yapb-noob-edition/source/engine.cpp

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2016-03-01 13:37:10 +03:00
//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// https://yapb.ru/license
2016-03-01 13:37:10 +03:00
//
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
#include <yapb.h>
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
ConVar sv_skycolor_r ("sv_skycolor_r", nullptr, Var::NoRegister);
ConVar sv_skycolor_g ("sv_skycolor_g", nullptr, Var::NoRegister);
ConVar sv_skycolor_b ("sv_skycolor_b", nullptr, Var::NoRegister);
2019-05-10 13:51:09 +03:00
2019-07-27 17:36:24 +03:00
Game::Game () {
m_startEntity = nullptr;
m_localEntity = nullptr;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
resetMessages ();
for (auto &msg : m_msgBlock.regMsgs) {
2019-07-27 17:36:24 +03:00
msg = NetMsg::None;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_precached = false;
2016-03-12 19:56:09 +03:00
m_isBotCommand = false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
memset (m_drawModels, 0, sizeof (m_drawModels));
memset (m_spawnCount, 0, sizeof (m_spawnCount));
2016-03-12 19:56:09 +03:00
m_gameFlags = 0;
m_mapFlags = 0;
m_slowFrame = 0.0;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_cvars.clear ();
}
2019-07-27 17:36:24 +03:00
Game::~Game () {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
resetMessages ();
}
2019-07-27 17:36:24 +03:00
void Game::precache () {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_precached) {
return;
}
m_precached = true;
2019-07-27 17:36:24 +03:00
m_drawModels[DrawLine::Simple] = engfuncs.pfnPrecacheModel (ENGINE_STR ("sprites/laserbeam.spr"));
m_drawModels[DrawLine::Arrow] = engfuncs.pfnPrecacheModel (ENGINE_STR ("sprites/arrow1.spr"));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
engfuncs.pfnPrecacheSound (ENGINE_STR ("weapons/xbow_hit1.wav")); // waypoint add
engfuncs.pfnPrecacheSound (ENGINE_STR ("weapons/mine_activate.wav")); // waypoint delete
engfuncs.pfnPrecacheSound (ENGINE_STR ("common/wpn_hudoff.wav")); // path add/delete start
engfuncs.pfnPrecacheSound (ENGINE_STR ("common/wpn_hudon.wav")); // path add/delete done
engfuncs.pfnPrecacheSound (ENGINE_STR ("common/wpn_moveselect.wav")); // path add/delete cancel
engfuncs.pfnPrecacheSound (ENGINE_STR ("common/wpn_denyselect.wav")); // path add/delete error
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_mapFlags = 0; // reset map type as worldspawn is the first entity spawned
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
// detect official csbots here
if (!(is (GameFlags::Legacy)) && engfuncs.pfnCVarGetPointer ("bot_stop") != nullptr) {
m_gameFlags |= GameFlags::CSBot;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
registerCvars (true);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
void Game::levelInitialize (edict_t *ents, int max) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// this function precaches needed models and initialize class variables
2019-07-27 17:36:24 +03:00
m_spawnCount[Team::CT] = 0;
m_spawnCount[Team::Terrorist] = 0;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// go thru the all entities on map, and do whatever we're want
2019-07-27 17:36:24 +03:00
for (int i = 0; i < max; ++i) {
auto ent = ents + i;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// only valid entities
if (!ent || ent->free || ent->v.classname == 0) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
continue;
}
auto classname = STRING (ent->v.classname);
if (strcmp (classname, "worldspawn") == 0) {
m_startEntity = ent;
// initialize some structures
bots.initRound ();
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (classname, "player_weaponstrip") == 0) {
2019-07-27 17:36:24 +03:00
if ((is (GameFlags::Legacy)) && (STRING (ent->v.target))[0] == '\0') {
ent->v.target = ent->v.targetname = engfuncs.pfnAllocString ("fake");
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
engfuncs.pfnRemoveEntity (ent);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
else if (strcmp (classname, "info_player_start") == 0) {
engfuncs.pfnSetModel (ent, ENGINE_STR ("models/player/urban/urban.mdl"));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
ent->v.renderamt = 127; // set its transparency amount
ent->v.effects |= EF_NODRAW;
2019-07-27 17:36:24 +03:00
m_spawnCount[Team::CT]++;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (classname, "info_player_deathmatch") == 0) {
engfuncs.pfnSetModel (ent, ENGINE_STR ("models/player/terror/terror.mdl"));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
ent->v.renderamt = 127; // set its transparency amount
ent->v.effects |= EF_NODRAW;
2019-07-27 17:36:24 +03:00
m_spawnCount[Team::Terrorist]++;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (classname, "info_vip_start") == 0) {
engfuncs.pfnSetModel (ent, ENGINE_STR ("models/player/vip/vip.mdl"));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
ent->v.renderamt = 127; // set its transparency amount
ent->v.effects |= EF_NODRAW;
}
else if (strcmp (classname, "func_vip_safetyzone") == 0 || strcmp (classname, "info_vip_safetyzone") == 0) {
2019-07-27 17:36:24 +03:00
m_mapFlags |= MapFlags::Assassination; // assassination map
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (classname, "hostage_entity") == 0) {
2019-07-27 17:36:24 +03:00
m_mapFlags |= MapFlags::HostageRescue; // rescue map
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (classname, "func_bomb_target") == 0 || strcmp (classname, "info_bomb_target") == 0) {
2019-07-27 17:36:24 +03:00
m_mapFlags |= MapFlags::Demolition; // defusion map
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (classname, "func_escapezone") == 0) {
2019-07-27 17:36:24 +03:00
m_mapFlags |= MapFlags::Escape;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strncmp (classname, "func_door", 9) == 0) {
2019-07-27 17:36:24 +03:00
m_mapFlags |= MapFlags::HasDoors;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
// next maps doesn't have map-specific entities, so determine it by name
2019-07-27 17:36:24 +03:00
if (strncmp (getMapName (), "fy_", 3) == 0) {
m_mapFlags |= MapFlags::Fun;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (strncmp (getMapName (), "ka_", 3) == 0) {
m_mapFlags |= MapFlags::KnifeArena;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// reset some timers
m_slowFrame = 0.0f;
2016-03-01 13:37:10 +03:00
}
2019-07-27 17:36:24 +03:00
void Game::drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type) {
2016-03-01 13:37:10 +03:00
// this function draws a arrow visible from the client side of the player whose player entity
// is pointed to by ent, from the vector location start to the vector location end,
// which is supposed to last life tenths seconds, and having the color defined by RGB.
