// // Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd"). // Copyright (c) YaPB Development Team. // // This software is licensed under the BSD-style license. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://yapb.ru/license // #include ConVar yb_display_menu_text ("yb_display_menu_text", "1"); ConVar yb_display_welcome_text ("yb_display_welcome_text", "1"); ConVar mp_roundtime ("mp_roundtime", nullptr, VT_NOREGISTER); ConVar mp_freezetime ("mp_freezetime", nullptr, VT_NOREGISTER, true, "0"); const char *format (const char *format, ...) { static char strBuffer[2][MAX_PRINT_BUFFER]; static int rotator = 0; if (format == nullptr) { return strBuffer[rotator]; } static char *ptr = strBuffer[rotator ^= 1]; va_list ap; va_start (ap, format); vsnprintf (ptr, MAX_PRINT_BUFFER - 1, format, ap); va_end (ap); return ptr; } bool isAlive (edict_t *ent) { if (engine.isNullEntity (ent)) { return false; } return ent->v.deadflag == DEAD_NO && ent->v.health > 0 && ent->v.movetype != MOVETYPE_NOCLIP; } float getShootingConeDeviation (edict_t *ent, const Vector &position) { makeVectors (ent->v.v_angle); // he's facing it, he meant it return g_pGlobals->v_forward | (position - (ent->v.origin + ent->v.view_ofs)).normalize (); } bool isInViewCone (const Vector &origin, edict_t *ent) { return getShootingConeDeviation (ent, origin) >= cr::cosf (cr::deg2rad ((ent->v.fov > 0 ? ent->v.fov : 90.0f) * 0.5f)); } bool isVisible (const Vector &origin, edict_t *ent) { if (engine.isNullEntity (ent)) { return false; } TraceResult tr; engine.testLine (ent->v.origin + ent->v.view_ofs, origin, TRACE_IGNORE_EVERYTHING, ent, &tr); if (tr.flFraction != 1.0f) { return false; } return true; } void showMenu (edict_t *ent, MenuId menu) { static bool s_menusParsed = false; // make menus looks like we need only once if (!s_menusParsed) { extern void setupBotMenus (void); setupBotMenus (); for (int i = 0; i < BOT_MENU_TOTAL_MENUS; i++) { auto parsed = &g_menus[i]; const String &translated = engine.translate (parsed->text.chars ()); // translate all the things parsed->text = translated; // make menu looks best if (!(g_gameFlags & GAME_LEGACY)) { for (int j = 0; j < 10; j++) { parsed->text.replace (format ("%d.", j), format ("\\r%d.\\w", j)); } } } s_menusParsed = true; } if (!isPlayer (ent)) { return; } Client &client = g_clients[engine.indexOfEntity (ent) - 1]; if (menu == BOT_MENU_INVALID) { MessageWriter (MSG_ONE_UNRELIABLE, engine.getMessageId (NETMSG_SHOWMENU), Vector::null (), ent) .writeShort (0) .writeChar (0) .writeByte (0) .writeString (""); client.menu = menu; return; } int menuIndex = 0; for (; menuIndex < BOT_MENU_TOTAL_MENUS; menuIndex++) { if (g_menus[menuIndex].id == menu) { break; } } const auto &menuText = g_menus[menuIndex]; const char *text = ((g_gameFlags & (GAME_XASH_ENGINE | GAME_MOBILITY)) && !yb_display_menu_text.boolean ()) ? " " : menuText.text.chars (); MessageWriter msg; while (strlen (text) >= 64) { msg.start (MSG_ONE_UNRELIABLE, engine.getMessageId (NETMSG_SHOWMENU), Vector::null (), ent) .writeShort (menuText.slots) .writeChar (-1) .writeByte (1); for (int i = 0; i < 64; i++) { msg.writeChar (text[i]); } msg.end (); text += 64; } MessageWriter (MSG_ONE_UNRELIABLE, engine.getMessageId (NETMSG_SHOWMENU), Vector::null (), ent) .writeShort (menuText.slots) .writeChar (-1) .writeByte (0) .writeString (text); client.menu = menu; g_engfuncs.pfnClientCommand (ent, "speak \"player/geiger1\"\n"); // Stops others from