ws4kp-linhanced/server/scripts/modules/media.mjs
2026-04-14 13:47:51 -04:00

562 lines
15 KiB
JavaScript

import { text } from './utils/fetch.mjs';
import Setting from './utils/setting.mjs';
import { registerHiddenSetting } from './share.mjs';
import { withBasePath } from './utils/base-path.mjs';
let playlist;
let currentTrack = 0;
let player;
let alertTonePlayer;
let sliderTimeout = null;
let volumeSlider = null;
let volumeSliderInput = null;
let alertToneActive = false;
let alertTonePending = false;
let audioUnlocked = false;
const ALERT_DUCK_VOLUME = 0.05;
const MAX_MEDIA_VOLUME = 0.20;
const isAlertToneBlockingMedia = () => alertToneActive || alertTonePending;
const clampMediaVolume = (value) => Math.min(Math.max(value, ALERT_DUCK_VOLUME), MAX_MEDIA_VOLUME);
const getActiveMediaVolume = () => {
if (isAlertToneBlockingMedia()) {
return ALERT_DUCK_VOLUME;
}
return clampMediaVolume(mediaVolume.value);
};
const mediaPlaying = new Setting('mediaPlaying', {
name: 'Media Playing',
type: 'boolean',
defaultValue: false,
sticky: true,
});
document.addEventListener('DOMContentLoaded', () => {
// add the event handler to the page
document.getElementById('ToggleMedia').addEventListener('click', handleClick);
// get the slider elements
volumeSlider = document.querySelector('#ToggleMediaContainer .volume-slider');
volumeSliderInput = volumeSlider.querySelector('input');
// catch interactions with the volume slider (timeout handler)
// called on any interaction via 'input' (vs change) for immediate volume response
volumeSlider.addEventListener('input', setSliderTimeout);
volumeSlider.addEventListener('input', sliderChanged);
// add listener for mute (pause) button under the volume slider
volumeSlider.querySelector('img').addEventListener('click', stopMedia);
// get the playlist
getMedia();
registerAudioUnlockHandlers();
// register the volume setting
registerHiddenSetting(mediaVolume.elemId, mediaVolume);
if (mediaVolume.value !== clampMediaVolume(mediaVolume.value)) {
mediaVolume.value = clampMediaVolume(mediaVolume.value);
}
// Screen audio setting is managed via localStorage and checked directly in playScreenAudio()
});
const unlockAudio = () => {
if (audioUnlocked) return;
audioUnlocked = true;
if (alertTonePending) {
startAlertTone();
}
};
const registerAudioUnlockHandlers = () => {
['pointerdown', 'keydown', 'touchstart'].forEach((eventName) => {
document.addEventListener(eventName, unlockAudio, { passive: true, once: true });
});
};
const scanMusicDirectory = async () => {
const parseDirectory = async (path, prefix = '') => {
const listing = await text(path);
const matches = [...listing.matchAll(/href="([^"]+\.mp3)"/gi)];
return matches.map((m) => `${prefix}${m[1]}`);
};
try {
let files = await parseDirectory('music/');
if (files.length === 0) {
files = await parseDirectory('music/default/', 'default/');
}
return { availableFiles: files };
} catch (e) {
console.error('Unable to scan music directory');
console.error(e);
return { availableFiles: [] };
}
};
const getMedia = async () => {
let playlistSource = '';
try {
const response = await fetch('playlist.json');
if (response.ok) {
playlist = await response.json();
playlistSource = 'from server';
} else if (response.status === 404 && response.headers.get('X-Weatherstar') === 'true') {
// Expected behavior in static deployment mode
playlist = await scanMusicDirectory();
playlistSource = 'via directory scan (static deployment)';
} else {
playlist = { availableFiles: [] };
playlistSource = `failed (${response.status} ${response.statusText})`;
}
} catch (_e) {
// Network error or other fetch failure - fall back to directory scanning
playlist = await scanMusicDirectory();
playlistSource = 'via directory scan (after fetch failed)';
}
