// // Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd"). // Copyright (c) YaPB Development Team. // // This software is licensed under the BSD-style license. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://yapb.ru/license // #include // until hook code will be compatible with ARM, it's here #if defined (CR_ANDROID) && defined(CR_ARCH_ARM) CR_EXPORT int Server_GetBlendingInterface (int version, struct sv_blending_interface_s **ppinterface, struct engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform) { // this function synchronizes the studio model animation blending interface (i.e, what parts // of the body move, which bones, which hitboxes and how) between the server and the game DLL. // some MODs can be using a different hitbox scheme than the standard one. auto api_GetBlendingInterface = game.lib ().resolve (__FUNCTION__); if (!api_GetBlendingInterface) { logger.error ("Could not resolve symbol \"%s\" in the game dll. Continuing...", __FUNCTION__); return FALSE; } return api_GetBlendingInterface (version, ppinterface, pstudio, rotationmatrix, bonetransform); } void android_LinkEntity (EntityFunction &addr, const char *name, entvars_t *pev) { if (!addr) { addr = game.lib ().resolve (name); } if (!addr) { return; } addr (pev); } #define LINK_ENTITY(entityName) \ CR_EXPORT void entityName (entvars_t *pev) { \ static EntityFunction addr; \ android_LinkEntity (addr, #entityName, pev); \ } #else #define LINK_ENTITY(entityName) #endif // entities in counter-strike... LINK_ENTITY (DelayedUse) LINK_ENTITY (ambient_generic) LINK_ENTITY (ammo_338magnum) LINK_ENTITY (ammo_357sig) LINK_ENTITY (ammo_45acp) LINK_ENTITY (ammo_50ae) LINK_ENTITY (ammo_556nato) LINK_ENTITY (ammo_556natobox) LINK_ENTITY (ammo_57mm) LINK_ENTITY (ammo_762nato) LINK_ENTITY (ammo_9mm) LINK_ENTITY (ammo_buckshot) LINK_ENTITY (armoury_entity) LINK_ENTITY (beam) LINK_ENTITY (bodyque) LINK_ENTITY (button_target) LINK_ENTITY (cycler) LINK_ENTITY (cycler_prdroid) LINK_ENTITY (cycler_sprite) LINK_ENTITY (cycler_weapon) LINK_ENTITY (cycler_wreckage) LINK_ENTITY (env_beam) LINK_ENTITY (env_beverage) LINK_ENTITY (env_blood) LINK_ENTITY (env_bombglow) LINK_ENTITY (env_bubbles) LINK_ENTITY (env_debris) LINK_ENTITY (env_explosion) LINK_ENTITY (env_fade) LINK_ENTITY (env_funnel) LINK_ENTITY (env_global) LINK_ENTITY (env_glow) LINK_ENTITY (env_laser) LINK_ENTITY (env_lightning) LINK_ENTITY (env_message) LINK_ENTITY (env_rain) LINK_ENTITY (env_render) LINK_ENTITY (env_shake) LINK_ENTITY (env_shooter) LINK_ENTITY (env_snow) LINK_ENTITY (env_sound) LINK_ENTITY (env_spark) LINK_ENTITY (env_sprite) LINK_ENTITY (fireanddie) LINK_ENTITY (func_bomb_target) LINK_ENTITY (func_breakable) LINK_ENTITY (func_button) LINK_ENTITY (func_buyzone) LINK_ENTITY (func_conveyor) LINK_ENTITY (func_door) LINK_ENTITY (func_door_rotating) LINK_ENTITY (func_escapezone) LINK_ENTITY (func_friction) LINK_ENTITY (func_grencatch) LINK_ENTITY (func_guntarget) LINK_ENTITY (func_healthcharger) LINK_ENTITY (func_hostage_rescue) LINK_ENTITY (func_illusionary) LINK_ENTITY (func_ladder) LINK_ENTITY (func_monsterclip) LINK_ENTITY (func_mortar_field) LINK_ENTITY (func_pendulum) LINK_ENTITY (func_plat) LINK_ENTITY (func_platrot) LINK_ENTITY (func_pushable) LINK_ENTITY (func_rain) LINK_ENTITY (func_recharge) LINK_ENTITY (func_rot_button) LINK_ENTITY (func_rotating) LINK_ENTITY (func_snow) LINK_ENTITY (func_tank) LINK_ENTITY (func_tankcontrols) LINK_ENTITY (func_tanklaser) LINK_ENTITY (func_tankmortar) LINK_ENTITY (func_tankrocket) LINK_ENTITY (func_trackautochange) LINK_ENTITY (func_trackchange) LINK_ENTITY (func_tracktrain) LINK_ENTITY (func_train) LINK_ENTITY (func_traincontrols) LINK_ENTITY (func_vehicle) LINK_ENTITY (func_vehiclecontrols) LINK_ENTITY (func_vip_safetyzone) LINK_ENTITY (func_wall) LINK_ENTITY (func_wall_toggle) LINK_ENTITY (func_water) LINK_ENTITY (func_weaponcheck) LINK_ENTITY (game_counter) LINK_ENTITY (game_counter_set) LINK_ENTITY (game_end) LINK_ENTITY (game_player_equip) LINK_ENTITY (game_player_hurt) LINK_ENTITY (game_player_team) LINK_ENTITY (game_score) LINK_ENTITY (game_team_master) LINK_ENTITY (game_team_set) LINK_ENTITY (game_text) LINK_ENTITY (game_zone_player) LINK_ENTITY (gibshooter) LINK_ENTITY (grenade) LINK_ENTITY (hostage_entity) LINK_ENTITY (info_bomb_target) LINK_ENTITY (info_hostage_rescue) LINK_ENTITY (info_intermission) LINK_ENTITY (info_landmark) LINK_ENTITY (info_map_parameters) LINK_ENTITY (info_null) LINK_ENTITY (info_player_deathmatch) LINK_ENTITY (info_player_start) LINK_ENTITY (info_target) LINK_ENTITY (info_teleport_destination) LINK_ENTITY (info_vip_start) LINK_ENTITY (infodecal) LINK_ENTITY (item_airtank) LINK_ENTITY (item_airbox) LINK_ENTITY (item_antidote) LINK_ENTITY (item_assaultsuit) LINK_ENTITY (item_battery) LINK_ENTITY (item_healthkit) LINK_ENTITY (item_kevlar) LINK_ENTITY (item_longjump) LINK_ENTITY (item_security) LINK_ENTITY (item_sodacan) LINK_ENTITY (item_suit) LINK_ENTITY (item_thighpack) LINK_ENTITY (light) LINK_ENTITY (light_environment) LINK_ENTITY (light_spot) LINK_ENTITY (momentary_door) LINK_ENTITY (momentary_rot_button) LINK_ENTITY (monster_hevsuit_dead) LINK_ENTITY (monster_mortar) LINK_ENTITY (monster_scientist) LINK_ENTITY (multi_manager) LINK_ENTITY (multisource) LINK_ENTITY (path_corner) LINK_ENTITY (path_track) LINK_ENTITY (player) LINK_ENTITY (player_loadsaved) LINK_ENTITY (player_weaponstrip) LINK_ENTITY (point_clientcommand) LINK_ENTITY (point_servercommand) LINK_ENTITY (soundent) LINK_ENTITY (spark_shower) LINK_ENTITY (speaker) LINK_ENTITY (target_cdaudio) LINK_ENTITY (test_effect) LINK_ENTITY (trigger) LINK_ENTITY (trigger_auto) LINK_ENTITY (trigger_autosave) LINK_ENTITY (trigger_camera) LINK_ENTITY (trigger_cdaudio) LINK_ENTITY (trigger_changelevel) LINK_ENTITY (trigger_changetarget) LINK_ENTITY (trigger_counter) LINK_ENTITY (trigger_endsection) LINK_ENTITY (trigger_gravity) LINK_ENTITY (trigger_hurt) LINK_ENTITY (trigger_monsterjump) LINK_ENTITY (trigger_multiple) LINK_ENTITY (trigger_once) LINK_ENTITY (trigger_push) LINK_ENTITY (trigger_random) LINK_ENTITY (trigger_random_time) LINK_ENTITY (trigger_random_unique) LINK_ENTITY (trigger_relay) LINK_ENTITY (trigger_setorigin) LINK_ENTITY (trigger_teleport) LINK_ENTITY (trigger_transition) LINK_ENTITY (weapon_ak47) LINK_ENTITY (weapon_aug) LINK_ENTITY (weapon_awp) LINK_ENTITY (weapon_c4) LINK_ENTITY (weapon_deagle) LINK_ENTITY (weapon_elite) LINK_ENTITY (weapon_famas) LINK_ENTITY (weapon_fiveseven) LINK_ENTITY (weapon_flashbang) LINK_ENTITY (weapon_g3sg1) LINK_ENTITY (weapon_galil) LINK_ENTITY (weapon_glock18) LINK_ENTITY (weapon_hegrenade) LINK_ENTITY (weapon_knife) LINK_ENTITY (weapon_m249) LINK_ENTITY (weapon_m3) LINK_ENTITY (weapon_m4a1) LINK_ENTITY (weapon_mac10) LINK_ENTITY (weapon_mp5navy) LINK_ENTITY (weapon_p228) LINK_ENTITY (weapon_p90) LINK_ENTITY (weapon_scout) LINK_ENTITY (weapon_sg550) LINK_ENTITY (weapon_sg552) LINK_ENTITY (weapon_shield) LINK_ENTITY (weapon_shieldgun) LINK_ENTITY (weapon_smokegrenade) LINK_ENTITY (weapon_tmp) LINK_ENTITY (weapon_ump45) LINK_ENTITY (weapon_usp) LINK_ENTITY (weapon_xm1014) LINK_ENTITY (weaponbox) LINK_ENTITY (world_items) LINK_ENTITY (worldspawn)