hearing menu sounds.. } void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) { // this function draw spraypaint depending on the tracing results. static StringArray logotypes; if (logotypes.empty ()) { logotypes = String ("{biohaz;{graf003;{graf004;{graf005;{lambda06;{target;{hand1;{spit2;{bloodhand6;{foot_l;{foot_r").split (";"); } int entityIndex = -1, message = TE_DECAL; int decalIndex = g_engfuncs.pfnDecalIndex (logotypes[logotypeIndex].chars ()); if (decalIndex < 0) { decalIndex = g_engfuncs.pfnDecalIndex ("{lambda06"); } if (trace->flFraction == 1.0f) { return; } if (!engine.isNullEntity (trace->pHit)) { if (trace->pHit->v.solid == SOLID_BSP || trace->pHit->v.movetype == MOVETYPE_PUSHSTEP) { entityIndex = engine.indexOfEntity (trace->pHit); } else { return; } } else { entityIndex = 0; } if (entityIndex != 0) { if (decalIndex > 255) { message = TE_DECALHIGH; decalIndex -= 256; } } else { message = TE_WORLDDECAL; if (decalIndex > 255) { message = TE_WORLDDECALHIGH; decalIndex -= 256; } } if (logotypes[logotypeIndex].contains ("{")) { MessageWriter (MSG_BROADCAST, SVC_TEMPENTITY) .writeByte (TE_PLAYERDECAL) .writeByte (engine.indexOfEntity (pev->pContainingEntity)) .writeCoord (trace->vecEndPos.x) .writeCoord (trace->vecEndPos.y) .writeCoord (trace->vecEndPos.z) .writeShort (static_cast (engine.indexOfEntity (trace->pHit))) .writeByte (decalIndex); } else { MessageWriter msg; msg.start (MSG_BROADCAST, SVC_TEMPENTITY) .writeByte (message) .writeCoord (trace->vecEndPos.x) .writeCoord (trace->vecEndPos.y) .writeCoord (trace->vecEndPos.z) .writeByte (decalIndex); if (entityIndex) { msg.writeShort (entityIndex); } msg.end (); } } void cleanupGarbage (void) { // this function free's all allocated memory waypoints.init (); // frees waypoint data delete[] g_experienceData; g_experienceData = nullptr; } void updateGlobalExperience (void) { // this function called after each end of the round to update knowledge about most dangerous waypoints for each team. // no waypoints, no experience used or waypoints edited or being edited? if (waypoints.length () < 1 || waypoints.hasChanged ()) { return; // no action } uint16 maxDamage; // maximum damage uint16 actDamage; // actual damage int bestIndex; // best index to store bool recalcKills = false; // get the most dangerous waypoint for this position for terrorist team for (int i = 0; i < waypoints.length (); i++) { maxDamage = 0; bestIndex = INVALID_WAYPOINT_INDEX; for (int j = 0; j < waypoints.length (); j++) { if (i == j) { continue; } actDamage = (g_experienceData + (i * waypoints.length ()) + j)->team0Damage; if (actDamage > maxDamage) { maxDamage = actDamage; bestIndex = j; } } if (maxDamage > MAX_DAMAGE_VALUE) { recalcKills = true; } (g_experienceData + (i * waypoints.length ()) + i)->team0DangerIndex = static_cast (bestIndex); } // get the most dangerous waypoint for this position for counter-terrorist team for (int i = 0; i < waypoints.length (); i++) { maxDamage = 0; bestIndex = INVALID_WAYPOINT_INDEX; for (int j = 0; j < waypoints.length (); j++) { if (i == j) { continue; } actDamage = (g_experienceData + (i * waypoints.length ()) + j)->team1Damage; if (actDamage > maxDamage) { maxDamage = actDamage; bestIndex = j; } } if (maxDamage > MAX_DAMAGE_VALUE) { recalcKills = true; } (g_experienceData + (i * waypoints.length ()) + i)->team1DangerIndex = static_cast (bestIndex); } // adjust values if overflow is about to happen if (recalcKills) { for (int i = 