if (!util.isPlayer (ent)) {
2016-03-01 13:37:10 +03:00
return; // reliability check
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
MessageWriter (MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, nullvec, ent)
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
.writeByte (TE_BEAMPOINTS)
.writeCoord (end.x)
.writeCoord (end.y)
.writeCoord (end.z)
.writeCoord (start.x)
.writeCoord (start.y)
.writeCoord (start.z)
.writeShort (m_drawModels[type])
.writeByte (0) // framestart
.writeByte (10) // framerate
.writeByte (life) // life in 0.1's
.writeByte (width) // width
.writeByte (noise) // noise
2019-07-27 17:36:24 +03:00
.writeByte (color.red) // r, g, b
.writeByte (color.green) // r, g, b
.writeByte (color.blue) // r, g, b
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
.writeByte (brightness) // brightness
.writeByte (speed); // speed
2016-03-01 13:37:10 +03:00
}
void Game::testLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr) {
2016-03-01 13:37:10 +03:00
// this function traces a line dot by dot, starting from vecStart in the direction of vecEnd,
// ignoring or not monsters (depending on the value of IGNORE_MONSTERS, true or false), and stops
// at the first obstacle encountered, returning the results of the trace in the TraceResult structure
// ptr. Such results are (amongst others) the distance traced, the hit surface, the hit plane
// vector normal, etc. See the TraceResult structure for details. This function allows to specify
// whether the trace starts "inside" an entity's polygonal model, and if so, to specify that entity
// in ignoreEntity in order to ignore it as a possible obstacle.
int engineFlags = 0;
2019-07-27 17:36:24 +03:00
if (ignoreFlags & TraceIgnore::Monsters) {
2016-03-01 13:37:10 +03:00
engineFlags = 1;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
if (ignoreFlags & TraceIgnore::Glass) {
2016-03-01 13:37:10 +03:00
engineFlags |= 0x100;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
engfuncs.pfnTraceLine (start, end, engineFlags, ignoreEntity, ptr);
2016-03-01 13:37:10 +03:00
}
void Game::testHull (const Vector &start, const Vector &end, int ignoreFlags, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr) {
2016-03-01 13:37:10 +03:00
// this function traces a hull dot by dot, starting from vecStart in the direction of vecEnd,
// ignoring or not monsters (depending on the value of IGNORE_MONSTERS, true or
// false), and stops at the first obstacle encountered, returning the results
// of the trace in the TraceResult structure ptr, just like TraceLine. Hulls that can be traced
// (by parameter hull_type) are point_hull (a line), head_hull (size of a crouching player),
// human_hull (a normal body size) and large_hull (for monsters?). Not all the hulls in the
// game can be traced here, this function is just useful to give a relative idea of spatial
// reachability (i.e. can a hostage pass through that tiny hole ?) Also like TraceLine, this
// function allows to specify whether the trace starts "inside" an entity's polygonal model,
// and if so, to specify that entity in ignoreEntity in order to ignore it as an obstacle.
2019-07-27 17:36:24 +03:00
engfuncs.pfnTraceHull (start, end, !!(ignoreFlags & TraceIgnore::Monsters), hullNumber, ignoreEntity, ptr);
2016-03-01 13:37:10 +03:00
}
float Game::getWaveLen (const char *fileName) {
2016-03-01 13:37:10 +03:00
extern ConVar yb_chatter_path;
2019-07-27 17:36:24 +03:00
const char *filePath = strings.format ("%s/%s/%s.wav", getModName (), yb_chatter_path.str (), fileName);
File fp (filePath, "rb");
2016-03-01 13:37:10 +03:00
// we're got valid handle?
2019-07-27 17:36:24 +03:00
if (!fp) {
2016-03-01 13:37:10 +03:00
return 0.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
2016-03-01 13:37:10 +03:00
// check if we have engine function for this
2019-07-27 17:36:24 +03:00
if (!is (GameFlags::Xash3D) && plat.checkPointer (engfuncs.pfnGetApproxWavePlayLen)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
fp.close ();
return engfuncs.pfnGetApproxWavePlayLen (filePath) / 1000.0f;
2016-03-01 13:37:10 +03:00
}
// else fuck with manual search
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
struct WavHeader {
2016-03-01 13:37:10 +03:00
char riffChunkId[4];
unsigned long packageSize;
char chunkID[4];
char formatChunkId[4];
unsigned long formatChunkLength;
uint16 dummy;
uint16 channels;
2016-03-01 13:37:10 +03:00
unsigned long sampleRate;
unsigned long bytesPerSecond;
uint16 bytesPerSample;
uint16 bitsPerSample;
2016-03-01 13:37:10 +03:00
char dataChunkId[4];
unsigned long dataChunkLength;
} waveHdr;
memset (&waveHdr, 0, sizeof (waveHdr));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (fp.read (&waveHdr, sizeof (WavHeader)) == 0) {
2019-07-27 17:36:24 +03:00
logger.error ("Wave File %s - has wrong or unsupported format", filePath);
2016-03-01 13:37:10 +03:00
return 0.0f;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strncmp (waveHdr.chunkID, "WAVE", 4) != 0) {
2019-07-27 17:36:24 +03:00
logger.error ("Wave File %s - has wrong wave chunk id", filePath);
2016-03-01 13:37:10 +03:00
return 0.0f;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
fp.close ();
2016-03-01 13:37:10 +03:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (waveHdr.dataChunkLength == 0) {
2019-07-27 17:36:24 +03:00
logger.error ("Wave File %s - has zero length!", filePath);
2016-03-01 13:37:10 +03:00
return 0.0f;
}
return static_cast <float> (waveHdr.dataChunkLength) / static_cast <float> (waveHdr.bytesPerSecond);
}
2019-07-27 17:36:24 +03:00
bool Game::isDedicated () {
2016-03-01 13:37:10 +03:00
// return true if server is dedicated server, false otherwise
static bool dedicated = engfuncs.pfnIsDedicatedServer () > 0;
2016-03-12 19:56:09 +03:00
return dedicated;
2016-03-01 13:37:10 +03:00
}
2019-07-27 17:36:24 +03:00
const char *Game::getModName () {
2016-03-01 13:37:10 +03:00
// this function returns mod name without path
2019-07-27 17:36:24 +03:00
static String name;
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
if (!name.empty ()) {
return name.chars ();
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
char engineModName[256];
engfuncs.pfnGetGameDir (engineModName);
2016-03-01 13:37:10 +03:00
2019-07-27 17:36:24 +03:00
name = engineModName;
size_t slash = name.findLastOf ("\\/");
2016-03-08 17:11:40 +03:00
2019-07-27 17:36:24 +03:00
if (slash != String::kInvalidIndex) {
name = name.substr (slash + 1);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
name = name.trim (" \\/");
return name.chars ();
2016-03-01 13:37:10 +03:00
}
2019-07-27 17:36:24 +03:00
const char *Game::getMapName () {
2016-03-01 13:37:10 +03:00
// this function gets the map name and store it in the map_name global string variable.
