199 lines
5.6 KiB
C
199 lines
5.6 KiB
C
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#include "app.h"
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#include <SDL2/SDL_ttf.h>
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#include <stdio.h>
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#include <string.h>
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static void destroy_video_texture(App *app) {
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if (app->video_texture) {
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SDL_DestroyTexture(app->video_texture);
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app->video_texture = NULL;
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app->texture_width = 0;
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app->texture_height = 0;
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}
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}
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static int update_video_texture(App *app) {
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FrameData frame = {0};
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if (!player_consume_latest_frame(&app->player, &frame)) {
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return 0;
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}
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if (!app->video_texture || app->texture_width != frame.width || app->texture_height != frame.height) {
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destroy_video_texture(app);
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app->video_texture = SDL_CreateTexture(app->renderer,
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SDL_PIXELFORMAT_RGBA32,
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SDL_TEXTUREACCESS_STREAMING,
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frame.width,
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frame.height);
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if (!app->video_texture) {
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frame_data_free(&frame);
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return -1;
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}
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app->texture_width = frame.width;
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app->texture_height = frame.height;
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SDL_SetTextureBlendMode(app->video_texture, SDL_BLENDMODE_NONE);
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}
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SDL_UpdateTexture(app->video_texture, NULL, frame.pixels, frame.stride);
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frame_data_free(&frame);
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return 0;
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}
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static void render_black(App *app) {
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SDL_SetRenderDrawColor(app->renderer, 0, 0, 0, 255);
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SDL_RenderClear(app->renderer);
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}
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static void tune_relative(App *app, int delta) {
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int next_index;
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if (app->channels.count == 0) {
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return;
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}
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next_index = app->player.current_index;
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if (next_index < 0) {
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next_index = 0;
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}
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next_index = (next_index + delta + app->channels.count) % app->channels.count;
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player_tune(&app->player, next_index);
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}
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static void handle_event(App *app, const SDL_Event *event) {
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if (event->type == SDL_QUIT) {
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app->running = 0;
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return;
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}
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if (event->type != SDL_KEYDOWN || event->key.repeat) {
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return;
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}
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switch (event->key.keysym.sym) {
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case SDLK_ESCAPE:
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if (app->mode == MODE_GUIDE) {
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app->mode = MODE_FULLSCREEN;
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} else {
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app->running = 0;
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}
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break;
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case SDLK_TAB:
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app->mode = app->mode == MODE_FULLSCREEN ? MODE_GUIDE : MODE_FULLSCREEN;
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break;
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case SDLK_UP:
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tune_relative(app, -1);
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break;
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case SDLK_DOWN:
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tune_relative(app, 1);
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break;
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default:
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break;
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}
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}
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int app_init(App *app) {
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memset(app, 0, sizeof(*app));
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app->running = 1;
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app->mode = MODE_FULLSCREEN;
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app->app_start_time = time(NULL);
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS) != 0) {
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fprintf(stderr, "SDL init failed: %s\n", SDL_GetError());
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return -1;
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}
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if (TTF_Init() != 0) {
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fprintf(stderr, "SDL_ttf init failed: %s\n", TTF_GetError());
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return -1;
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}
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app->window = SDL_CreateWindow("Passport-C Media Player",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH,
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WINDOW_HEIGHT,
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SDL_WINDOW_SHOWN);
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app->renderer = SDL_CreateRenderer(app->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!app->window || !app->renderer) {
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fprintf(stderr, "SDL window or renderer creation failed: %s\n", SDL_GetError());
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return -1;
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}
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if (ui_load_fonts(&app->fonts) != 0) {
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fprintf(stderr, "Unable to load a fallback font.\n");
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return -1;
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}
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if (channel_list_load(&app->channels, "./media") < 0) {
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fprintf(stderr, "Unable to scan ./media.\n");
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return -1;
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}
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if (player_init(&app->player, &app->channels, app->app_start_time) != 0) {
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fprintf(stderr, "Unable to initialize player.\n");
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return -1;
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}
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if (app->channels.count > 0) {
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player_tune(&app->player, 0);
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}
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return 0;
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}
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void app_run(App *app) {
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SDL_Event event;
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while (app->running) {
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while (SDL_PollEvent(&event)) {
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handle_event(app, &event);
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}
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if (update_video_texture(app) != 0) {
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app->running = 0;
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break;
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}
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if (app->channels.count == 0) {
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ui_render_no_media(app->renderer, &app->fonts);
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} else if (player_is_in_blackout(&app->player)) {
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render_black(app);
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} else if (app->mode == MODE_GUIDE) {
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ui_render_guide(app->renderer,
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app->video_texture,
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app->texture_width,
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app->texture_height,
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&app->fonts,
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&app->channels,
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app->player.current_index,
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app->app_start_time,
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time(NULL));
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} else {
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ui_render_fullscreen(app->renderer, app->video_texture, app->texture_width, app->texture_height);
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}
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SDL_RenderPresent(app->renderer);
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}
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}
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void app_destroy(App *app) {
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if (!app) {
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return;
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}
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player_destroy(&app->player);
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channel_list_destroy(&app->channels);
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destroy_video_texture(app);
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ui_destroy_fonts(&app->fonts);
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if (app->renderer) {
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SDL_DestroyRenderer(app->renderer);
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}
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if (app->window) {
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SDL_DestroyWindow(app->window);
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}
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TTF_Quit();
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SDL_Quit();
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}
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