// // YaPB - Counter-Strike Bot based on PODBot by Markus Klinge. // Copyright © 2004-2023 YaPB Project . // // SPDX-License-Identifier: MIT // #include ConVar cv_display_welcome_text ("yb_display_welcome_text", "1", "Enables or disables showing welcome message to host entity on game start."); ConVar cv_enable_query_hook ("yb_enable_query_hook", "0", "Enables or disables fake server queries response, that shows bots as real players in server browser."); BotSupport::BotSupport () { m_needToSendWelcome = false; m_welcomeReceiveTime = 0.0f; // add default messages m_sentences.push ("hello user,communication is acquired"); m_sentences.push ("your presence is acknowledged"); m_sentences.push ("high man, your in command now"); m_sentences.push ("blast your hostile for good"); m_sentences.push ("high man, kill some idiot here"); m_sentences.push ("is there a doctor in the area"); m_sentences.push ("warning, experimental materials detected"); m_sentences.push ("high amigo, shoot some but"); m_sentences.push ("time for some bad ass explosion"); m_sentences.push ("bad ass son of a breach device activated"); m_sentences.push ("high, do not question this great service"); m_sentences.push ("engine is operative, hello and goodbye"); m_sentences.push ("high amigo, your administration has been great last day"); m_sentences.push ("attention, expect experimental armed hostile presence"); m_sentences.push ("warning, medical attention required"); m_tags.emplace ("[[", "]]"); m_tags.emplace ("-=", "=-"); m_tags.emplace ("-[", "]-"); m_tags.emplace ("-]", "[-"); m_tags.emplace ("-}", "{-"); m_tags.emplace ("-{", "}-"); m_tags.emplace ("<[", "]>"); m_tags.emplace ("<]", "[>"); m_tags.emplace ("[-", "-]"); m_tags.emplace ("]-", "-["); m_tags.emplace ("{-", "-}"); m_tags.emplace ("}-", "-{"); m_tags.emplace ("[", "]"); m_tags.emplace ("{", "}"); m_tags.emplace ("<", "["); m_tags.emplace (">", "<"); m_tags.emplace ("-", "-"); m_tags.emplace ("|", "|"); m_tags.emplace ("=", "="); m_tags.emplace ("+", "+"); m_tags.emplace ("(", ")"); m_tags.emplace (")", "("); // register weapon aliases m_weaponAlias[Weapon::USP] = "usp"; // HK USP .45 Tactical m_weaponAlias[Weapon::Glock18] = "glock"; // Glock18 Select Fire m_weaponAlias[Weapon::Deagle] = "deagle"; // Desert Eagle .50AE m_weaponAlias[Weapon::P228] = "p228"; // SIG P228 m_weaponAlias[Weapon::Elite] = "elite"; // Dual Beretta 96G Elite m_weaponAlias[Weapon::FiveSeven] = "fn57"; // FN Five-Seven m_weaponAlias[Weapon::M3] = "m3"; // Benelli M3 Super90 m_weaponAlias[Weapon::XM1014] = "xm1014"; // Benelli XM1014 m_weaponAlias[Weapon::MP5] = "mp5"; // HK MP5-Navy m_weaponAlias[Weapon::TMP] = "tmp"; // Steyr Tactical Machine Pistol m_weaponAlias[Weapon::P90] = "p90"; // FN P90 m_weaponAlias[Weapon::MAC10] = "mac10"; // Ingram MAC-10 m_weaponAlias[Weapon::UMP45] = "ump45"; // HK UMP45 m_weaponAlias[Weapon::AK47] = "ak47"; // Automat Kalashnikov AK-47 m_weaponAlias[Weapon::Galil] = "galil"; // IMI Galil m_weaponAlias[Weapon::Famas] = "famas"; // GIAT FAMAS m_weaponAlias[Weapon::SG552] = "sg552"; // Sig SG-552 Commando m_weaponAlias[Weapon::M4A1] = "m4a1"; // Colt M4A1 Carbine m_weaponAlias[Weapon::AUG] = "aug"; // Steyr Aug m_weaponAlias[Weapon::Scout] = "scout"; // Steyr Scout m_weaponAlias[Weapon::AWP] = "awp"; // AI Arctic Warfare/Magnum m_weaponAlias[Weapon::G3SG1] = "g3sg1"; // HK G3/SG-1 Sniper Rifle m_weaponAlias[Weapon::SG550] = "sg550"; // Sig SG-550 Sniper m_weaponAlias[Weapon::M249] = "m249"; // FN