0; i < waypoints.length (); i++) { for (int j = 0; j < waypoints.length (); j++) { if (i == j) { continue; } int clip = (g_experienceData + (i * waypoints.length ()) + j)->team0Damage; clip -= static_cast (MAX_DAMAGE_VALUE * 0.5); if (clip < 0) { clip = 0; } (g_experienceData + (i * waypoints.length ()) + j)->team0Damage = static_cast (clip); clip = (g_experienceData + (i * waypoints.length ()) + j)->team1Damage; clip -= static_cast (MAX_DAMAGE_VALUE * 0.5); if (clip < 0) { clip = 0; } (g_experienceData + (i * waypoints.length ()) + j)->team1Damage = static_cast (clip); } } } g_highestKills++; int clip = g_highestDamageT - static_cast (MAX_DAMAGE_VALUE * 0.5); if (clip < 1) { clip = 1; } g_highestDamageT = clip; clip = (int)g_highestDamageCT - static_cast (MAX_DAMAGE_VALUE * 0.5); if (clip < 1) { clip = 1; } g_highestDamageCT = clip; if (g_highestKills == MAX_KILL_HISTORY) { for (int i = 0; i < waypoints.length (); i++) { (g_experienceData + (i * waypoints.length ()) + i)->team0Damage /= static_cast (engine.maxClients () * 0.5); (g_experienceData + (i * waypoints.length ()) + i)->team1Damage /= static_cast (engine.maxClients () * 0.5); } g_highestKills = 1; } } void initRound (void) { // this is called at the start of each round g_roundEnded = false; g_canSayBombPlanted = true; // check team economics for (int team = 0; team < MAX_TEAM_COUNT; team++) { bots.updateTeamEconomics (team); bots.selectLeaders (team, true); } bots.reset (); for (int i = 0; i < engine.maxClients (); i++) { auto bot = bots.getBot (i); if (bot != nullptr) { bot->newRound (); } g_radioSelect[i] = 0; } waypoints.setBombPos (true); waypoints.clearVisited (); g_bombSayString = false; g_timeBombPlanted = 0.0f; g_timeNextBombUpdate = 0.0f; for (int i = 0; i < MAX_TEAM_COUNT; i++) { g_lastRadioTime[i] = 0.0f; } g_botsCanPause = false; for (int i = 0; i < TASK_MAX; i++) { g_taskFilters[i].time = 0.0f; } updateGlobalExperience (); // update experience data on round start // calculate the round mid/end in world time g_timeRoundStart = engine.timebase () + mp_freezetime.flt (); g_timeRoundMid = g_timeRoundStart + mp_roundtime.flt () * 60.0f * 0.5f; g_timeRoundEnd = g_timeRoundStart + mp_roundtime.flt () * 60.0f; } int getWeaponPenetrationPower (int id) { // returns if weapon can pierce through a wall int i = 0; while (g_weaponSelect[i].id) { if (g_weaponSelect[i].id == id) { return g_weaponSelect[i].penetratePower; } i++; } return 0; } bool isPlayer (edict_t *ent) { if (engine.isNullEntity (ent)) { return false; } if (ent->v.flags & FL_PROXY) { return false; } if ((ent->v.flags & (FL_CLIENT | FL_FAKECLIENT)) || bots.getBot (ent) != nullptr) { return !isEmptyStr (STRING (ent->v.netname)); } return false; } bool isPlayerVIP (edict_t *ent) { if (!(g_mapFlags & MAP_AS)) { return false; } if (!isPlayer (ent)) { return false; } return *(g_engfuncs.pfnInfoKeyValue (g_engfuncs.pfnGetInfoKeyBuffer (ent), "model")) == 'v'; } bool isFakeClient (edict_t *ent) { if (bots.getBot (ent) != nullptr || (!engine.isNullEntity (ent) && (ent->v.flags & FL_FAKECLIENT))) { return true; } return false; } bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant /*= false*/) { if (outFile->isValid ()) { outFile->close (); } // save config dir const char *configDir = "addons/yapb/conf"; if (languageDependant) { extern ConVar yb_language; if (strcmp (fileName, "lang.cfg") == 0 && strcmp (yb_language.str (), "en") == 0) { return false; } const char *langConfig = format ("%s/lang/%s_%s", configDir, yb_language.str (), fileName); // check file existence int size = 0; uint8 *buffer = nullptr; // check is file is exists for this language if ((buffer = MemoryLoader::ref ().load (langConfig, &size)) != nullptr) { MemoryLoader::ref ().unload (buffer); // unload and reopen file using MemoryFile outFile->open (langConfig); } else outFile->open (format ("%s/lang/en_%s", configDir, fileName)); } else outFile->open (format ("%s/%s", configDir, fileName)); if (!outFile->isValid ()) { logEntry (true, LL_ERROR, errorIfNotExists); return false; } return true; } void checkWelcome (void) { // the purpose of this function, is to send quick welcome message, to the listenserver entity. if (engine.isDedicated ()) return; static bool messageSent = !yb_display_welcome_text.boolean (); static float receiveTime = 0.0f; if (messageSent) { return; } if (g_gameFlags & GAME_LEGACY) { g_gameWelcomeSent = true; } static StringArray sentences; if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH_ENGINE)) && sentences.empty ()) { // add default messages sentences.push ("hello user,communication is acquired"); sentences.push ("your presence is acknowledged"); sentences.push ("high man, your in command now"); sentences.push ("blast your hostile for good"); sentences.push ("high man, kill some idiot here"); sentences.push ("is there a doctor in the area"); sentences.push ("warning, experimental materials detected"); sentences.push ("high amigo, shoot some but"); sentences.push ("attention, hours of work software, detected"); sentences.push ("time for some bad ass explosion"); sentences.push ("bad ass son of a breach device activated"); sentences.push ("high, do not question this great service"); sentences.push ("engine is operative, hello and goodbye"); sentences.push ("high amigo, your administration has been great last day"); sentences.push ("attention, expect experimental armed hostile presence"); sentences.push ("warning, medical attention required"); } bool needToSendMsg = (waypoints.length () > 0 ? g_gameWelcomeSent : true); if (isAlive (g_hostEntity) && receiveTime < 1.0 && needToSendMsg) { receiveTime = engine.timebase () + 4.0f; // receive welcome message in four seconds after game has commencing } if (receiveTime > 0.0f && receiveTime < engine.timebase () && needToSendMsg) { if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH_ENGINE))) { engine.execCmd ("speak \"%s\"", sentences.random ().chars ()); } engine.chatPrint ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL); MessageWriter (MSG_ONE, SVC_TEMPENTITY, Vector::null (), g_hostEntity) .writeByte (TE_TEXTMESSAGE) .writeByte (1) .writeShort (MessageWriter::fs16 (-1, 1 << 13)) .writeShort (MessageWriter::fs16 (-1, 1 << 13)) .writeByte (2) .writeByte (rng.getInt (33, 255)) .writeByte (rng.getInt (33, 255)) .writeByte (rng.getInt (33, 255)) .writeByte (0) .writeByte (rng.getInt (230, 255)) .writeByte (rng.getInt (230, 255)) .writeByte (rng.getInt (230, 255)) .writeByte (200) .writeShort (MessageWriter::fu16 (0.0078125f, 1 << 8)) .writeShort (MessageWriter::fu16 (2.0f, 1 << 8)) .writeShort (MessageWriter::fu16 (6.0f, 1 << 8)) .writeShort (MessageWriter::fu16 (0.1f, 1 << 8)) .writeString (format ("\nServer is running YaPB v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_VERSION, buildNumber (), PRODUCT_AUTHOR, waypoints.getAuthor ())); receiveTime = 0.0; messageSent = true; } } void logEntry (bool outputToConsole, int