From e0f3317b1a274f6942524a8a2a931e337e0640ce Mon Sep 17 00:00:00 2001 From: dmitry Date: Fri, 17 Sep 2021 14:40:39 +0300 Subject: [PATCH] change: increase defend node search radius change: more fixes to aiming table --- src/combat.cpp | 4 ++-- src/navigate.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/combat.cpp b/src/combat.cpp index ce688e9..106fc4b 100644 --- a/src/combat.cpp +++ b/src/combat.cpp @@ -548,8 +548,8 @@ float Bot::getEnemyBodyOffsetCorrection (float distance) { { 0.0f, 0.0f, 0.0f }, // melee { 2.5f, 1.5f, 0.2f }, // pistol { 6.5f, 2.0f, -9.9f }, // shotgun - { 0.5f, -3.5f, -8.0f }, // zoomrifle - { 0.5f, -3.5f, -8.5f }, // rifle + { 0.5f, -3.5f, -9.0f }, // zoomrifle + { 0.5f, -3.5f, -9.5f }, // rifle { 2.5f, 0.5f, -4.5f }, // smg { 0.5f, 0.5f, 1.5f }, // sniper { 1.5f, -2.0f, -9.0f } // heavy diff --git a/src/navigate.cpp b/src/navigate.cpp index df30cd4..5bc8457 100644 --- a/src/navigate.cpp +++ b/src/navigate.cpp @@ -1841,7 +1841,7 @@ int Bot::findDefendNode (const Vector &origin) { int distance = graph.getPathDist (srcIndex, i); // skip wayponts with distance more than 512 units - if (distance > 512) { + if (distance > 1024) { continue; } game.testLine (graph[i].origin, graph[posIndex].origin, TraceIgnore::Everything, ent (), &tr);