From d1caf7cc4882ce730a21d629b3f442604aaa3be5 Mon Sep 17 00:00:00 2001 From: jeefo Date: Wed, 1 Jul 2015 01:06:37 +0300 Subject: [PATCH] ignore distance to last enemy --- source/basecode.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/source/basecode.cpp b/source/basecode.cpp index 80962b4..4068175 100644 --- a/source/basecode.cpp +++ b/source/basecode.cpp @@ -2019,13 +2019,10 @@ void Bot::SetConditions (void) if (IsEntityNull (m_enemy) && !IsEntityNull (m_lastEnemy) && m_lastEnemyOrigin != nullvec) { - if ((pev->origin - m_lastEnemyOrigin).GetLength () < 1600.0f) - { - m_aimFlags |= AIM_PREDICT_PATH; + m_aimFlags |= AIM_PREDICT_PATH; - if (EntityIsVisible (m_lastEnemyOrigin)) - m_aimFlags |= AIM_LAST_ENEMY; - } + if (EntityIsVisible (m_lastEnemyOrigin)) + m_aimFlags |= AIM_LAST_ENEMY; } CheckGrenadeThrow ();