2019-07-27 17:36:24 +03:00
return strings.format ("%s", STRING (globals->mapname));
2016-03-01 13:37:10 +03:00
}
Vector Game::getAbsPos (edict_t *ent) {
2016-03-01 13:37:10 +03:00
// this expanded function returns the vector origin of a bounded entity, assuming that any
// entity that has a bounding box has its center at the center of the bounding box itself.
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (isNullEntity (ent)) {
2019-07-27 17:36:24 +03:00
return nullvec;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-03-01 13:37:10 +03:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (ent->v.origin.empty ()) {
2019-07-27 17:36:24 +03:00
return (ent->v.absmin + ent->v.absmax) * 0.5f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-03-01 13:37:10 +03:00
return ent->v.origin;
}
2019-07-27 17:36:24 +03:00
void Game::registerCmd (const char *command, void func ()) {
2016-03-01 13:37:10 +03:00
// this function tells the engine that a new server command is being declared, in addition
// to the standard ones, whose name is command_name. The engine is thus supposed to be aware
// that for every "command_name" server command it receives, it should call the function
// pointed to by "function" in order to handle it.
// check for hl pre 1.1.0.4, as it's doesn't have pfnAddServerCommand
2019-07-27 17:36:24 +03:00
if (!plat.checkPointer (engfuncs.pfnAddServerCommand)) {
logger.fatal ("YaPB's minimum HL engine version is 1.1.0.4 and minimum Counter-Strike is Beta 6.6. Please update your engine version.");
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
engfuncs.pfnAddServerCommand (const_cast <char *> (command), func);
2016-03-01 13:37:10 +03:00
}
void Game::playSound (edict_t *ent, const char *sound) {
2019-07-27 17:36:24 +03:00
if (isNullEntity (ent)) {
return;
}
engfuncs.pfnEmitSound (ent, CHAN_WEAPON, sound, 1.0f, ATTN_NORM, 0, 100);
2016-03-01 13:37:10 +03:00
}
2019-07-27 17:36:24 +03:00
void Game::sendClientMessage (bool console, edict_t *ent, const char *message) {
// helper to sending the client message
MessageWriter (MSG_ONE, getMessageId (NetMsg::TextMsg), nullvec, ent)
.writeByte (console ? HUD_PRINTCONSOLE : HUD_PRINTCENTER)
.writeString (message);
}
void Game::prepareBotArgs (edict_t *ent, String str) {
// the purpose of this function is to provide fakeclients (bots) with the same client
// command-scripting advantages (putting multiple commands in one line between semicolons)
// as real players. It is an improved version of botman's FakeClientCommand, in which you
// supply directly the whole string as if you were typing it in the bot's "console". It
// is supposed to work exactly like the pfnClientCommand (server-sided client command).
if (str.empty ()) {
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_isBotCommand = true;
m_botArgs.clear ();
// helper to parse single (not multi) command
auto parsePartArgs = [&] (String &args) {
args.trim ("\r\n\t\" "); // trim new lines
// we're have empty commands?
if (args.empty ()) {
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// find first space
const size_t space = args.find (' ', 0);
// if found space
2019-07-27 17:36:24 +03:00
if (space != String::kInvalidIndex) {
const auto quote = space + 1; // check for quote next to space
// check if we're got a quoted string
if (quote < args.length () && args[quote] == '\"') {
m_botArgs.push (cr::move (args.substr (0, space))); // add command
m_botArgs.push (cr::move (args.substr (quote, args.length () - 1).trim ("\""))); // add string with trimmed quotes
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
for (auto &arg : args.split (" ")) {
m_botArgs.push (cr::move (arg));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
}
else {
m_botArgs.push (cr::move (args)); // move all the part to args
}
MDLL_ClientCommand (ent);
m_botArgs.clear (); // clear space for next cmd
};
2019-07-27 17:36:24 +03:00
if (str.find (';', 0) != String::kInvalidIndex) {
for (auto &part : str.split (";")) {
parsePartArgs (part);
}
}
else {
parsePartArgs (str);
}
m_isBotCommand = false;
}
2019-07-27 17:36:24 +03:00
bool Game::isSoftwareRenderer () {
// xash always use "hw" structures
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Xash3D)) {
return false;
}
// dedicated server (except xash) always use "sw" structures
if (isDedicated ()) {
return true;
}
// and on only windows version you can use software-render game. Linux, OSX always defaults to OpenGL
2019-07-27 17:36:24 +03:00
if (plat.isWindows) {
return plat.hasModule ("sw");
}
return true;
2016-03-01 13:37:10 +03:00
}
2019-07-27 17:36:24 +03:00
void Game::addNewCvar (const char *variable, const char *value, Var varType, bool regMissing, const char *regVal, ConVar *self) {
// this function adds globally defined variable to registration stack
2019-07-27 17:36:24 +03:00
VarPair pair = {};
2016-03-01 13:37:10 +03:00
pair.reg.name = const_cast <char *> (variable);
pair.reg.string = const_cast <char *> (value);
2019-07-27 17:36:24 +03:00
pair.missing = regMissing;
pair.regval = regVal;
int engineFlags = FCVAR_EXTDLL;
2019-07-27 17:36:24 +03:00
if (varType == Var::Normal) {
engineFlags |= FCVAR_SERVER;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (varType == Var::ReadOnly) {
engineFlags |= FCVAR_SERVER | FCVAR_SPONLY | FCVAR_PRINTABLEONLY;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (varType == Var::Password) {
engineFlags |= FCVAR_PROTECTED;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
pair.reg.flags = engineFlags;
pair.self = self;
pair.type = varType;
2019-07-27 17:36:24 +03:00
m_cvars.push (cr::move (pair));
}
2019-07-27 17:36:24 +03:00
void Game::registerCvars (bool gameVars) {
// this function pushes all added global variables to engine registration
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
for (auto &var : m_cvars) {
ConVar &self = *var.self;
cvar_t &reg = var.reg;
2019-07-27 17:36:24 +03:00
if (var.type != Var::NoRegister) {
self.eptr = engfuncs.pfnCVarGetPointer (reg.name);
2019-07-27 17:36:24 +03:00
if (!self.eptr) {
static cvar_t reg_;
// fix metamod' memlocs not found
if (is (GameFlags::Metamod)) {
reg_ = var.reg;
engfuncs.pfnCVarRegister (&reg_);
}
else {
engfuncs.pfnCVarRegister (&var.reg);
}
self.eptr = engfuncs.pfnCVarGetPointer (reg.name);
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (gameVars) {
2019-07-27 17:36:24 +03:00
self.eptr = engfuncs.pfnCVarGetPointer (reg.name);
2019-07-27 17:36:24 +03:00
