From 420ab6f6d3941c9b7d2f2ceacb8efc5c070586de Mon Sep 17 00:00:00 2001 From: ds Date: Sun, 13 Sep 2020 19:29:19 +0300 Subject: [PATCH] fix: refactoring typo. --- src/combat.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/combat.cpp b/src/combat.cpp index fd1d322..82ace4d 100644 --- a/src/combat.cpp +++ b/src/combat.cpp @@ -945,9 +945,9 @@ bool Bot::isWeaponBadAtDistance (int weaponIndex, float distance) { if (m_difficulty < Difficulty::Normal || !hasSecondaryWeapon ()) { return false; } - int wid = info[weaponIndex].id; + auto weaponType = info[weaponIndex].type; - if (wid == Weapon::Knife) { + if (weaponType == WeaponType::Melee) { return false; } @@ -957,12 +957,12 @@ bool Bot::isWeaponBadAtDistance (int weaponIndex, float distance) { } // better use pistol in short range distances, when using sniper weapons - if (m_weaponType == WeaponType::Sniper && distance < 450.0f) { + if (weaponType == WeaponType::Sniper && distance < 450.0f) { return true; } // shotguns is too inaccurate at long distances, so weapon is bad - if (m_weaponType == WeaponType::Shotgun && distance > 750.0f) { + if (weaponType == WeaponType::Shotgun && distance > 750.0f) { return true; } return false;