2014-07-30 14:17:46 +04:00
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/*
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* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
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* See the file "dllapi.h" in this folder for full information
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*/
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// Simplified version by Wei Mingzhi
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#ifndef META_API_H
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#define META_API_H
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typedef int (*GETENTITYAPI_FN) (gamefuncs_t *pFunctionTable, int interfaceVersion);
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typedef int (*GETENTITYAPI2_FN) (gamefuncs_t *pFunctionTable, int *interfaceVersion);
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typedef int (*GETNEWDLLFUNCTIONS_FN) (newgamefuncs_t *pFunctionTable, int *interfaceVersion);
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typedef int (*GET_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
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#define META_INTERFACE_VERSION "5:13"
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2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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typedef enum { PT_NEVER = 0, PT_STARTUP, PT_CHANGELEVEL, PT_ANYTIME, PT_ANYPAUSE } PLUG_LOADTIME;
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typedef struct {
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2016-03-12 14:35:44 +03:00
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char const *ifvers;
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char const *name;
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char const *version;
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char const *date;
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char const *author;
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char const *url;
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char const *logtag;
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2014-07-30 14:17:46 +04:00
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PLUG_LOADTIME loadable;
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PLUG_LOADTIME unloadable;
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} plugin_info_t;
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extern plugin_info_t Plugin_info;
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typedef plugin_info_t *plid_t;
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2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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#define PLID &Plugin_info
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typedef enum { PNL_NULL = 0, PNL_INI_DELETED, PNL_FILE_NEWER, PNL_COMMAND, PNL_CMD_FORCED, PNL_DELAYED, PNL_PLUGIN, PNL_PLG_FORCED, PNL_RELOAD } PL_UNLOAD_REASON;
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typedef enum { MRES_UNSET = 0, MRES_IGNORED, MRES_HANDLED, MRES_OVERRIDE, MRES_SUPERCEDE } META_RES;
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typedef struct meta_globals_s {
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2014-07-30 14:17:46 +04:00
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META_RES mres;
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META_RES prev_mres;
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META_RES status;
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void *orig_ret;
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void *override_ret;
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} meta_globals_t;
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extern meta_globals_t *gpMetaGlobals;
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2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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#define SET_META_RESULT(result) gpMetaGlobals->mres = result
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#define RETURN_META(result) \
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{ \
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gpMetaGlobals->mres = result; \
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return; \
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}
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#define RETURN_META_VALUE(result, value) \
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{ \
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gpMetaGlobals->mres = result; \
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return (value); \
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}
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#define META_RESULT_STATUS gpMetaGlobals->status
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2014-07-30 14:17:46 +04:00
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#define META_RESULT_PREVIOUS gpMetaGlobals->prev_mres
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#define META_RESULT_ORIG_RET(type) *(type *)gpMetaGlobals->orig_ret
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2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
#define META_RESULT_OVERRIDE_RET(type) *(type *)gpMetaGlobals->override_ret
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
typedef struct {
|
2014-07-30 14:17:46 +04:00
|
|
|
GETENTITYAPI_FN pfnGetEntityAPI;
|
|
|
|
|
GETENTITYAPI_FN pfnGetEntityAPI_Post;
|
|
|
|
|
GETENTITYAPI2_FN pfnGetEntityAPI2;
|
|
|
|
|
GETENTITYAPI2_FN pfnGetEntityAPI2_Post;
|
|
|
|
|
GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions;
|
|
|
|
|
GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions_Post;
|
|
|
|
|
GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions;
|
|
|
|
|
GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions_Post;
|
|
|
|
|
} metamod_funcs_t;
|
|
|
|
|
|
|
|
|
|
#include "util.h"
|
|
|
|
|
|
|
|
|
|
// max buffer size for printed messages
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
#define MAX_LOGMSG_LEN 1024
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// for getgameinfo:
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
typedef enum { GINFO_NAME = 0, GINFO_DESC, GINFO_GAMEDIR, GINFO_DLL_FULLPATH, GINFO_DLL_FILENAME, GINFO_REALDLL_FULLPATH } ginfo_t;
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// Meta Utility Function table type.
