Frame rendering optimizations
This commit is contained in:
parent
126469df76
commit
f64429b7b4
11 changed files with 268 additions and 44 deletions
8
src/app.d
Normal file
8
src/app.d
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@ -0,0 +1,8 @@
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src/app.o: src/app.c src/app.h src/channel.h src/player.h \
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src/frame_queue.h src/theme.h src/ui.h
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src/app.h:
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src/channel.h:
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src/player.h:
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src/frame_queue.h:
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src/theme.h:
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src/ui.h:
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8
src/channel.d
Normal file
8
src/channel.d
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@ -0,0 +1,8 @@
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src/channel.o: src/channel.c src/channel.h \
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/usr/include/i386-linux-gnu/sys/stat.h \
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/usr/include/i386-linux-gnu/bits/stat.h \
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/usr/include/i386-linux-gnu/bits/struct_stat.h
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src/channel.h:
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/usr/include/i386-linux-gnu/sys/stat.h:
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/usr/include/i386-linux-gnu/bits/stat.h:
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/usr/include/i386-linux-gnu/bits/struct_stat.h:
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@ -9,10 +9,114 @@ void frame_data_free(FrameData *frame) {
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return;
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}
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av_freep(&frame->buffer);
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if (frame->pool && frame->buffer) {
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video_buffer_pool_release(frame->pool, frame->buffer);
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}
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memset(frame, 0, sizeof(*frame));
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}
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int frame_queue_is_full(FrameQueue *queue) {
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int full;
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if (!queue || !queue->mutex) {
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return 0;
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}
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SDL_LockMutex(queue->mutex);
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full = (queue->count >= FRAME_QUEUE_CAPACITY);
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SDL_UnlockMutex(queue->mutex);
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return full;
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}
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int video_buffer_pool_init(VideoBufferPool *pool) {
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int i;
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int yuv420p_size;
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if (!pool) {
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return -1;
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}
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memset(pool, 0, sizeof(*pool));
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pool->mutex = SDL_CreateMutex();
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if (!pool->mutex) {
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return -1;
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}
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yuv420p_size = TARGET_WIDTH * TARGET_HEIGHT * 3 / 2;
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pool->buffer_size = yuv420p_size;
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for (i = 0; i < VIDEO_BUFFER_POOL_SIZE; i++) {
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pool->buffers[i] = (unsigned char *)av_malloc(yuv420p_size + 32);
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if (!pool->buffers[i]) {
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video_buffer_pool_destroy(pool);
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return -1;
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}
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pool->available[i] = 1;
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}
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return 0;
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}
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void video_buffer_pool_destroy(VideoBufferPool *pool) {
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int i;
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if (!pool) {
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return;
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}
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if (pool->mutex) {
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SDL_LockMutex(pool->mutex);
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}
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for (i = 0; i < VIDEO_BUFFER_POOL_SIZE; i++) {
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if (pool->buffers[i]) {
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av_freep(&pool->buffers[i]);
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}
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}
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if (pool->mutex) {
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SDL_UnlockMutex(pool->mutex);
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SDL_DestroyMutex(pool->mutex);
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}
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memset(pool, 0, sizeof(*pool));
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}
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unsigned char *video_buffer_pool_acquire(VideoBufferPool *pool) {
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unsigned char *buffer = NULL;
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int i;
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if (!pool || !pool->mutex) {
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return NULL;
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}
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SDL_LockMutex(pool->mutex);
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for (i = 0; i < VIDEO_BUFFER_POOL_SIZE; i++) {
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if (pool->available[i]) {
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pool->available[i] = 0;
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buffer = pool->buffers[i];
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break;
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}
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}
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SDL_UnlockMutex(pool->mutex);
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return buffer;
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}
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void video_buffer_pool_release(VideoBufferPool *pool, unsigned char *buffer) {
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int i;
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if (!pool || !pool->mutex || !buffer) {
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return;
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}
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SDL_LockMutex(pool->mutex);
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for (i = 0; i < VIDEO_BUFFER_POOL_SIZE; i++) {
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if (pool->buffers[i] == buffer) {
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pool->available[i] = 1;
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break;