logLevel, const char *format, ...) { // this function logs a message to the message log file root directory. va_list ap; char buffer[MAX_PRINT_BUFFER] = { 0, }, levelString[32] = { 0, }; va_start (ap, format); vsnprintf (buffer, cr::bufsize (buffer), format, ap); va_end (ap); switch (logLevel) { case LL_DEFAULT: strcpy (levelString, "LOG: "); break; case LL_WARNING: strcpy (levelString, "WARN: "); break; case LL_ERROR: strcpy (levelString, "ERROR: "); break; case LL_FATAL: strcpy (levelString, "FATAL: "); break; } if (outputToConsole) { engine.print ("%s%s", levelString, buffer); } // now check if logging disabled if (!(logLevel & LL_IGNORE)) { extern ConVar yb_debug; if (logLevel == LL_DEFAULT && yb_debug.integer () < 3) { return; // no log, default logging is disabled } if (logLevel == LL_WARNING && yb_debug.integer () < 2) { return; // no log, warning logging is disabled } if (logLevel == LL_ERROR && yb_debug.integer () < 1) { return; // no log, error logging is disabled } } // open file in a standard stream File fp ("yapb.txt", "at"); // check if we got a valid handle if (!fp.isValid ()) { return; } time_t tickTime = time (&tickTime); tm *time = localtime (&tickTime); fp.writeFormat ("%02d:%02d:%02d --> %s%s", time->tm_hour, time->tm_min, time->tm_sec, levelString, buffer); fp.close (); if (logLevel == LL_FATAL) { bots.kickEveryone (true); cleanupGarbage (); #if defined(PLATFORM_WIN32) DestroyWindow (GetForegroundWindow ()); MessageBoxA (GetActiveWindow (), buffer, "YaPB Error", MB_ICONSTOP); #else printf ("%s\n", buffer); #endif #if defined(PLATFORM_WIN32) _exit (1); #else exit (1); #endif } } bool findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool sameTeam, bool needBot, bool isAlive, bool needDrawn, bool needBotWithC4) { // this function finds nearest to to, player with set of parameters, like his // team, live status, search distance etc. if needBot is true, then pvHolder, will // be filled with bot pointer, else with edict pointer(!). edict_t *survive = nullptr; // pointer to temporally & survive entity float nearestPlayer = 4096.0f; // nearest player int toTeam = engine.getTeam (to); for (int i = 0; i < engine.maxClients (); i++) { const Client &client = g_clients[i]; if (!(client.flags & CF_USED) || client.ent == to) { continue; } if ((sameTeam && client.team != toTeam) || (isAlive && !(client.flags & CF_ALIVE)) || (needBot && !isFakeClient (client.ent)) || (needDrawn && (client.ent->v.effects & EF_NODRAW)) || (needBotWithC4 && (client.ent->v.weapons & WEAPON_C4))) { continue; // filter players with parameters } float distance = (client.ent->v.origin - to->v.origin).length (); if (distance < nearestPlayer && distance < searchDistance) { nearestPlayer = distance; survive = client.ent; } } if (engine.isNullEntity (survive)) return false; // nothing found // fill the holder if (needBot) { *pvHolder = reinterpret_cast (bots.getBot (survive)); } else { *pvHolder = reinterpret_cast (survive); } return true; } void attachSoundsToClients (edict_t *ent, const char *sample, float volume) { // this function called by the sound hooking code (in emit_sound) enters the played sound into // the array associated with the entity if (engine.isNullEntity (ent) || isEmptyStr (sample)) { return; } const Vector &origin = engine.getAbsPos (ent); if (origin.empty ()) { return; } int index = engine.indexOfEntity (ent) - 1; if (index < 0 || index >= engine.maxClients ()) { float nearestDistance = 99999.0f; // loop through all players for (int i = 0; i < engine.maxClients (); i++) { const Client &client = g_clients[i]; if (!