evil-qemacs/variables.h
2017-03-25 18:14:59 +00:00

111 lines
3.6 KiB
C

/*
* Module for handling variables in QEmacs
*
* Copyright (c) 2000-2017 Charlie Gordon.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef QE_VARIABLES_H
#define QE_VARIABLES_H
typedef enum QVarType {
VAR_UNKNOWN = 0,
VAR_NUMBER,
VAR_STRING,
VAR_CHARS,
VAR_READONLY,
VAR_INVALID,
} QVarType;
enum QVarAccess {
VAR_RO,
VAR_RW,
VAR_RW_SAVE,
};
enum QVarDomain {
VAR_GLOBAL,
VAR_STATE,
VAR_BUFFER,
VAR_WINDOW,
VAR_MODE,
VAR_SELF,
};
extern const char * const var_domain[];
typedef struct VarDef VarDef;
struct VarDef {
const char *name;
unsigned int modified : 1;
enum QVarDomain domain : 4;
enum QVarType type : 4;
enum QVarAccess rw : 2;
unsigned int size : 16;
union {
void *ptr;
int offset;
char **pstr;
int *pint;
char *str;
int num;
} value;
QVarType (*set_value)(EditState *s, VarDef *vp, void *ptr,
const char *str, int num);
VarDef *next;
};
#define U_VAR_F(name, type, fun) \
{ (name), 0, VAR_SELF, type, VAR_RW, 0, { .num = 0 }, fun, NULL },
#define G_VAR_F(name, var, type, rw, fun) \
{ (name), 0, VAR_GLOBAL, type, rw, 0, \
{ .ptr = (void*)&(var) }, fun, NULL },
#define S_VAR_F(name, fld, type, rw, fun) \
{ (name), 0, VAR_STATE, type, rw, sizeof(((QEmacsState*)0)->fld), \
{ .offset = offsetof(QEmacsState, fld) }, fun, NULL },
#define B_VAR_F(name, fld, type, rw, fun) \
{ (name), 0, VAR_BUFFER, type, rw, sizeof(((EditBuffer*)0)->fld), \
{ .offset = offsetof(EditBuffer, fld) }, fun, NULL },
#define W_VAR_F(name, fld, type, rw, fun) \
{ (name), 0, VAR_WINDOW, type, rw, sizeof(((EditState*)0)->fld), \
{ .offset = offsetof(EditState, fld) }, fun, NULL },
#define M_VAR_F(name, fld, type, rw, fun) \
{ (name), 0, VAR_MODE, type, rw, sizeof(((ModeDef*)0)->fld), \
{ .offset = offsetof(ModeDef, fld) }, fun, NULL },
#define U_VAR(name,type) U_VAR_F(name, type, NULL)
#define G_VAR(name,var,type,rw) G_VAR_F(name, var, type, rw, NULL)
#define S_VAR(name,fld,type,rw) S_VAR_F(name, fld, type, rw, NULL)
#define B_VAR(name,fld,type,rw) B_VAR_F(name, fld, type, rw, NULL)
#define W_VAR(name,fld,type,rw) W_VAR_F(name, fld, type, rw, NULL)
#define M_VAR(name,fld,type,rw) M_VAR_F(name, fld, type, rw, NULL)
void qe_register_variables(VarDef *vars, int count);
VarDef *qe_find_variable(const char *name);
void qe_complete_variable(CompleteState *cp);
QVarType qe_get_variable(EditState *s, const char *name,
char *buf, int size, int *pnum, int as_source);
QVarType qe_set_variable(EditState *s, const char *name,
const char *value, int num);
void qe_list_variables(EditState *s, EditBuffer *b);
void do_set_variable(EditState *s, const char *name, const char *value);
void do_show_variable(EditState *s, const char *name);
void qe_save_variables(EditState *s, EditBuffer *b);
#endif /* QE_VARIABLES_H */