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}
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}
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SDL_UnlockMutex(pool->mutex);
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}
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int frame_queue_init(FrameQueue *queue) {
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if (!queue) {
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return -1;
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2
src/frame_queue.d
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2
src/frame_queue.d
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@ -0,0 +1,2 @@
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src/frame_queue.o: src/frame_queue.c src/frame_queue.h
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src/frame_queue.h:
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@ -1,12 +1,17 @@
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#ifndef FRAME_QUEUE_H
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#define FRAME_QUEUE_H
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#include <stdint.h>
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#include <SDL2/SDL.h>
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#define FRAME_QUEUE_CAPACITY 12
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#define FRAME_QUEUE_CAPACITY 6
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#define TARGET_WIDTH 640
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#define TARGET_HEIGHT 360
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#define VIDEO_BUFFER_POOL_SIZE 16
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typedef struct FrameData {
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unsigned char *buffer;
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struct VideoBufferPool *pool;
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unsigned char *plane_y;
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unsigned char *plane_u;
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unsigned char *plane_v;
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@ -26,6 +31,13 @@ typedef struct FrameQueue {
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SDL_cond *cond;
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} FrameQueue;
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typedef struct VideoBufferPool {
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unsigned char *buffers[VIDEO_BUFFER_POOL_SIZE];
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int buffer_size;
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int available[VIDEO_BUFFER_POOL_SIZE];
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SDL_mutex *mutex;
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} VideoBufferPool;
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int frame_queue_init(FrameQueue *queue);
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void frame_queue_destroy(FrameQueue *queue);
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void frame_queue_clear(FrameQueue *queue);
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@ -34,5 +46,11 @@ int frame_queue_pop_latest(FrameQueue *queue, FrameData *out);
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int frame_queue_peek_first(FrameQueue *queue, FrameData *out);
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int frame_queue_pop_first(FrameQueue *queue, FrameData *out);
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void frame_data_free(FrameData *frame);
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int frame_queue_is_full(FrameQueue *queue);
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int video_buffer_pool_init(VideoBufferPool *pool);
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void video_buffer_pool_destroy(VideoBufferPool *pool);
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unsigned char *video_buffer_pool_acquire(VideoBufferPool *pool);
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void video_buffer_pool_release(VideoBufferPool *pool, unsigned char *buffer);
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#endif
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8
src/main.d
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8
src/main.d
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src/main.o: src/main.c src/app.h src/channel.h src/player.h \
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src/frame_queue.h src/theme.h src/ui.h
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src/app.h:
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src/channel.h:
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src/player.h:
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src/frame_queue.h:
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src/theme.h:
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src/ui.h:
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143
src/player.c
143
src/player.c
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@ -15,6 +15,8 @@
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#include <stdlib.h>
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#include <string.h>
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#define AUDIO_BUFFER_SAMPLES 48000
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typedef struct DecoderThreadArgs {
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Player *player;
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const Channel *channel;
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@ -180,13 +182,13 @@ static int player_ensure_audio_device(Player *player) {
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}
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static int queue_audio_frame(Player *player,
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SwrContext **swr_context,
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AVCodecContext *audio_codec_context,
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AVRational audio_time_base,
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AVFrame *audio_frame,
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double pts_base_offset,
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int *queued_any_audio) {
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uint8_t **converted_data = NULL;
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SwrContext **swr_context,
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AVCodecContext *audio_codec_context,
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AVRational audio_time_base,
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AVFrame *audio_frame,
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double pts_base_offset,
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int *queued_any_audio) {
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uint8_t *converted_data[1] = {NULL};
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int out_rate;
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int out_channels;
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enum AVSampleFormat out_format;
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@ -196,10 +198,10 @@ static int queue_audio_frame(Player *player,
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int sample_count;
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int buffer_size;
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int queued_limit;
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int line_size = 0;
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int result;
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double audio_pts;
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double frame_duration;
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int wait_ms = 2;
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if (!player || !audio_codec_context || !audio_frame) {
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return -1;
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@ -236,34 +238,34 @@ static int queue_audio_frame(Player *player,
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audio_codec_context->sample_rate,
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AV_ROUND_UP);