if (var.missing && !self.eptr) {
if (reg.string == nullptr && var.regval != nullptr) {
reg.string = const_cast <char *> (var.regval);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
reg.flags |= FCVAR_SERVER;
}
engfuncs.pfnCVarRegister (&var.reg);
2019-07-27 17:36:24 +03:00
self.eptr = engfuncs.pfnCVarGetPointer (reg.name);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
if (!self.eptr) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
print ("Got nullptr on cvar %s!", reg.name);
}
}
}
}
const char *Game::translate (const char *input) {
// this function translate input string into needed language
2019-07-27 17:36:24 +03:00
if (isDedicated ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return input;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
static String result;
2019-07-27 17:36:24 +03:00
if (m_language.find (input, result)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return result.chars ();
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return input; // nothing found
}
void Game::processMessages (void *ptr) {
2019-07-27 17:36:24 +03:00
if (m_msgBlock.msg == NetMsg::None) {
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// some needed variables
static uint8 r, g, b;
static uint8 enabled;
static int damageArmor, damageTaken, damageBits;
static int killerIndex, victimIndex, playerIndex;
static int index, numPlayers;
static int state, id, clip;
static Vector damageOrigin;
static WeaponProp weaponProp;
// some widely used stuff
2019-07-27 17:36:24 +03:00
auto bot = bots[m_msgBlock.bot];
2019-07-27 17:36:24 +03:00
auto strVal = reinterpret_cast <char *> (ptr);
auto intVal = *reinterpret_cast <int *> (ptr);
auto byteVal = *reinterpret_cast <uint8 *> (ptr);
// now starts of network message execution
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.msg) {
2019-07-27 17:36:24 +03:00
case NetMsg::VGUI:
// this message is sent when a VGUI menu is displayed.
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr && m_msgBlock.state == 0) {
switch (intVal) {
2019-07-27 17:36:24 +03:00
case GuiMenu::TeamSelect:
bot->m_startAction = BotMsg::TeamSelect;
break;
2019-07-27 17:36:24 +03:00
case GuiMenu::TerroristSelect:
case GuiMenu::CTSelect:
bot->m_startAction = BotMsg::ClassSelect;
break;
}
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::ShowMenu:
// this message is sent when a text menu is displayed.
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// ignore first 3 fields of message
if (m_msgBlock.state < 3 || bot == nullptr) {
break;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strcmp (strVal, "#Team_Select") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::TeamSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#Team_Select_Spect") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::TeamSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#IG_Team_Select_Spect") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::TeamSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#IG_Team_Select") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::TeamSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#IG_VIP_Team_Select") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::TeamSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#IG_VIP_Team_Select_Spect") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::TeamSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#Terrorist_Select") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::ClassSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "#CT_Select") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_startAction = BotMsg::ClassSelect;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::WeaponList:
// this message is sent when a client joins the game. All of the weapons are sent with the weapon ID and information about what ammo is used.
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
strncpy (weaponProp.classname, strVal, cr::bufsize (weaponProp.classname));
break;
case 1:
weaponProp.ammo1 = intVal; // ammo index 1
break;
case 2:
weaponProp.ammo1Max = intVal; // max ammo 1
break;
case 5:
weaponProp.slot = intVal; // slot for this weapon
break;
case 6:
weaponProp.pos = intVal; // position in slot
break;
case 7:
weaponProp.id = intVal; // weapon ID
break;
case 8:
weaponProp.flags = intVal; // flags for weapon (WTF???)
conf.setWeaponProp (weaponProp); // store away this weapon with it's ammo information...
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::CurWeapon:
// this message is sent when a weapon is selected (either by the bot chosing a weapon or by the server auto assigning the bot a weapon). In CS it's also called when Ammo is increased/decreased
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
state = intVal; // state of the current weapon (WTF???)
break;
case 1:
id = intVal; // weapon ID of current weapon
break;
case 2:
clip = intVal; // ammo currently in the clip for this weapon
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr && id <= 31) {
if (state != 0) {
bot->m_currentWeapon = id;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// ammo amount decreased ? must have fired a bullet...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (id == bot->m_currentWeapon && bot->m_ammoInClip[id] > clip) {
bot->m_timeLastFired = timebase (); // remember the last bullet time
}
bot->m_ammoInClip[id] = clip;
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::AmmoX:
// this message is sent whenever ammo amounts are adjusted (up or down). NOTE: Logging reveals that CS uses it very unreliable!
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
index = intVal; // ammo index (for type of ammo)
break;
case 1:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr) {
bot->m_ammo[index] = intVal; // store it away
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::AmmoPickup:
// this message is sent when the bot picks up some ammo (AmmoX messages are also sent so this message is probably
// not really necessary except it allows the HUD to draw pictures of ammo that have been picked up. The bots
// don't really need pictures since they don't have any eyes anyway.
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
index = intVal;
break;
case 1:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr) {
bot->m_ammo[index] = intVal;
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::Damage:
// this message gets sent when the bots are getting damaged.