M249 Para m_weaponAlias[Weapon::Flashbang] = "flash"; // Concussion Grenade m_weaponAlias[Weapon::Explosive] = "hegren"; // High-Explosive Grenade m_weaponAlias[Weapon::Smoke] = "sgren"; // Smoke Grenade m_weaponAlias[Weapon::Armor] = "vest"; // Kevlar Vest m_weaponAlias[Weapon::ArmorHelm] = "vesthelm"; // Kevlar Vest and Helmet m_weaponAlias[Weapon::Defuser] = "defuser"; // Defuser Kit m_weaponAlias[Weapon::Shield] = "shield"; // Tactical Shield m_weaponAlias[Weapon::Knife] = "knife"; // Knife m_clients.resize (kGameMaxPlayers + 1); } bool BotSupport::isAlive (edict_t *ent) { if (game.isNullEntity (ent)) { return false; } return ent->v.deadflag == DEAD_NO && ent->v.health > 0 && ent->v.movetype != MOVETYPE_NOCLIP; } bool BotSupport::isVisible (const Vector &origin, edict_t *ent) { if (game.isNullEntity (ent)) { return false; } TraceResult tr {}; game.testLine (ent->v.origin + ent->v.view_ofs, origin, TraceIgnore::Everything, ent, &tr); if (!cr::fequal (tr.flFraction, 1.0f)) { return false; } return true; } void BotSupport::traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) { // this function draw spraypaint depending on the tracing results. auto logo = conf.getRandomLogoName (logotypeIndex); int entityIndex = -1, message = TE_DECAL; int decalIndex = engfuncs.pfnDecalIndex (logo.chars ()); if (decalIndex < 0) { decalIndex = engfuncs.pfnDecalIndex ("{lambda06"); } if (cr::fequal (trace->flFraction, 1.0f)) { return; } if (!game.isNullEntity (trace->pHit)) { if (trace->pHit->v.solid == SOLID_BSP || trace->pHit->v.movetype == MOVETYPE_PUSHSTEP) { entityIndex = game.indexOfEntity (trace->pHit); } else { return; } } else { entityIndex = 0; } if (entityIndex != 0) { if (decalIndex > 255) { message = TE_DECALHIGH; decalIndex -= 256; } } else { message = TE_WORLDDECAL; if (decalIndex > 255) { message = TE_WORLDDECALHIGH; decalIndex -= 256; } } if (logo.startsWith ("{")) { MessageWriter (MSG_BROADCAST, SVC_TEMPENTITY) .writeByte (TE_PLAYERDECAL) .writeByte (game.indexOfEntity (pev->pContainingEntity)) .writeCoord (trace->vecEndPos.x) .writeCoord (trace->vecEndPos.y) .writeCoord (trace->vecEndPos.z) .writeShort (static_cast (game.indexOfEntity (trace->pHit))) .writeByte (decalIndex); } else { MessageWriter msg; msg.start (MSG_BROADCAST, SVC_TEMPENTITY) .writeByte (message) .writeCoord (trace->vecEndPos.x) .writeCoord (trace->vecEndPos.y) .writeCoord (trace->vecEndPos.z) .writeByte (decalIndex); if (entityIndex) { msg.writeShort (entityIndex); } msg.end (); } } bool BotSupport::isPlayer (edict_t *ent) { if (game.isNullEntity (ent)) { return false; } if (ent->v.flags & FL_PROXY) { return false; } if ((ent->v.flags & (FL_CLIENT | FL_FAKECLIENT)) || bots[ent] != nullptr) { return !strings.isEmpty (ent->v.netname.chars ()); } return false; } bool BotSupport::isMonster (edict_t *ent) { if (game.isNullEntity (ent)) { return false; } if (~ent->v.flags & FL_MONSTER) { return false; } if (strncmp ("hostage", ent->v.classname.chars (), 7) == 0) { return false; } return true; } bool BotSupport::isItem (edict_t *ent) { return !!