; ; @package: YaPB ; @version: 4.5 ; @author: YaPB Project ; @filename: yapb.cfg ; ; Custom configuration file, allow to change some hardcoded stuff in bot code. ; ; NOTE: All changes to this file takes effect only on server restart. ; ; ; Custom name for C4 model, for servers that replacing C4 model with it's own. ; By default it's "c4.mdl" (the models/ path is omitted), so if you need to use ; "models/mybomb/mybomb.mdl", you should specify "mybomb/mybomb.mdl". ; C4ModelName = c4.mdl ; ; Custon cvar name for parachute handling, there are all the different plugins that ; handles parachute (AMX Parachute, AMX Parachute Lite, etc..), you can specify needed ; cvar here. ; AMXParachuteCvar = sv_parachute ; ; For CSDM mods that add custom spawn points other than info_player_start and ; In info_player_deathmatch, you can specify the class name of this spawn point. ; So bot's will be able to join the game without default spawn entities. ; CustomCSDMSpawnPoint = view_spawn ; ; Primary cvar for detection if CSDM mod is activated in game. ; CSDMDetectCvar = csdm_active ; ; Primary cvar to detect if bot is running on Zombie Mod. ; ZMDetectCvar = zp_delay ; ; For Zombie Mod, the cvars that deals with time before any game mode starts. ; ZMDelayCvar = zp_delay ; ; For Zombie Mod, determines the team on which infected players are on. ; Valid values: T, CT. ; ZMInfectedTeam = T ; ; This decides if fake features (like a fake time, fake SID (avatar), fakeping) ; should be enabled whitin bot code. By default it's off. To enable it you're ; should provide variable with: "i'm confident for what i'm doing" value. ; EnableFakeBotFeatures = no ; ; Disables any writing activity to log files. Thus all errors and warnings just ; sent to the server console. This replaces yb_logger_disable_logfile cvar. ; DisableLogFile = no