// // Copyright (c) 2014, by YaPB Development Team. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Version: $Id:$ // #ifndef RESOURCE_INCLUDED #define RESOURCE_INCLUDED // general product information #define PRODUCT_NAME "YaPB" #define PRODUCT_VERSION "2.6" #define PRODUCT_AUTHOR "YaPB Dev Team" #define PRODUCT_URL "http://yapb.jeefo.net/" #define PRODUCT_EMAIL "yapb@jeefo.net" #define PRODUCT_LOGTAG "YAPB" #define PRODUCT_DESCRIPTION PRODUCT_NAME " v" PRODUCT_VERSION " - The Counter-Strike 1.6 Bot" #define PRODUCT_COPYRIGHT "Copyright © 2014, by " PRODUCT_AUTHOR #define PRODUCT_LEGAL "Half-Life, Counter-Strike, Counter-Strike: Condition Zero, Steam, Valve is a trademark of Valve Corporation" #define PRODUCT_ORIGINAL_NAME "yapb_.dll" #define PRODUCT_INTERNAL_NAME "podbot" #define PRODUCT_VERSION_DWORD 2,6,0 // major version, minor version, WIP (or Update) version, BUILD number (generated with RES file) #define PRODUCT_SUPPORT_VERSION "1.4 - CZ" #define PRODUCT_DATE __DATE__ // product optimization type (we're not using crt builds anymore) #ifndef PRODUCT_OPT_TYPE #if defined (_DEBUG) # if defined (_AFXDLL) # define PRODUCT_OPT_TYPE "Debug Build (CRT)" # else # define PRODUCT_OPT_TYPE "Debug Build" # endif #elif defined (NDEBUG) # if defined (_AFXDLL) # define PRODUCT_OPT_TYPE "Optimized Build (CRT)" # else # define PRODUCT_OPT_TYPE "Optimized Build" # endif #else # define PRODUCT_OPT_TYPE "Default Release" #endif #endif #endif // RESOURCE_INCLUDED