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
damageArmor = intVal;
break;
case 1:
damageTaken = intVal;
break;
case 2:
damageBits = intVal;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr && (damageArmor > 0 || damageTaken > 0)) {
bot->processDamage (bot->pev->dmg_inflictor, damageTaken, damageArmor, damageBits);
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::Money:
// this message gets sent when the bots money amount changes
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr && m_msgBlock.state == 0) {
bot->m_moneyAmount = intVal; // amount of money
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::StatusIcon:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
enabled = byteVal;
break;
case 1:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr) {
if (strcmp (strVal, "buyzone") == 0) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bot->m_inBuyZone = (enabled != 0);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// try to equip in buyzone
2019-07-27 17:36:24 +03:00
bot->processBuyzoneEntering (BuyState::PrimaryWeapon);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strcmp (strVal, "vipsafety") == 0) {
bot->m_inVIPZone = (enabled != 0);
}
else if (strcmp (strVal, "c4") == 0) {
bot->m_inBombZone = (enabled == 2);
}
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::DeathMsg: // this message sends on death
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
killerIndex = intVal;
break;
case 1:
victimIndex = intVal;
break;
case 2:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (killerIndex != 0 && killerIndex != victimIndex) {
edict_t *killer = entityOfIndex (killerIndex);
edict_t *victim = entityOfIndex (victimIndex);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (isNullEntity (killer) || isNullEntity (victim)) {
break;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
if (yb_radio_mode.int_ () == 2) {
// need to send congrats on well placed shot
2019-07-27 17:36:24 +03:00
for (const auto &notify : bots) {
if (notify->m_notKilled && killer != notify->ent () && notify->seesEntity (victim->v.origin) && getTeam (killer) == notify->m_team && getTeam (killer) != getTeam (victim)) {
if (!bots[killer]) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
notify->processChatterMessage ("#Bot_NiceShotCommander");
}
else {
notify->processChatterMessage ("#Bot_NiceShotPall");
}
break;
}
}
}
// notice nearby to victim teammates, that attacker is near
2019-07-27 17:36:24 +03:00
for (const auto &notify : bots) {
if (notify->m_seeEnemyTime + 2.0f < timebase () && notify->m_notKilled && notify->m_team == getTeam (victim) && util.isVisible (killer->v.origin, notify->ent ()) && isNullEntity (notify->m_enemy) && getTeam (killer) != getTeam (victim)) {
notify->m_actualReactionTime = 0.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
notify->m_seeEnemyTime = timebase ();
notify->m_enemy = killer;
notify->m_lastEnemy = killer;
notify->m_lastEnemyOrigin = killer->v.origin;
}
}
2019-07-27 17:36:24 +03:00
auto notify = bots[killer];
// is this message about a bot who killed somebody?
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (notify != nullptr) {
notify->m_lastVictim = victim;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else // did a human kill a bot on his team?
{
2019-07-27 17:36:24 +03:00
auto target = bots[victim];
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (target != nullptr) {
2019-07-27 17:36:24 +03:00
if (getTeam (killer) == target->m_team) {
target->m_voteKickIndex = killerIndex;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
target->m_notKilled = false;
}
}
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::ScreenFade: // this message gets sent when the screen fades (flashbang)
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 3:
r = byteVal;
break;
case 4:
g = byteVal;
break;
case 5:
b = byteVal;
break;
case 6:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr && r >= 255 && g >= 255 && b >= 255 && byteVal > 170) {
bot->processBlind (byteVal);
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::HLTV: // round restart in steam cs
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
numPlayers = intVal;
break;
case 1:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (numPlayers == 0 && intVal == 0) {
bots.initRound ();
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::TextMsg:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_msgBlock.state == 1) {
if (strcmp (strVal, "#CTs_Win") == 0 ||
strcmp (strVal, "#Bomb_Defused") == 0 ||
strcmp (strVal, "#Terrorists_Win") == 0 ||
strcmp (strVal, "#Round_Draw") == 0 ||
strcmp (strVal, "#All_Hostages_Rescued") == 0 ||
strcmp (strVal, "#Target_Saved") == 0 ||
strcmp (strVal, "#Hostages_Not_Rescued") == 0 ||
strcmp (strVal, "#Terrorists_Not_Escaped") == 0 ||
strcmp (strVal, "#VIP_Not_Escaped") == 0 ||
strcmp (strVal, "#Escaping_Terrorists_Neutralized") == 0 ||
strcmp (strVal, "#VIP_Assassinated") == 0 ||
strcmp (strVal, "#VIP_Escaped") == 0 ||
strcmp (strVal, "#Terrorists_Escaped") == 0 ||
strcmp (strVal, "#CTs_PreventEscape") == 0 ||
strcmp (strVal, "#Target_Bombed") == 0 ||
strcmp (strVal, "#Game_Commencing") == 0 ||
strcmp (strVal, "#Game_will_restart_in") == 0) {
bots.setRoundOver (true);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strcmp (strVal, "#Game_Commencing") == 0) {
util.setNeedForWelcome (true);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strcmp (strVal, "#CTs_Win") == 0) {
2019-07-27 17:36:24 +03:00
bots.setLastWinner (Team::CT); // update last winner for economics
2019-07-27 17:36:24 +03:00
if (yb_radio_mode.int_ () == 2) {
Bot *notify = bots.findAliveBot ();
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (notify != nullptr && notify->m_notKilled) {
notify->processChatterMessage (strVal);
}
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strcmp (strVal, "#Game_will_restart_in") == 0) {
2019-07-27 17:36:24 +03:00
bots.updateTeamEconomics (Team::CT, true);
bots.updateTeamEconomics (Team::Terrorist, true);
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strcmp (strVal, "#Terrorists_Win") == 0) {
2019-07-27 17:36:24 +03:00
bots.setLastWinner (Team::Terrorist); // update last winner for economics
