2020-12-15 15:28:58 +03:00
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;
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; @package: YaPB
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2024-02-10 22:50:53 +03:00
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; @version: 4.5
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2022-01-04 00:10:36 +03:00
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; @author: YaPB Project
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2020-12-15 15:28:58 +03:00
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; @filename: yapb.cfg
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;
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; Custom configuration file, allow to change some hardcoded stuff in bot code.
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;
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2024-05-15 22:56:35 +03:00
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; NOTE: All changes to this file takes effect only on server restart.
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;
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2020-12-15 15:28:58 +03:00
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;
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; Custom name for C4 model, for servers that replacing C4 model with it's own.
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; By default it's "c4.mdl" (the models/ path is omitted), so if you need to use
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; "models/mybomb/mybomb.mdl", you should specify "mybomb/mybomb.mdl".
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;
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C4ModelName = c4.mdl
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;
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; Custon cvar name for parachute handling, there are all the different plugins that
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; handles parachute (AMX Parachute, AMX Parachute Lite, etc..), you can specify needed
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; cvar here.
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;
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AMXParachuteCvar = sv_parachute
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2024-01-21 00:59:15 +03:00
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;
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; For CSDM mods that add custom spawn points other than info_player_start and
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; In info_player_deathmatch, you can specify the class name of this spawn point.
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; So bot's will be able to join the game without default spawn entities.
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;
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CustomCSDMSpawnPoint = view_spawn
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2024-05-15 22:56:35 +03:00
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;
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; Primary cvar for detection if CSDM mod is activated in game.
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;
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CSDMDetectCvar = csdm_active
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;
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; Primary cvar to detect if bot is running on Zombie Mod.
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;
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ZMDetectCvar = zp_delay
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;
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; For Zombie Mod, the cvars that deals with time before any game mode starts.
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;
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ZMDelayCvar = zp_delay
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;
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; For Zombie Mod, determines the team on which infected players are on.
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; Valid values: T, CT.
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;
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ZMInfectedTeam = T
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2024-05-24 14:17:37 +03:00
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;
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2024-05-24 19:59:22 +03:00
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; This decides if fake features (like a fake time, fake SID (avatar), fakeping)
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2024-05-24 14:17:37 +03:00
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; should be enabled whitin bot code. By default it's off. To enable it you're
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; should provide variable with: "i'm confident for what i'm doing" value.
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;
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EnableFakeBotFeatures = no
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