(strstr (ent->v.classname.chars (), "item_")); } bool BotSupport::isPlayerVIP (edict_t *ent) { if (!game.mapIs (MapFlags::Assassination)) { return false; } if (!isPlayer (ent)) { return false; } return *(engfuncs.pfnInfoKeyValue (engfuncs.pfnGetInfoKeyBuffer (ent), "model")) == 'v'; } bool BotSupport::isFakeClient (edict_t *ent) { if (bots[ent] != nullptr || (!game.isNullEntity (ent) && (ent->v.flags & FL_FAKECLIENT))) { return true; } return false; } bool BotSupport::openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant /*= false*/) { if (*outFile) { outFile->close (); } // save config dir auto configDir = strings.format ("addons/%s/conf", product.folder); if (languageDependant) { if (strcmp (fileName, "lang.cfg") == 0 && strcmp (cv_language.str (), "en") == 0) { return false; } auto langConfig = strings.format ("%s/lang/%s_%s", configDir, cv_language.str (), fileName); // check is file is exists for this language if (!outFile->open (langConfig)) { outFile->open (strings.format ("%s/lang/en_%s", configDir, fileName)); } } else { outFile->open (strings.format ("%s/%s", configDir, fileName)); } if (!*outFile) { logger.error (errorIfNotExists); return false; } return true; } void BotSupport::checkWelcome () { // the purpose of this function, is to send quick welcome message, to the listenserver entity. if (game.isDedicated () || !cv_display_welcome_text.bool_ () || !m_needToSendWelcome) { return; } m_welcomeReceiveTime = 0.0f; bool needToSendMsg = (graph.length () > 0 ? m_needToSendWelcome : true); auto receiveEntity = game.getLocalEntity (); if (isAlive (receiveEntity) && m_welcomeReceiveTime < 1.0f && needToSendMsg) { m_welcomeReceiveTime = game.time () + 4.0f; // receive welcome message in four seconds after game has commencing } if (m_welcomeReceiveTime > 0.0f && needToSendMsg) { if (!game.is (GameFlags::Mobility | GameFlags::Xash3D)) { game.serverCommand ("speak \"%s\"", m_sentences.random ()); } String authorStr = "Official Navigation Graph"; StringRef graphAuthor = graph.getAuthor (); StringRef graphModified = graph.getModifiedBy (); if (!graphAuthor.startsWith (product.name)) { authorStr.assignf ("Navigation Graph by: %s", graphAuthor); if (!graphModified.empty ()) { authorStr.appendf (" (Modified by: %s)", graphModified); } } MessageWriter (MSG_ONE, msgs.id (NetMsg::TextMsg), nullptr, receiveEntity) .writeByte (HUD_PRINTTALK) .writeString (strings.format ("----- %s v%s {%s}, (c) %s, by %s (%s)-----", product.name, product.version, product.date, product.year, product.author, product.url)); MessageWriter (MSG_ONE, SVC_TEMPENTITY, nullptr, receiveEntity) .writeByte (TE_TEXTMESSAGE) .writeByte (1) .writeShort (MessageWriter::fs16 (-1.0f, 13.0f)) .writeShort (MessageWriter::fs16 (-1.0f, 13.0f)) .writeByte (2) .writeByte (rg.get (33, 255)) .writeByte (rg.get (33, 255)) .writeByte (rg.get (33, 255)) .writeByte (0) .writeByte (rg.get (230, 255)) .writeByte (rg.get (230, 255)) .writeByte (rg.get (230, 255)) .writeByte (200) .writeShort (MessageWriter::fu16 (0.0078125f, 8.0f)) .writeShort (MessageWriter::fu16 (2.0f, 8.0f)) .writeShort (MessageWriter::fu16 (6.0f, 8.0f)) .writeShort (MessageWriter::fu16 (0.1f, 8.0f)) .writeString (strings.format ("\nHello! You are playing with %s v%s\nDevised by %s\n\n%s", product.name, product.version, product.author, authorStr)); m_welcomeReceiveTime = 0.0f; m_needToSendWelcome = false; } } bool BotSupport::findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool sameTeam, bool needBot, bool needAlive, bool needDrawn, bool needBotWithC4) { // this function finds nearest to to, player with set of parameters, like his // team, live status, search distance etc. if needBot is true, then pvHolder, will // be filled with bot pointer, else with edict pointer(!). edict_t *survive = nullptr; // pointer to temporally & survive entity float nearestPlayer = 4096.0f; // nearest player int toTeam = game.getTeam (to); for (const auto &client : m_clients) { if (!