From d2ba4b6ab616543fcb11dfff3fbfff3e0a672f75 Mon Sep 17 00:00:00 2001 From: jeefo Date: Mon, 12 Feb 2024 08:01:06 +0300 Subject: [PATCH] combat: remove excessive ducking --- src/combat.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/combat.cpp b/src/combat.cpp index d29fb0b..279acae 100644 --- a/src/combat.cpp +++ b/src/combat.cpp @@ -1354,14 +1354,11 @@ void Bot::attackMovement () { } if (m_difficulty >= Difficulty::Normal && isOnFloor () && m_duckTime < game.time ()) { - if (distance < 768.0f) { + if (distance < kDoubleSprayDistance) { if (rg.get (0, 1000) < rg.get (5, 10) && pev->velocity.length2d () > 150.0f && isInViewCone (m_enemy->v.origin)) { pev->button |= IN_JUMP; } } - else { - m_duckTime = game.time () + m_frameInterval * 2.0f; - } } if (m_isReloading) {