2019-07-27 17:36:24 +03:00
if (yb_radio_mode.int_ () == 2) {
Bot *notify = bots.findAliveBot ();
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (notify != nullptr && notify->m_notKilled) {
notify->processChatterMessage (strVal);
}
}
}
2019-07-27 17:36:24 +03:00
graph.setBombPos (true);
}
else if (!bots.isBombPlanted () && strcmp (strVal, "#Bomb_Planted") == 0) {
bots.setBombPlanted (true);
2019-07-27 17:36:24 +03:00
for (const auto &notify : bots) {
if (notify->m_notKilled) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
notify->clearSearchNodes ();
notify->clearTasks ();
2019-07-27 17:36:24 +03:00
if (yb_radio_mode.int_ () == 2 && rg.chance (55) && notify->m_team == Team::CT) {
notify->pushChatterMessage (Chatter::WhereIsTheC4);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
}
2019-07-27 17:36:24 +03:00
graph.setBombPos ();
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (bot != nullptr && strcmp (strVal, "#Switch_To_BurstFire") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_weaponBurstMode = BurstMode::On;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (bot != nullptr && strcmp (strVal, "#Switch_To_SemiAuto") == 0) {
2019-07-27 17:36:24 +03:00
bot->m_weaponBurstMode = BurstMode::Off;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::TeamInfo:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
switch (m_msgBlock.state) {
case 0:
playerIndex = intVal;
break;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
case 1:
if (playerIndex > 0 && playerIndex <= maxClients ()) {
2019-07-27 17:36:24 +03:00
int team = Team::Unassigned;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (strVal[0] == 'U' && strVal[1] == 'N') {
2019-07-27 17:36:24 +03:00
team = Team::Unassigned;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strVal[0] == 'T' && strVal[1] == 'E') {
2019-07-27 17:36:24 +03:00
team = Team::Terrorist;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strVal[0] == 'C' && strVal[1] == 'T') {
2019-07-27 17:36:24 +03:00
team = Team::CT;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (strVal[0] == 'S' && strVal[1] == 'P') {
2019-07-27 17:36:24 +03:00
team = Team::Spectator;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
auto &client = util.getClient (playerIndex - 1);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
client.team2 = team;
2019-07-27 17:36:24 +03:00
client.team = is (GameFlags::FreeForAll) ? playerIndex : team;
}
break;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::BarTime:
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (bot != nullptr && m_msgBlock.state == 0) {
if (intVal > 0) {
bot->m_hasProgressBar = true; // the progress bar on a hud
2019-07-27 17:36:24 +03:00
if (mapIs (MapFlags::Demolition) && bots.isBombPlanted () && bot->m_team == Team::CT) {
bots.notifyBombDefuse ();
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (intVal == 0) {
bot->m_hasProgressBar = false; // no progress bar or disappeared
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::ItemStatus:
if (bot != nullptr && m_msgBlock.state == 0) {
2019-07-27 17:36:24 +03:00
bot->m_hasNVG = (intVal & ItemStatus::Nightvision) ? true : false;
bot->m_hasDefuser = (intVal & ItemStatus::DefusalKit) ? true : false;
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::FlashBat:
if (bot != nullptr && m_msgBlock.state == 0) {
bot->m_flashLevel = static_cast <float> (intVal);
}
break;
2019-07-27 17:36:24 +03:00
case NetMsg::NVGToggle:
if (bot != nullptr && m_msgBlock.state == 0) {
bot->m_usesNVG = intVal > 0;
}
break;
default:
2019-07-27 17:36:24 +03:00
logger.error ("Network message handler error. Call to unrecognized message id (%d).\n", m_msgBlock.msg);
}
m_msgBlock.state++; // and finally update network message state
}
2019-07-27 17:36:24 +03:00
bool Game::loadCSBinary () {
auto modname = getModName ();
if (!modname) {
return false;
}
2019-07-27 17:36:24 +03:00
StringArray libs;
2019-07-27 17:36:24 +03:00
if (plat.isWindows) {
libs.push ("mp.dll");
libs.push ("cs.dll");
}
else if (plat.isLinux) {
libs.push ("cs.so");
libs.push ("cs_i386.so");
}
else if (plat.isOSX) {
libs.push ("cs.dylib");
}
2019-07-27 17:36:24 +03:00
auto libCheck = [&] (const String &mod, const String &dll) {
// try to load gamedll
2019-07-27 17:36:24 +03:00
if (!m_gameLib) {
logger.fatal ("Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", dll.chars (), mod.chars ());
}
auto ent = m_gameLib.resolve <EntityFunction> ("trigger_random_unique");
// detect regamedll by addon entity they provide
if (ent != nullptr) {
2019-07-27 17:36:24 +03:00
m_gameFlags |= GameFlags::ReGameDLL;
}
return true;
};
// search the libraries inside game dlls directory
2019-07-27 17:36:24 +03:00
for (const auto &lib : libs) {
auto *path = strings.format ("%s/dlls/%s", modname, lib.chars ());
// if we can't read file, skip it
if (!File::exists (path)) {
continue;
}
// special case, czero is always detected first, as it's has custom directory
if (strcmp (modname, "czero") == 0) {
2019-07-27 17:36:24 +03:00
m_gameFlags |= (GameFlags::ConditionZero | GameFlags::HasBotVoice | GameFlags::HasFakePings);
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Metamod)) {
return false;
}
m_gameLib.load (path);
// verify dll is OK
2019-07-27 17:36:24 +03:00
return libCheck (modname, lib);
}
else {
m_gameLib.load (path);
// verify dll is OK
if (!libCheck (modname, lib)) {
return false;
}
// detect if we're running modern game
auto entity = m_gameLib.resolve <EntityFunction> ("weapon_famas");
// detect xash engine
if (engfuncs.pfnCVarGetPointer ("build") != nullptr) {
2019-07-27 17:36:24 +03:00
m_gameFlags |= (GameFlags::Legacy | GameFlags::Xash3D);
if (entity != nullptr) {
2019-07-27 17:36:24 +03:00
m_gameFlags |= GameFlags::HasBotVoice;
}
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Metamod)) {
return false;
}
return true;
}
if (entity != nullptr) {
2019-07-27 17:36:24 +03:00
m_gameFlags |= (GameFlags::Modern | GameFlags::HasBotVoice | GameFlags::HasFakePings);
}
else {
2019-07-27 17:36:24 +03:00
m_gameFlags |= GameFlags::Legacy;
}
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Metamod)) {
return false;
}
return true;
}
}
return false;
}
2019-07-27 17:36:24 +03:00
bool Game::postload () {
