GoldSRC/Quake mapping • Linux automation • Self-hosted infrastructure • Cloud frontier experiments
$ whoami: mapper, scripter, cloud tinkerer | git: forgejo | stack: linux, containers, kvm | status: learning AWS/GCP
Building levels for classic FPS engines. Learning the fundamentals of BSP compilation, entity scripting, and optimization for Half-Life (GoldSRC) and Quake engines.
There's something pure about these engines—direct tooling, no bloat, just you and the geometry. Releasing maps soon!
J.A.C.K, zhlt, ericw-tools, Valve compile tools
Level design, entity logic, optimization
Active learning & experimentation
Transitioning from private cloud background to AWS and GCP. Learning the ecosystems, services, and best practices while maintaining the self-hosted mindset.
EC2, VPC networking/Security Groups
Compute Engine, Cloud Storage, networking
KVM, Docker, Forgejo, Apache/PHP
Automation, scripting, infrastructure as code
mentalnet@ops:~$ ./status.sh [====================================] 100% SERVICES STATUS: ├── Forgejo ................ ✓ ONLINE ├── tux-dock ............... ✓ ACTIVE DEV ├── MNMIVM-SE .............. ✓ ACTIVE DEV ├── GoldSRC mapping ........ ✓ IN PROGRESS └── Cloud frontier ......... ✓ LEARNING INFRASTRUCTURE: ├── Platform ............... Linux (self-hosted) ├── Git .................... Forgejo ├── Containers & VMs ....... Docker + KVM └── Target clouds .......... AWS, GCP Last deploy: stable Uptime: 76d 13h (and counting...)
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Self-hosted • Linux-powered • No vendor lock-in