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if (av_samples_alloc_array_and_samples(&converted_data,
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&line_size,
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out_channels,
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max_samples,
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out_format,
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0) < 0) {
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av_channel_layout_uninit(&out_layout);
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player_set_error(player, "Unable to allocate audio buffer");
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return -1;
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if (max_samples > player->audio_convert_buffer_samples) {
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int new_size = max_samples * out_channels * sizeof(int16_t);
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uint8_t *new_buffer = (uint8_t *)av_realloc(player->audio_convert_buffer, new_size);
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if (!new_buffer) {
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av_channel_layout_uninit(&out_layout);
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player_set_error(player, "Unable to resize audio buffer");
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return -1;
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}
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player->audio_convert_buffer = new_buffer;
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player->audio_convert_buffer_samples = max_samples;
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player->audio_convert_buffer_size = new_size;
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}
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converted_data[0] = player->audio_convert_buffer;
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sample_count = swr_convert(*swr_context,
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converted_data,
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max_samples,
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(const uint8_t * const *) audio_frame->extended_data,
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audio_frame->nb_samples);
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if (sample_count < 0) {
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av_freep(&converted_data[0]);
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av_freep(&converted_data);
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av_channel_layout_uninit(&out_layout);
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player_set_error(player, "Audio resample failed");
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return -1;
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}
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buffer_size = av_samples_get_buffer_size(&line_size, out_channels, sample_count, out_format, 1);
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buffer_size = sample_count * out_channels * sizeof(int16_t);
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if (buffer_size <= 0) {
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av_freep(&converted_data[0]);
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av_freep(&converted_data);
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av_channel_layout_uninit(&out_layout);
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return 0;
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}
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@ -275,12 +277,11 @@ static int queue_audio_frame(Player *player,
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queued_limit = (int) (player_audio_bytes_per_second(player) * 0.18);
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while (!should_stop(player) && (int) SDL_GetQueuedAudioSize(player->audio_device) > queued_limit) {
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SDL_Delay(2);
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SDL_Delay(wait_ms);
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wait_ms = (wait_ms < 10) ? wait_ms + 1 : 10;
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}
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result = SDL_QueueAudio(player->audio_device, converted_data[0], (Uint32) buffer_size);
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av_freep(&converted_data[0]);
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av_freep(&converted_data);
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result = SDL_QueueAudio(player->audio_device, player->audio_convert_buffer, (Uint32) buffer_size);
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if (result != 0) {
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av_channel_layout_uninit(&out_layout);
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@ -403,8 +404,8 @@ static int decode_context_open(DecodeContext *ctx, const ProgramEntry *program,
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ctx->sws_context = sws_getContext(ctx->video_codec_context->width,
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ctx->video_codec_context->height,
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ctx->video_codec_context->pix_fmt,
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ctx->video_codec_context->width,
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ctx->video_codec_context->height,
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TARGET_WIDTH,
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TARGET_HEIGHT,
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AV_PIX_FMT_YUV420P,
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SWS_BILINEAR,
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NULL,
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@ -612,30 +613,62 @@ static int decode_thread_main(void *userdata) {
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FrameData frame = {0};
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uint8_t *dest_data[4] = {0};
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int dest_linesize[4] = {0};
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int image_size;
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int needs_conversion = 1;
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frame.width = ctx.video_codec_context->width;
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frame.height = ctx.video_codec_context->height;
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while (!should_stop(player) && frame_queue_is_full(&player->frame_queue)) {
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SDL_Delay(5);
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}
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if (should_stop(player)) {
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break;
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}
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frame.width = TARGET_WIDTH;
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frame.height = TARGET_HEIGHT;
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frame.pts_seconds = frame_seconds;
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image_size = av_image_alloc(dest_data, dest_linesize, frame.width, frame.height, AV_PIX_FMT_YUV420P, 1);
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if (image_size < 0) {
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player_set_error(player, "Unable to allocate frame buffer");
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frame.buffer = video_buffer_pool_acquire(&player->video_buffer_pool);
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if (!frame.buffer) {
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player_set_error(player, "Unable to acquire frame buffer from pool");
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goto cleanup;
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}
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frame.buffer = dest_data[0];
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frame.pool = &player->video_buffer_pool;
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dest_data[0] = frame.buffer;