(client.flags & ClientFlags::Used) || client.ent == to) { continue; } if ((sameTeam && client.team != toTeam) || (needAlive && !(client.flags & ClientFlags::Alive)) || (needBot && !bots[client.ent]) || (needDrawn && (client.ent->v.effects & EF_NODRAW)) || (needBotWithC4 && (client.ent->v.weapons & Weapon::C4))) { continue; // filter players with parameters } float distance = client.ent->v.origin.distance (to->v.origin); if (distance < nearestPlayer && distance < searchDistance) { nearestPlayer = distance; survive = client.ent; } } if (game.isNullEntity (survive)) { return false; // nothing found } // fill the holder if (needBot) { *pvHolder = reinterpret_cast (bots[survive]); } else { *pvHolder = reinterpret_cast (survive); } return true; } void BotSupport::updateClients () { // record some stats of all players on the server for (int i = 0; i < game.maxClients (); ++i) { edict_t *player = game.playerOfIndex (i); Client &client = m_clients[i]; if (!game.isNullEntity (player) && (player->v.flags & FL_CLIENT)) { client.ent = player; client.flags |= ClientFlags::Used; if (util.isAlive (player)) { client.flags |= ClientFlags::Alive; } else { client.flags &= ~ClientFlags::Alive; } if (client.flags & ClientFlags::Alive) { client.origin = player->v.origin; sounds.simulateNoise (i); } } else { client.flags &= ~(ClientFlags::Used | ClientFlags::Alive); client.ent = nullptr; } } } int BotSupport::getPingBitmask (edict_t *ent, int loss, int ping) { // this function generats bitmask for SVC_PINGS engine message. See SV_EmitPings from engine for details const auto emit = [] (int s0, int s1, int s2) { return (s0 & (cr::bit (s1) - 1)) << s2; }; return emit (loss, 7, 18) | emit (ping, 12, 6) | emit (game.indexOfPlayer (ent), 5, 1) | 1; } void BotSupport::calculatePings () { worker.enqueue ([this] () { syncCalculatePings (); }); } void BotSupport::syncCalculatePings () { if (!game.is (GameFlags::HasFakePings) || cv_show_latency.int_ () != 2) { return; } MutexScopedLock lock (m_cs); Twin average { 0, 0 }; int numHumans = 0; // first get average ping on server, and store real client pings for (auto &client : m_clients) { if (!(client.flags & ClientFlags::Used) || isFakeClient (client.ent)) { continue; } int ping, loss; engfuncs.pfnGetPlayerStats (client.ent, &ping, &loss); // store normal client ping client.ping = getPingBitmask (client.ent, loss, ping > 0 ? ping : rg.get (8, 16)); // getting player ping sometimes fails ++numHumans; average.first += ping; average.second += loss; } if (numHumans > 0) { average.first /= numHumans; average.second /= numHumans; } else { average.first = rg.get (30, 40); average.second = rg.get (5, 10); } // now calculate bot ping based on average from players for (auto &client : m_clients) { if (!(client.flags & ClientFlags::Used)) { continue; } auto bot = bots[client.ent]; // we're only interested in bots here if (!bot) { continue; } int part = static_cast (static_cast (average.first) * 0.2f); int botPing = bot->m_basePing + rg.get (average.first - part, average.first + part) + rg.get (bot->m_difficulty / 2, bot->m_difficulty); int botLoss = rg.get (average.second / 2, average.second); if (botPing <= 5) { botPing = rg.get (10, 23); } else if (botPing > 70) { botPing = rg.get (30, 40); } client.ping = getPingBitmask (client.ent, botLoss, botPing); } } void BotSupport::emitPings (edict_t *to) { MessageWriter msg; // missing from sdk constexpr int kGamePingSVC = 17; auto isThirdpartyBot = [] (edict_t *ent) { return !bots[ent] && (ent->v.flags & FL_FAKECLIENT); }; for (auto &client : m_clients) { if (!