(client.flags & CF_USED) || !(client.flags & CF_ALIVE)) { continue; } float distance = (client.origin - origin).length (); // now find nearest player if (distance < nearestDistance) { index = i; nearestDistance = distance; } } } // in case of worst case if (index < 0 || index >= engine.maxClients ()) { return; } Client &client = g_clients[index]; if (strncmp ("player/bhit_flesh", sample, 17) == 0 || strncmp ("player/headshot", sample, 15) == 0) { // hit/fall sound? client.hearingDistance = 768.0f * volume; client.timeSoundLasting = engine.timebase () + 0.5f; client.soundPos = origin; } else if (strncmp ("items/gunpickup", sample, 15) == 0) { // weapon pickup? client.hearingDistance = 768.0f * volume; client.timeSoundLasting = engine.timebase () + 0.5f; client.soundPos = origin; } else if (strncmp ("weapons/zoom", sample, 12) == 0) { // sniper zooming? client.hearingDistance = 512.0f * volume; client.timeSoundLasting = engine.timebase () + 0.1f; client.soundPos = origin; } else if (strncmp ("items/9mmclip", sample, 13) == 0) { // ammo pickup? client.hearingDistance = 512.0f * volume; client.timeSoundLasting = engine.timebase () + 0.1f; client.soundPos = origin; } else if (strncmp ("hostage/hos", sample, 11) == 0) { // CT used hostage? client.hearingDistance = 1024.0f * volume; client.timeSoundLasting = engine.timebase () + 5.0f; client.soundPos = origin; } else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0) { // broke something? client.hearingDistance = 1024.0f * volume; client.timeSoundLasting = engine.timebase () + 2.0f; client.soundPos = origin; } else if (strncmp ("doors/doormove", sample, 14) == 0) { // someone opened a door client.hearingDistance = 1024.0f * volume; client.timeSoundLasting = engine.timebase () + 3.0f; client.soundPos = origin; } } void simulateSoundUpdates (int playerIndex) { // this function tries to simulate playing of sounds to let the bots hear sounds which aren't // captured through server sound hooking if (playerIndex < 0 || playerIndex >= engine.maxClients ()) { return; // reliability check } Client &client = g_clients[playerIndex]; float hearDistance = 0.0f; float timeSound = 0.0f; if (client.ent->v.oldbuttons & IN_ATTACK) // pressed attack button? { hearDistance = 2048.0f; timeSound = engine.timebase () + 0.3f; } else if (client.ent->v.oldbuttons & IN_USE) // pressed used button? { hearDistance = 512.0f; timeSound = engine.timebase () + 0.5f; } else if (client.ent->v.oldbuttons & IN_RELOAD) // pressed reload button? { hearDistance = 512.0f; timeSound = engine.timebase () + 0.5f; } else if (client.ent->v.movetype == MOVETYPE_FLY) // uses ladder? { if (cr::abs (client.ent->v.velocity.z) > 50.0f) { hearDistance = 1024.0f; timeSound = engine.timebase () + 0.3f; } } else { extern ConVar mp_footsteps; if (mp_footsteps.boolean ()) { // moves fast enough? hearDistance = 1280.0f * (client.ent->v.velocity.length2D () / 260.0f); timeSound = engine.timebase () + 0.3f; } } if (hearDistance <= 0.0) { return; // didn't issue sound? } // some sound already associated if (client.timeSoundLasting > engine.timebase ()) { if (client.hearingDistance <= hearDistance) { // override it with new client.hearingDistance = hearDistance; client.timeSoundLasting = timeSound; client.soundPos = client.ent->v.origin; } } else { // just remember it client.hearingDistance = hearDistance; client.timeSoundLasting = timeSound; client.soundPos = client.ent->v.origin; } } int buildNumber (void) { // this function generates build number from the compiler date macros static int buildNumber = 0; if (buildNumber != 0) { return buildNumber; } // get compiling date using compiler macros const char *date = __DATE__; // array of the month names const char *months[12] = {"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"}; // array of the month days uint8 monthDays[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}; int day = 0; // day of the year int year = 0; // year int i = 0; // go through all months, and calculate, days since year start for (i = 0; i < 11; i++) { if (strncmp (&date[0], months[i], 3) == 0) { break; // found current month break } day += monthDays[i]; // add month days } day += atoi (&date[4]) - 1; // finally calculate day year = atoi (&date[7]) - 2000; // get years since year 2000 buildNumber = day + static_cast ((year - 1) * 365.25); // if the year is a leap year? if ((year % 4) == 0 && i > 1) { buildNumber += 1; // add one year more } buildNumber -= 1114; return buildNumber; } int getWeaponData (bool needString, const char *weaponAlias, int weaponIndex) { // this function returning weapon id from the weapon alias and vice versa. // structure definition for weapon tab struct WeaponTab_t { Weapon weaponIndex; // weapon id const char *alias; // weapon alias }; // weapon enumeration WeaponTab_t weaponTab[] = { {WEAPON_USP, "usp"}, // HK USP .45 Tactical {WEAPON_GLOCK, "glock"}, // Glock18 Select Fire {WEAPON_DEAGLE, "deagle"}, // Desert Eagle .50AE {WEAPON_P228, "p228"}, // SIG P228 {WEAPON_ELITE, "elite"}, // Dual Beretta 96G Elite {WEAPON_FIVESEVEN, "fn57"}, // FN Five-Seven {WEAPON_M3, "m3"}, // Benelli M3 Super90 {WEAPON_XM1014, "xm1014"}, // Benelli XM1014 {WEAPON_MP5, "mp5"}, // HK MP5-Navy {WEAPON_TMP, "tmp"}, // Steyr Tactical Machine Pistol {WEAPON_P90, "p90"}, // FN P90 {WEAPON_MAC10, "mac10"}, // Ingram MAC-10 {WEAPON_UMP45, "ump45"}, // HK UMP45 {WEAPON_AK47, "ak47"}, // Automat Kalashnikov AK-47 {WEAPON_GALIL, "galil"}, // IMI Galil {WEAPON_FAMAS, "famas"}, // GIAT FAMAS {WEAPON_SG552, "sg552"}, // Sig SG-552 Commando {WEAPON_M4A1, "m4a1"}, // Colt M4A1 Carbine {WEAPON_AUG, "aug"}, // Steyr Aug {WEAPON_SCOUT, "scout"}, // Steyr Scout {WEAPON_AWP, "awp"}, // AI Arctic Warfare/Magnum {WEAPON_G3SG1, "g3sg1"}, // HK G3/SG-1 Sniper Rifle {WEAPON_SG550, "sg550"}, // Sig SG-550 Sniper {WEAPON_M249, "m249"}, // FN M249 Para {WEAPON_FLASHBANG, "flash"}, // Concussion Grenade {WEAPON_EXPLOSIVE, "hegren"}, // High-Explosive Grenade {WEAPON_SMOKE, "sgren"}, // Smoke Grenade {WEAPON_ARMOR, "vest"}, // Kevlar Vest {WEAPON_ARMORHELM, "vesthelm"}, // Kevlar Vest and Helmet {WEAPON_DEFUSER, "defuser"}, // Defuser Kit {WEAPON_SHIELD, "shield"}, // Tactical Shield {WEAPON_KNIFE, "knife"} // Knife }; // if we need to return the string, find by weapon id if (needString && weaponIndex != -1) { for (size_t i = 0; i < cr::arrsize (weaponTab); i++) { if (weaponTab[i].weaponIndex == weaponIndex) { // is weapon id found? return MAKE_STRING (weaponTab[i].alias); } } return MAKE_STRING ("(none)"); // return none } // else search weapon by name and return weapon id for (size_t i = 0; i < cr::arrsize (weaponTab); i++) { if (strncmp (weaponTab[i].alias, weaponAlias, strlen (weaponTab[i].alias)) == 0) { return weaponTab[i].weaponIndex; } } return -1; // no weapon was found return -1 }