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dest_data[1] = frame.buffer + (TARGET_WIDTH * TARGET_HEIGHT);
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dest_data[2] = frame.buffer + (TARGET_WIDTH * TARGET_HEIGHT * 5 / 4);
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dest_linesize[0] = TARGET_WIDTH;
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dest_linesize[1] = TARGET_WIDTH / 2;
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dest_linesize[2] = TARGET_WIDTH / 2;
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if (ctx.video_codec_context->width == TARGET_WIDTH &&
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ctx.video_codec_context->height == TARGET_HEIGHT &&
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ctx.video_codec_context->pix_fmt == AV_PIX_FMT_YUV420P) {
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needs_conversion = 0;
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}
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if (needs_conversion) {
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sws_scale(ctx.sws_context,
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(const uint8_t *const *) ctx.decoded_frame->data,
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ctx.decoded_frame->linesize,
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0,
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ctx.video_codec_context->height,
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dest_data,
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dest_linesize);
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} else {
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av_image_copy(dest_data, dest_linesize,
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(const uint8_t *const *) ctx.decoded_frame->data,
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ctx.decoded_frame->linesize,
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AV_PIX_FMT_YUV420P,
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TARGET_WIDTH, TARGET_HEIGHT);
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}
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frame.plane_y = dest_data[0];
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frame.plane_u = dest_data[1];
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frame.plane_v = dest_data[2];
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frame.pitch_y = dest_linesize[0];
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frame.pitch_u = dest_linesize[1];
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frame.pitch_v = dest_linesize[2];
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sws_scale(ctx.sws_context,
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(const uint8_t *const *) ctx.decoded_frame->data,
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ctx.decoded_frame->linesize,
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0,
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ctx.video_codec_context->height,
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dest_data,
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dest_linesize);
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frame_queue_push(&player->frame_queue, &frame);
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queued_first_video = 1;
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MAYBE_MARK_PREROLL_READY();
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@ -696,6 +729,28 @@ int player_init(Player *player, const ChannelList *channels, Uint64 app_start_ti
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return -1;
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}
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if (video_buffer_pool_init(&player->video_buffer_pool) != 0) {
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frame_queue_destroy(&player->frame_queue);
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SDL_DestroyMutex(player->audio_mutex);
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SDL_DestroyMutex(player->clock_mutex);
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SDL_DestroyMutex(player->error_mutex);
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memset(player, 0, sizeof(*player));
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return -1;
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}
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player->audio_convert_buffer_samples = AUDIO_BUFFER_SAMPLES;
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player->audio_convert_buffer_size = AUDIO_BUFFER_SAMPLES * 2 * sizeof(int16_t);
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player->audio_convert_buffer = (uint8_t *)av_malloc(player->audio_convert_buffer_size);
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if (!player->audio_convert_buffer) {
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video_buffer_pool_destroy(&player->video_buffer_pool);
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frame_queue_destroy(&player->frame_queue);
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SDL_DestroyMutex(player->audio_mutex);
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SDL_DestroyMutex(player->clock_mutex);
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SDL_DestroyMutex(player->error_mutex);
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memset(player, 0, sizeof(*player));
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return -1;
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}
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return 0;
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}
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@ -706,6 +761,10 @@ void player_destroy(Player *player) {
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player_stop_thread(player);
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player_close_audio(player);
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video_buffer_pool_destroy(&player->video_buffer_pool);
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if (player->audio_convert_buffer) {
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av_freep(&player->audio_convert_buffer);
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}
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frame_queue_destroy(&player->frame_queue);
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if (player->audio_mutex) {
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SDL_DestroyMutex(player->audio_mutex);
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4
src/player.d
Normal file
4
src/player.d
Normal file
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@ -0,0 +1,4 @@
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src/player.o: src/player.c src/player.h src/channel.h src/frame_queue.h
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src/player.h:
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src/channel.h:
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src/frame_queue.h:
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@ -1,6 +1,7 @@
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <stdint.h>
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#include <SDL2/SDL.h>
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#include <time.h>
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@ -9,6 +10,7 @@
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|||
|
||||
typedef struct Player {
|
||||
FrameQueue frame_queue;
|
||||
VideoBufferPool video_buffer_pool;
|
||||
SDL_Thread *thread;
|
||||
SDL_atomic_t stop_requested;
|
||||
const ChannelList *channels;
|
||||
|
|
@ -27,6 +29,9 @@ typedef struct Player {
|
|||
char audio_driver[32];
|
||||
SDL_mutex *error_mutex;
|
||||
char last_error[256];
|
||||
uint8_t *audio_convert_buffer;
|
||||
int audio_convert_buffer_size;
|
||||
int audio_convert_buffer_samples;
|
||||
} Player;
|
||||
|
||||
int player_init(Player *player, const ChannelList *channels, Uint64 app_start_ticks);
|
||||
|
|
|
|||
4
src/ui.d
Normal file
4
src/ui.d
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
src/ui.o: src/ui.c src/ui.h src/channel.h src/theme.h
|
||||
src/ui.h:
|
||||
src/channel.h:
|
||||
src/theme.h:
|
||||
Loading…
Add table
Add a link
Reference in a new issue