Making Umamusume Look Like A Sega Saturn Game: Stable Diffusion AI and GIMP

Exact case study: take a clean main-menu still of Gold Ship, guide it with ControlNet (preprocessor: ClipVision / “PhotoMaker”), inject retro 3D via a PS1-style LoRA, and finish the textbox in GIMP.

Uma Musume main menu still to Sega Saturn-style render
Left: original main-menu capture. Right: Saturn-style reforge.

Why this works

ClipVision (aka “PhotoMaker” in many UIs) encodes the identity, pose, framing, and palette of your source image into a compact embedding. ControlNet then conditions diffusion with that embedding, keeping the output faithful while your text prompt and LoRA swap in the Sega Saturn aesthetic. GIMP closes the loop: AI text is usually nonsense, so we white-out and retype. All models shown are open source at civitai.com.

What you’ll need

At-a-glance config

CheckpointSDXL anime (Hassaku/Illustrious)
Sampler / StepsEuler a · 25–40 steps
CFG4.0–5.5
Resolution768×768 (downscale to 320×240 later for Saturn feel)
LoRA<lora:ps1_character:0.8–1.0>
ControlNet Unit 0Preprocessor: clip_vision (PhotoMaker)
Model: ControlNetXL
Weight: 0.65–0.85 · Pixel Perfect: ON · Resize: Just Resize · Control Mode: Balanced
PostGIMP textbox + optional CRT layer

Step-by-step: Gold Ship → Saturn Gold Ship

0) Capture the source still

From Uma Musume’s menu, grab a clean Gold Ship shot. Crop so she fills the frame but keep hair/accessories intact.

source still of Gold Ship main menu
Source still, Gold Ship communicating telepathically with her homeworld (psychic noises...).

1) Load the base model

In Forge/ReForge, load your SDXL checkpoint. Suggested: 768x768 resolution, sampler Euler a, CFG 4.5.

2) Wire up ControlNet

  1. Enable Unit 0.
  2. Input: your Gold Ship still.
  3. Preprocessor: clip_vision (PhotoMaker).
  4. Model: ControlNetXL.
  5. Weight: ~0.7. Adjust if drift occurs.

3) Add the PS1-style LoRA

Drop LoRA in models/Lora. Prompt: <lora:ps1_character:0.9>. It brings blocky textures, vertex wobble, low color depth—the right retro 3D vibe.

4) Prompting the Saturn look

Positive prompt:

1girl, gold ship (umamusume), close-up portrait, smug expression,
sega saturn aesthetic, 1996 retro 3D, low poly look, 400-800 polygon look,
affine texture mapping, warped quads, vertex wobble, dithered shadows,
8-bit color banding, flat lighting, transparency artifacts, slight bilinear blur,
stadium backdrop bokeh, <lora:ps1_character:0.85>

Negative prompt:

watermark, logo, text, signature, nsfw, extra fingers, extra limbs, distorted eyes, deformed hands

5) Generate

Run several seeds. Adjust CFG and LoRA weights for retro fidelity. Keep ControlNet weight higher if identity drifts.

raw Saturn-style SD output
Raw Saturn-style output example. Text usually needs cleanup.

6) Patch the textbox in GIMP

  1. Open the image.
  2. Rectangle Select + Fill: cover the garbled text with a white box.
  3. Use Text Tool: Comic Sans, MS Gothic, or Pixel Operator fonts.
  4. Optional: apply a slight pixelate/blur filter for harmony.
GIMP white box and caption layer
Textbox fixed in GIMP. Looks like a 1997 magazine scan.

7) Optional Saturn finishing touches

final Saturn-style Gold Ship image
Final Saturn-style Gold Ship with CRT flavor.

Troubleshooting

Face off-model?
Raise ControlNet weight or let it guide more.

Too HD?
Lower CFG, raise LoRA, add “low color depth” tokens.

Framing drift?
Pixel Perfect ON; crop tighter.

Text messy?
Always fix in GIMP—faster and authentic.

Copy-paste quick start

// Positive
1girl, standing, anime, lowpoly, soccer stadium, pointing at viewer, full body,Gold Ship, umamusume, tracen academy uniform, grinning, holding trophy, retro 3d style, sega saturn aesthetic, warped quadrilateral polygons, affine texture distortion, layered sprites, blocky texture, low resolution, pixelated shading, dithered shadows, transparency artifacts, VDP1 rendering, early 3d, vertex wobble, low color depth, model2 era, flat lighting, ps1_character style, track field
<lora:ps1_character:0.9>

// Negative
watermark, triangle polygons

// ControlNet Unit 0
Preprocessor: ClipVision (PhotoMaker)
Model: ControlNetXL
Weight: 0.7 · Pixel Perfect: OFF · Resize: Crop and Resize

// Sampler/Size
Euler a · Steps: 35 · CFG: 3.7 · Size: 768x768

Notes on Saturn vs PS1

Saturn and PS1 render differently, but a PS1-trained LoRA plus prompt cues (affine quads, dithering, vertex wobble) suggest Saturn-era 3D convincingly. The aim isn’t a strict hardware simulation, just the nostalgic aesthetic.