// ensure we're have all needed directories
2019-07-27 17:36:24 +03:00
const char *mod = getModName ();
// create the needed paths
2019-07-27 17:36:24 +03:00
File::createPath (strings.format ("%s/addons/yapb/conf/lang", mod));
File::createPath (strings.format ("%s/addons/yapb/data/learned", mod));
File::createPath (strings.format ("%s/addons/yapb/data/graph", mod));
File::createPath (strings.format ("%s/addons/yapb/data/logs", mod));
// set out user agent for http stuff
http.setUserAgent (strings.format ("%s/%s", PRODUCT_SHORT_NAME, PRODUCT_VERSION));
// print game detection info
2019-07-27 17:36:24 +03:00
auto printGame = [&] () {
String gameVersionStr;
StringArray gameVersionFlags;
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Legacy)) {
gameVersionStr.assign ("Legacy");
}
2019-07-27 17:36:24 +03:00
else if (is (GameFlags::ConditionZero)) {
gameVersionStr.assign ("Condition Zero");
}
2019-07-27 17:36:24 +03:00
else if (is (GameFlags::Modern)) {
gameVersionStr.assign ("v1.6");
}
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Xash3D)) {
gameVersionStr.append (" @ Xash3D Engine");
2019-07-27 17:36:24 +03:00
if (is (GameFlags::Mobility)) {
gameVersionStr.append (" Mobile");
}
gameVersionStr.replace ("Legacy", "1.6 Limited");
}
2019-07-27 17:36:24 +03:00
if (is (GameFlags::HasBotVoice)) {
gameVersionFlags.push ("BotVoice");
}
2019-07-27 17:36:24 +03:00
if (is (GameFlags::ReGameDLL)) {
gameVersionFlags.push ("ReGameDLL");
}
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if (is (GameFlags::HasFakePings)) {
gameVersionFlags.push ("FakePing");
}
if (is (GameFlags::Metamod)) {
gameVersionFlags.push ("Metamod");
}
print ("%s v%s.0.%d successfully loaded for game: Counter-Strike %s (%s).\n", PRODUCT_SHORT_NAME, PRODUCT_VERSION, util.buildNumber (), gameVersionStr.chars (), String::join (gameVersionFlags, ", ").chars ());
};
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if (plat.isAndroid) {
m_gameFlags |= (GameFlags::Xash3D | GameFlags::Mobility | GameFlags::HasBotVoice | GameFlags::ReGameDLL);
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if (is (GameFlags::Metamod)) {
return true; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
}
auto gamedll = strings.format ("%s/%s", getenv ("XASH3D_GAMELIBDIR"), plat.isAndroidHardFP ? "libserver_hardfp.so" : "libserver.so");
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if (!m_gameLib.load (gamedll)) {
logger.fatal ("Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gamedll, getModName ());
}
printGame ();
}
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else {
bool binaryLoaded = loadCSBinary ();
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if (!binaryLoaded && !is (GameFlags::Metamod)) {
logger.fatal ("Mod that you has started, not supported by this bot (gamedir: %s)", getModName ());
}
printGame ();
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if (is (GameFlags::Metamod)) {
m_gameLib.unload ();
return true;
}
}
return false;
}
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void Game::detectDeathmatch () {
if (!is (GameFlags::Metamod | GameFlags::ReGameDLL)) {
return;
}
static auto dmActive = engfuncs.pfnCVarGetPointer ("csdm_active");
static auto freeForAll = engfuncs.pfnCVarGetPointer ("mp_freeforall");
// csdm is only with amxx and metamod
if (dmActive) {
if (dmActive->value > 0.0f) {
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m_gameFlags |= GameFlags::CSDM;
}
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else if (is (GameFlags::CSDM)) {
m_gameFlags &= ~GameFlags::CSDM;
}
}
// but this can be provided by regamedll
if (freeForAll) {
if (freeForAll->value > 0.0f) {
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m_gameFlags |= GameFlags::FreeForAll;
}
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else if (is (GameFlags::FreeForAll)) {
m_gameFlags &= ~GameFlags::FreeForAll;
}
}
}
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void Game::slowFrame () {
if (m_slowFrame > timebase ()) {
return;
}
ctrl.maintainAdminRights ();
// calculate light levels for all waypoints if needed
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graph.initLightLevels ();
// update bot difficulties to newly selected from cvar
bots.updateBotDifficulties ();
// update client pings
util.calculatePings ();
// detect csdm
detectDeathmatch ();
// display welcome message
util.checkWelcome ();
m_slowFrame = timebase () + 1.0f;
}
void Game::beginMessage (edict_t *ent, int dest, int type) {
// store the message type in our own variables, since the GET_USER_MSG_ID () will just do a lot of strcmp()'s...
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if (is (GameFlags::Metamod) && getMessageId (NetMsg::Money) == -1) {
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auto setMsgId = [&] (const char *name, NetMsg id) {
setMessageId (id, GET_USER_MSG_ID (PLID, name, nullptr));
};
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setMsgId ("VGUIMenu", NetMsg::VGUI);
setMsgId ("ShowMenu", NetMsg::ShowMenu);
setMsgId ("WeaponList", NetMsg::WeaponList);
setMsgId ("CurWeapon", NetMsg::CurWeapon);
setMsgId ("AmmoX", NetMsg::AmmoX);
setMsgId ("AmmoPickup", NetMsg::AmmoPickup);
setMsgId ("Damage", NetMsg::Damage);
setMsgId ("Money", NetMsg::Money);
setMsgId ("StatusIcon", NetMsg::StatusIcon);
setMsgId ("DeathMsg", NetMsg::DeathMsg);
setMsgId ("ScreenFade", NetMsg::ScreenFade);
setMsgId ("HLTV", NetMsg::HLTV);
setMsgId ("TextMsg", NetMsg::TextMsg);
setMsgId ("TeamInfo", NetMsg::TeamInfo);
setMsgId ("BarTime", NetMsg::BarTime);
setMsgId ("SendAudio", NetMsg::SendAudio);
setMsgId ("SayText", NetMsg::SayText);
setMsgId ("FlashBat", NetMsg::FlashBat);
setMsgId ("Flashlight", NetMsg::Fashlight);
setMsgId ("NVGToggle", NetMsg::NVGToggle);
setMsgId ("ItemStatus", NetMsg::ItemStatus);
if (is (GameFlags::HasBotVoice)) {
setMessageId (NetMsg::BotVoice, GET_USER_MSG_ID (PLID, "BotVoice", nullptr));
}
}
if ((!is (GameFlags::Legacy) || is (GameFlags::Xash3D)) && dest == MSG_SPEC && type == getMessageId (NetMsg::HLTV)) {
setCurrentMessageId (NetMsg::HLTV);
}
captureMessage (type, NetMsg::WeaponList);
if (!isNullEntity (ent) && !(ent->v.flags & FL_DORMANT)) {
auto bot = bots[ent];
// is this message for a bot?