const fileCount = playlist?.availableFiles?.length || 0;
if (fileCount > 0) {
console.log(`Loaded playlist ${playlistSource} - found ${fileCount} music file${fileCount === 1 ? '' : 's'}`);
} else {
console.log(`No music files found ${playlistSource}`);
}
enableMediaPlayer();
};
const enableMediaPlayer = () => {
// see if files are available
if (playlist?.availableFiles?.length > 0) {
// randomize the list
randomizePlaylist();
// enable the icon
const icon = document.getElementById('ToggleMediaContainer');
icon.classList.add('available');
// set the button type
setIcon();
// if we're already playing (sticky option) then try to start playing
if (mediaPlaying.value === true) {
startMedia();
}
}
};
const setIcon = () => {
// get the icon
const icon = document.getElementById('ToggleMediaContainer');
if (mediaPlaying.value === true) {
icon.classList.add('playing');
} else {
icon.classList.remove('playing');
}
};
const handleClick = () => {
// if media is off, start it
if (mediaPlaying.value === false) {
mediaPlaying.value = true;
}
if (mediaPlaying.value === true && !volumeSlider.classList.contains('show')) {
// if media is playing and the slider isn't open, open it
showVolumeSlider();
} else {
// hide the volume slider
hideVolumeSlider();
}
// handle the state change
stateChanged();
};
// set a timeout for the volume slider (called by interactions with the slider)
const setSliderTimeout = () => {
// clear existing timeout
if (sliderTimeout) clearTimeout(sliderTimeout);
// set a new timeout
sliderTimeout = setTimeout(hideVolumeSlider, 5000);
};
// show the volume slider and configure a timeout
const showVolumeSlider = () => {
setSliderTimeout();
// show the slider
if (volumeSlider) {
volumeSlider.classList.add('show');
}
};
// hide the volume slider and clean up the timeout
const hideVolumeSlider = () => {
// clear the timeout handler
if (sliderTimeout) clearTimeout(sliderTimeout);
sliderTimeout = null;
// hide the element
if (volumeSlider) {
volumeSlider.classList.remove('show');
}
};
const startMedia = async () => {
// if there's not media player yet, enable it
if (!player) {
initializePlayer();
} else {
try {
player.volume = getActiveMediaVolume();
await player.play();
setTrackName(playlist.availableFiles[currentTrack]);
} catch (e) {
// report the error
console.error('Couldn\'t play music');
console.error(e);
// set state back to not playing for good UI experience
mediaPlaying.value = false;
stateChanged();
setTrackName('Not playing');
}
}
};
const stopMedia = () => {
hideVolumeSlider();
if (!player) return;
player.pause();
mediaPlaying.value = false;
setTrackName('Not playing');
setIcon();
};
const stateChanged = () => {
// update the icon
setIcon();
// react to the new state
if (mediaPlaying.value) {
startMedia();
} else {
stopMedia();
}
};
const randomizePlaylist = () => {
let availableFiles = [...playlist.availableFiles];
const randomPlaylist = [];
while (availableFiles.length > 0) {
// get a randon item from the available files
const i = Math.floor(Math.random() * availableFiles.length);
// add it to the final list
randomPlaylist.push(availableFiles[i]);
// remove the file from the available files
availableFiles = availableFiles.filter((file, index) => index !== i);
}
playlist.availableFiles = randomPlaylist;
};
const setVolume = (newVolume) => {
const clampedVolume = clampMediaVolume(newVolume);
if (player) {
player.volume = isAlertToneBlockingMedia() ? ALERT_DUCK_VOLUME : clampedVolume;
}
};
const sliderChanged = () => {
// get the value of the slider
if (volumeSlider) {
const newValue = volumeSliderInput.value;
const cleanValue = clampMediaVolume(parseFloat(newValue) / 100);
mediaVolume.value = cleanValue;
}
};
const mediaVolume = new Setting('mediaVolume', {
name: 'Volume',
type: 'select',
