// // YaPB - Counter-Strike Bot based on PODBot by Markus Klinge. // Copyright © 2004-2022 YaPB Project . // // SPDX-License-Identifier: MIT // #pragma once // AMX Mod X Module API Version (bump if interface changed) constexpr int kYaPBModuleVersion = 1; // basic module interface, if you need to additional stuff, please post an issue class IYaPBModule { public: virtual ~IYaPBModule () = default; public: // get the bot version string virtual const char *getBotVersion () = 0; // checks if bots are currently in game virtual bool isBotsInGame () = 0; // checks whether specified players is a yapb bot virtual bool isBot (int entity) = 0; // gets the node nearest to origin virtual int getNearestNode (float *origin) = 0; // checks wether node is valid virtual bool isNodeValid (int node) = 0; // gets the node origin virtual float *getNodeOrigin (int node) = 0; // get the bots current active node virtual int getCurrentNodeId (int entity) = 0; // force bot to go to the selected node virtual void setBotGoal (int entity, int node) = 0; // get's the bot current goal node virtual int getBotGoal (int entity) = 0; // force bot to go to selected origin virtual void setBotGoalOrigin (int entity, float *origin) = 0; // checks whether graph nodes is available on map virtual bool hasGraph () = 0; // get's the graph node flags virtual int getNodeFlags (int node) = 0; };