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if (bot != nullptr) {
setCurrentMessageOwner (bot->index ());
// message handling is done in usermsg.cpp
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captureMessage (type, NetMsg::VGUI);
captureMessage (type, NetMsg::CurWeapon);
captureMessage (type, NetMsg::AmmoX);
captureMessage (type, NetMsg::AmmoPickup);
captureMessage (type, NetMsg::Damage);
captureMessage (type, NetMsg::Money);
captureMessage (type, NetMsg::StatusIcon);
captureMessage (type, NetMsg::ScreenFade);
captureMessage (type, NetMsg::BarTime);
captureMessage (type, NetMsg::TextMsg);
captureMessage (type, NetMsg::ShowMenu);
captureMessage (type, NetMsg::FlashBat);
captureMessage (type, NetMsg::NVGToggle);
captureMessage (type, NetMsg::ItemStatus);
}
}
else if (dest == MSG_ALL) {
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captureMessage (type, NetMsg::TeamInfo);
captureMessage (type, NetMsg::DeathMsg);
captureMessage (type, NetMsg::TextMsg);
if (type == SVC_INTERMISSION) {
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for (const auto &bot : bots) {
bot->m_notKilled = false;
}
}
}
}
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void LightMeasure::initializeLightstyles () {
// this function initializes lighting information...
// reset all light styles
for (auto &ls : m_lightstyle) {
ls.length = 0;
ls.map[0] = 0;
}
for (auto &lsv : m_lightstyleValue) {
lsv = 264;
}
}
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void LightMeasure::animateLight () {
// this function performs light animations
if (!m_doAnimation) {
return;
}
// 'm' is normal light, 'a' is no light, 'z' is double bright
const int index = static_cast <int> (game.timebase () * 10.0f);
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for (int j = 0; j < MAX_LIGHTSTYLES; ++j) {
if (!m_lightstyle[j].length) {
m_lightstyleValue[j] = 256;
continue;
}
int value = m_lightstyle[j].map[index % m_lightstyle[j].length] - 'a';
m_lightstyleValue[j] = value * 22;
}
}
void LightMeasure::updateLight (int style, char *value) {
if (!m_doAnimation) {
return;
}
if (style >= MAX_LIGHTSTYLES) {
return;
}
if (util.isEmptyStr (value)){
m_lightstyle[style].length = 0u;
m_lightstyle[style].map[0] = '\0';
return;
}
const auto copyLimit = sizeof (m_lightstyle[style].map) - sizeof ('\0');
strncpy (m_lightstyle[style].map, value, copyLimit);
m_lightstyle[style].map[copyLimit] = '\0';
m_lightstyle[style].length = strlen (m_lightstyle[style].map);
}
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template <typename S, typename M> bool LightMeasure::recursiveLightPoint (const M *node, const Vector &start, const Vector &end) {
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if (!node || node->contents < 0) {
return false;
}
// determine which side of the node plane our points are on, fixme: optimize for axial
auto plane = node->plane;
float front = (start | plane->normal) - plane->dist;
float back = (end | plane->normal) - plane->dist;
int side = front < 0.0f;
// if they're both on the same side of the plane, don't bother to split just check the appropriate child
if ((back < 0.0f) == side) {
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return recursiveLightPoint <S, M> (reinterpret_cast <M *> (node->children[side]), start, end);
}
// calculate mid point
float frac = front / (front - back);
auto mid = start + (end - start) * frac;
// go down front side
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if (recursiveLightPoint <S, M> (reinterpret_cast <M *> (node->children[side]), start, mid)) {
return true; // hit something
}
// blow it off if it doesn't split the plane...
if ((back < 0.0f) == !!side) {
return false; // didn't hit anything
}
// check for impact on this node
// lightspot = mid;
// lightplane = plane;
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auto surf = reinterpret_cast <S *> (m_worldModel->surfaces) + node->firstsurface;
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for (int i = 0; i < node->numsurfaces; ++i, ++surf) {
if (surf->flags & SURF_DRAWTILED) {
continue; // no lightmaps
}
auto tex = surf->texinfo;
// see where in lightmap space our intersection point is
int s = static_cast <int> ((mid | Vector (tex->vecs[0])) + tex->vecs[0][3]);
int t = static_cast <int> ((mid | Vector (tex->vecs[1])) + tex->vecs[1][3]);
// not in the bounds of our lightmap? punt...
if (s < surf->texturemins[0] || t < surf->texturemins[1]) {
continue;
}
// assuming a square lightmap (fixme: which ain't always the case), lets see if it lies in that rectangle. if not, punt...
int ds = s - surf->texturemins[0];
int dt = t - surf->texturemins[1];
if (ds > surf->extents[0] || dt > surf->extents[1]) {
continue;
}
if (!surf->samples) {
return true;
}
ds >>= 4;
dt >>= 4;
m_point.reset (); // reset point color.
int smax = (surf->extents[0] >> 4) + 1;
int tmax = (surf->extents[1] >> 4) + 1;
int size = smax * tmax;
auto lightmap = surf->samples + dt * smax + ds;
// compute the lightmap color at a particular point
for (int maps = 0u; maps < MAXLIGHTMAPS && surf->styles[maps] != 255u; ++maps) {
uint32 scale = m_lightstyleValue[surf->styles[maps]];
m_point.red += lightmap->r * scale;
m_point.green += lightmap->g * scale;
m_point.blue += lightmap->b * scale;
lightmap += size; // skip to next lightmap
}
m_point.red >>= 8u;
m_point.green >>= 8u;
m_point.blue >>= 8u;
return true;
}
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return recursiveLightPoint <S, M> (reinterpret_cast <M *> (node->children[!side]), mid, end); // go down back side
}
float LightMeasure::getLightLevel (const Vector &point) {
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if (game.is (GameFlags::Legacy) && !game.is (GameFlags::Xash3D)) {
return 0.0f;
}
if (!m_worldModel) {
return 0.0f;
}
if (!m_worldModel->lightdata) {
return 255.0f;
}
Vector endPoint (point);
endPoint.z -= 2048.0f;
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// it's depends if we're are on dedicated or on listenserver
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auto recursiveCheck = [&] () -> bool {
if (!game.isSoftwareRenderer ()) {
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return recursiveLightPoint <msurface_hw_t, mnode_hw_t> (reinterpret_cast <mnode_hw_t *> (m_worldModel->nodes), point, endPoint);
}
return recursiveLightPoint <msurface_t, mnode_t> (m_worldModel->nodes, point, endPoint);
};
return !recursiveCheck () ? 0.0f : 100 * cr::sqrtf (cr::min (75.0f, static_cast <float> (m_point.avg ())) / 75.0f);
}
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float LightMeasure::getSkyColor () {
return static_cast <float> (Color (sv_skycolor_r.int_ (), sv_skycolor_g.int_ (), sv_skycolor_b.int_ ()).avg ());
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}