defaultValue: 0.15,
values: [
[0.20, '20%'],
[0.15, '15%'],
[0.10, '10%'],
[0.05, '5%'],
],
changeAction: setVolume,
});
const initializePlayer = () => {
// basic sanity checks
if (!playlist.availableFiles || playlist?.availableFiles.length === 0) {
throw new Error('No playlist available');
}
if (player) {
return;
}
// create the player
player = new Audio();
// reset the playlist index
currentTrack = 0;
// add event handlers
player.addEventListener('canplay', playerCanPlay);
player.addEventListener('ended', playerEnded);
// get the first file
player.src = `music/${playlist.availableFiles[currentTrack]}`;
setTrackName(playlist.availableFiles[currentTrack]);
player.type = 'audio/mpeg';
// set volume and slider indicator
setVolume(getActiveMediaVolume());
volumeSliderInput.value = Math.round(mediaVolume.value * 100);
};
const initializeAlertTonePlayer = () => {
if (alertTonePlayer) return;
alertTonePlayer = new Audio(withBasePath('alert/tone.mp3'));
alertTonePlayer.type = 'audio/mpeg';
alertTonePlayer.preload = 'auto';
alertTonePlayer.addEventListener('ended', finishAlertTone);
};
const duckMediaForAlert = () => {
if (!player || player.paused) return;
player.volume = ALERT_DUCK_VOLUME;
};
const restoreMediaAfterAlert = () => {
if (!player) return;
player.volume = clampMediaVolume(mediaVolume.value);
};
const finishAlertTone = () => {
alertToneActive = false;
alertTonePending = false;
restoreMediaAfterAlert();
};
const startAlertTone = async () => {
if (!audioUnlocked) {
alertTonePending = true;
return;
}
stopScreenAudio(); // Stop screen audio when alert plays
initializeAlertTonePlayer();
try {
alertTonePending = true;
duckMediaForAlert();
alertToneActive = true;
alertTonePlayer.currentTime = 0;
await alertTonePlayer.play();
alertTonePending = false;
} catch (e) {
alertToneActive = false;
alertTonePending = false;
restoreMediaAfterAlert();
console.error('Couldn\'t play alert tone');
console.error(e);
}
};
const stopAlertTone = () => {
alertTonePending = false;
if (alertTonePlayer) {
alertTonePlayer.pause();
alertTonePlayer.currentTime = 0;
}
finishAlertTone();
};
const playAlertTone = () => startAlertTone();
// Screen audio constants and variables
const SCREEN_AUDIO_DUCK_VOLUME = 0.10; // 10% ducking (vs 5% for alerts)
const screenAudioMap = {
'radar': 'local-radar.mp3',
'regional-forecast': 'regional-observations.mp3',
'travel': 'travel-forecast.mp3',
'hourly-graph': 'hourly-graph.mp3',
'hourly': 'hourly-forecast.mp3',
'server-observations': 'server-obs.mp3',
'current-weather': 'current-conditions.mp3',
};
let screenAudioPlayer = null;
let audioStartTime = 0;
let audioStopTimeout = null;
const AUDIO_MIN_PLAY_TIME = 500; // 500ms minimum play time
let currentScreenId = null;
// Helper function to check if screen audio is enabled (always reads from localStorage)
const isScreenAudioEnabled = () => {
const saved = window.localStorage.getItem('screenAudioEnabled');
return saved !== null ? saved === 'true' : true; // Default: enabled
};
// Play screen audio
const playScreenAudio = async (screenId) => {
console.log(`[AUDIO] playScreenAudio called for ${screenId}`);
// Always check localStorage to ensure setting is current
if (!isScreenAudioEnabled()) {
console.log(`[AUDIO] Aborting - screen audio disabled`);
return;
}
const fileName = screenAudioMap[screenId];
if (!fileName) {
console.log(`[AUDIO] No audio file mapped for ${screenId}`);
return;
}
// Cancel any pending stop timeout from previous audio
if (audioStopTimeout) {
console.log(`[AUDIO] Cancelling pending stop timeout for new audio`);
clearTimeout(audioStopTimeout);
audioStopTimeout = null;
}
// Stop any existing screen audio first
stopScreenAudio();
// Don't play if alert tone is active
if (alertToneActive || alertTonePending) {