(client.flags & ClientFlags::Used) || client.ent == game.getLocalEntity () || isThirdpartyBot (client.ent)) { continue; } // no ping, no fun if (!client.ping) { client.ping = getPingBitmask (client.ent, rg.get (5, 10), rg.get (15, 40)); } msg.start (MSG_ONE_UNRELIABLE, kGamePingSVC, nullptr, to) .writeLong (client.ping) .end (); } return; } void BotSupport::installSendTo () { // if previously requested to disable? if (!cv_enable_query_hook.bool_ ()) { if (m_sendToDetour.detoured ()) { disableSendTo (); } return; } // do not enable on not dedicated server if (!game.isDedicated ()) { return; } // enable only on modern games if (game.is (GameFlags::Modern) && (plat.nix || plat.win) && !plat.arm && !m_sendToDetour.detoured ()) { m_sendToDetour.install (reinterpret_cast (BotSupport::sendTo), true); } } bool BotSupport::isObjectInsidePlane (FrustumPlane &plane, const Vector ¢er, float height, float radius) { auto isPointInsidePlane = [&] (const Vector &point) -> bool { return plane.result + (plane.normal | point) >= 0.0f; }; const Vector &test = plane.normal.get2d (); const Vector &top = center + Vector (0.0f, 0.0f, height * 0.5f) + test * radius; const Vector &bottom = center - Vector (0.0f, 0.0f, height * 0.5f) + test * radius; return isPointInsidePlane (top) || isPointInsidePlane (bottom); } bool BotSupport::isModel (const edict_t *ent, StringRef model) { return model.startsWith (ent->v.model.chars (9)); } String BotSupport::getCurrentDateTime () { time_t ticks = time (&ticks); tm timeinfo {}; plat.loctime (&timeinfo, &ticks); auto timebuf = strings.chars (); strftime (timebuf, StringBuffer::StaticBufferSize, "%d-%m-%Y %H:%M:%S", &timeinfo); return String (timebuf); } int32_t BotSupport::sendTo (int socket, const void *message, size_t length, int flags, const sockaddr *dest, int destLength) { const auto send = [&] (const Twin &msg) -> int32_t { return Socket::sendto (socket, msg.first, msg.second, flags, dest, destLength); }; auto packet = reinterpret_cast (message); // player replies response if (length > 5 && packet[0] == 0xff && packet[1] == 0xff && packet[2] == 0xff && packet[3] == 0xff) { if (packet[4] == 'D') { QueryBuffer buffer (packet, length, 5); auto count = buffer.read (); for (uint8_t i = 0; i < count; ++i) { buffer.skip (); // number auto name = buffer.readString (); // name buffer.skip (); // score auto ctime = buffer.read (); // override connection time buffer.write (bots.getConnectTime (name, ctime)); } return send (buffer.data ()); } else if (packet[4] == 'I') { QueryBuffer buffer (packet, length, 5); buffer.skip (); // protocol // skip server name, folder, map game for (size_t i = 0; i < 4; ++i) { buffer.skipString (); } buffer.skip (); // steam app id buffer.skip (); // players buffer.skip (); // maxplayers buffer.skip (); // bots buffer.write (0); // zero out bot count return send (buffer.data ()); } else if (packet[4] == 'm') { QueryBuffer buffer (packet, length, 5); buffer.shiftToEnd (); // shift to the end of buffer buffer.write (0); // zero out bot count return send (buffer.data ()); } } return send ({ packet, length }); } StringRef BotSupport::weaponIdToAlias (int32_t id) { StringRef none = "none"; if (m_weaponAlias.exists (id)) { return m_weaponAlias[id]; } return none; }