console.log(`[AUDIO] Aborting - alert tone active/pending`);
return;
}
// Duck background music to 10%
if (player && !player.paused) {
player.volume = SCREEN_AUDIO_DUCK_VOLUME;
}
// Create and play audio
screenAudioPlayer = new Audio(withBasePath(`alert/${fileName}`));
screenAudioPlayer.type = 'audio/mpeg';
currentScreenId = screenId;
screenAudioPlayer.addEventListener('ended', () => {
console.log(`[AUDIO] 'ended' event fired for ${currentScreenId}`);
screenAudioPlayer = null;
currentScreenId = null;
// Only restore if alert isn't playing
if (!alertToneActive && !alertTonePending) {
restoreMediaAfterAlert();
}
});
screenAudioPlayer.addEventListener('error', (e) => {
console.log(`[AUDIO] 'error' event fired for ${currentScreenId}:`, e.message || e);
screenAudioPlayer = null;
currentScreenId = null;
if (!alertToneActive && !alertTonePending) {
restoreMediaAfterAlert();
}
});
try {
await screenAudioPlayer.play();
audioStartTime = Date.now();
console.log(`[AUDIO] Audio started for ${screenId} at ${audioStartTime}`);
} catch (e) {
console.log(`[AUDIO] Failed to play for ${screenId}:`, e.message);
screenAudioPlayer = null;
currentScreenId = null;
if (!alertToneActive && !alertTonePending) {
restoreMediaAfterAlert();
}
}
};
// Actually stop the audio (internal helper)
const actuallyStopAudio = () => {
console.log(`[AUDIO] Actually stopping audio for ${currentScreenId}`);
if (screenAudioPlayer) {
screenAudioPlayer.pause();
screenAudioPlayer.currentTime = 0;
screenAudioPlayer = null;
}
currentScreenId = null;
audioStartTime = 0;
audioStopTimeout = null;
};
// Stop screen audio (with minimum play time protection)
const stopScreenAudio = () => {
if (!screenAudioPlayer) {
console.log(`[AUDIO] stopScreenAudio called but no audio playing`);
return;
}
const elapsed = Date.now() - audioStartTime;
console.log(`[AUDIO] stopScreenAudio called for ${currentScreenId}, elapsed: ${elapsed}ms`);
// If we haven't played for the minimum time, delay the stop
if (elapsed < AUDIO_MIN_PLAY_TIME) {
const delay = AUDIO_MIN_PLAY_TIME - elapsed;
console.log(`[AUDIO] Delaying stop for ${delay}ms (minimum play time: ${AUDIO_MIN_PLAY_TIME}ms)`);
// Clear any existing timeout first
if (audioStopTimeout) {
clearTimeout(audioStopTimeout);
}
audioStopTimeout = setTimeout(() => {
// Check if this audio is still the current one (might have been replaced)
if (screenAudioPlayer && Date.now() - audioStartTime >= AUDIO_MIN_PLAY_TIME) {
console.log(`[AUDIO] Executing delayed stop for ${currentScreenId}`);
actuallyStopAudio();
// Restore music volume after delayed stop
if (!alertToneActive && !alertTonePending) {
restoreMediaAfterAlert();
}
} else {
console.log(`[AUDIO] Delayed stop cancelled - audio already changed or stopped`);
}
}, delay);
} else {
// Minimum play time met, stop immediately
console.log(`[AUDIO] Minimum play time met, stopping immediately`);
actuallyStopAudio();
}
};
const playerCanPlay = async () => {
// check to make sure they user still wants music (protect against slow loading music)
if (!mediaPlaying.value) return;
// start playing
startMedia();
};
const playerEnded = () => {
// next track
currentTrack += 1;
// roll over and re-randomize the tracks
if (currentTrack >= playlist.availableFiles.length) {
randomizePlaylist();
currentTrack = 0;
}
// update the player source
player.src = `music/${playlist.availableFiles[currentTrack]}`;
setTrackName(playlist.availableFiles[currentTrack]);
};
const setTrackName = (fileName) => {
const baseName = fileName.split('/').pop();
const trackName = decodeURIComponent(
baseName.replace(/\.mp3/gi, '').replace(/(_-)/gi, ''),
);
document.getElementById('musicTrack').innerHTML = trackName;
};
export {
handleClick,
playAlertTone,
stopAlertTone,
playScreenAudio,
stopScreenAudio,
};