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
typedef struct meta_util_funcs_s {
|
|
|
|
|
void (*pfnLogConsole) (plid_t plid, const char *szFormat, ...);
|
|
|
|
|
void (*pfnLogMessage) (plid_t plid, const char *szFormat, ...);
|
|
|
|
|
void (*pfnLogError) (plid_t plid, const char *szFormat, ...);
|
|
|
|
|
void (*pfnLogDeveloper) (plid_t plid, const char *szFormat, ...);
|
|
|
|
|
void (*pfnCenterSay) (plid_t plid, const char *szFormat, ...);
|
|
|
|
|
void (*pfnCenterSayParms) (plid_t plid, hudtextparms_t tparms, const char *szFormat, ...);
|
|
|
|
|
void (*pfnCenterSayVarargs) (plid_t plid, hudtextparms_t tparms, const char *szFormat, va_list ap);
|
|
|
|
|
int (*pfnCallGameEntity) (plid_t plid, const char *entStr, entvars_t *pev);
|
|
|
|
|
int (*pfnGetUserMsgID) (plid_t plid, const char *msgname, int *size);
|
2014-07-30 14:17:46 +04:00
|
|
|
const char *(*pfnGetUserMsgName) (plid_t plid, int msgid, int *size);
|
|
|
|
|
const char *(*pfnGetPluginPath) (plid_t plid);
|
|
|
|
|
const char *(*pfnGetGameInfo) (plid_t plid, ginfo_t tag);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
int (*pfnLoadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle);
|
|
|
|
|
int (*pfnUnloadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
|
|
|
|
|
int (*pfnUnloadPluginByHandle) (plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
|
|
|
|
|
const char *(*pfnIsQueryingClienCVar_t) (plid_t plid, const edict_t *player);
|
|
|
|
|
int (*pfnMakeRequestID) (plid_t plid);
|
|
|
|
|
void (*pfnGetHookTables) (plid_t plid, enginefuncs_t **peng, gamefuncs_t **pdll, newgamefuncs_t **pnewdll);
|
2014-07-30 14:17:46 +04:00
|
|
|
} mutil_funcs_t;
|
|
|
|
|
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
typedef struct {
|
2014-07-30 14:17:46 +04:00
|
|
|
gamefuncs_t *dllapi_table;
|
|
|
|
|
newgamefuncs_t *newapi_table;
|
|
|
|
|
} gamedll_funcs_t;
|
|
|
|
|
|
|
|
|
|
extern gamedll_funcs_t *gpGamedllFuncs;
|
|
|
|
|
extern mutil_funcs_t *gpMetaUtilFuncs;
|
|
|
|
|
extern meta_globals_t *gpMetaGlobals;
|
|
|
|
|
extern metamod_funcs_t gMetaFunctionTable;
|
|
|
|
|
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
#define MDLL_FUNC gpGamedllFuncs->dllapi_table
|
|
|
|
|
|
|
|
|
|
#define MDLL_GameDLLInit MDLL_FUNC->pfnGameInit
|
|
|
|
|
#define MDLL_Spawn MDLL_FUNC->pfnSpawn
|
|
|
|
|
#define MDLL_Think MDLL_FUNC->pfnThink
|
|
|
|
|
#define MDLL_Use MDLL_FUNC->pfnUse
|
|
|
|
|
#define MDLL_Touch MDLL_FUNC->pfnTouch
|
|
|
|
|
#define MDLL_Blocked MDLL_FUNC->pfnBlocked
|
|
|
|
|
#define MDLL_KeyValue MDLL_FUNC->pfnKeyValue
|
|
|
|
|
#define MDLL_Save MDLL_FUNC->pfnSave
|
|
|
|
|
#define MDLL_Restore MDLL_FUNC->pfnRestore
|
|
|
|
|
#define MDLL_ObjectCollsionBox MDLL_FUNC->pfnAbsBox
|
|
|
|
|
#define MDLL_SaveWriteFields MDLL_FUNC->pfnSaveWriteFields
|
|
|
|
|
#define MDLL_SaveReadFields MDLL_FUNC->pfnSaveReadFields
|
|
|
|
|
#define MDLL_SaveGlobalState MDLL_FUNC->pfnSaveGlobalState
|
|
|
|
|
#define MDLL_RestoreGlobalState MDLL_FUNC->pfnRestoreGlobalState
|
|
|
|
|
#define MDLL_ResetGlobalState MDLL_FUNC->pfnResetGlobalState
|
|
|
|
|
#define MDLL_ClientConnect MDLL_FUNC->pfnClientConnect
|
|
|
|
|
#define MDLL_ClientDisconnect MDLL_FUNC->pfnClientDisconnect
|
|
|
|
|
#define MDLL_ClientKill MDLL_FUNC->pfnClientKill
|
|
|
|
|
#define MDLL_ClientPutInServer MDLL_FUNC->pfnClientPutInServer
|
|
|
|
|
#define MDLL_ClientCommand MDLL_FUNC->pfnClientCommand
|
|
|
|
|
#define MDLL_ClientUserInfoChanged MDLL_FUNC->pfnClientUserInfoChanged
|
|
|
|
|
#define MDLL_ServerActivate MDLL_FUNC->pfnServerActivate
|
|
|
|
|
#define MDLL_ServerDeactivate MDLL_FUNC->pfnServerDeactivate
|
|
|
|
|
#define MDLL_PlayerPreThink MDLL_FUNC->pfnPlayerPreThink
|
|
|
|
|
#define MDLL_PlayerPostThink MDLL_FUNC->pfnPlayerPostThink
|
|
|
|
|
#define MDLL_StartFrame MDLL_FUNC->pfnStartFrame
|
|
|
|
|
#define MDLL_ParmsNewLevel MDLL_FUNC->pfnParmsNewLevel
|
|
|
|
|
#define MDLL_ParmsChangeLevel MDLL_FUNC->pfnParmsChangeLevel
|
|
|
|
|
#define MDLL_GetGameDescription MDLL_FUNC->pfnGetGameDescription
|
|
|
|
|
#define MDLL_PlayerCustomization MDLL_FUNC->pfnPlayerCustomization
|
|
|
|
|
#define MDLL_SpectatorConnect MDLL_FUNC->pfnSpectatorConnect
|
|
|
|
|
#define MDLL_SpectatorDisconnect MDLL_FUNC->pfnSpectatorDisconnect
|
|
|
|
|
#define MDLL_SpectatorThink MDLL_FUNC->pfnSpectatorThink
|
|
|
|
|
#define MDLL_Sys_Error MDLL_FUNC->pfnSys_Error
|
|
|
|
|
#define MDLL_PM_Move MDLL_FUNC->pfnPM_Move
|
|
|
|
|
#define MDLL_PM_Init MDLL_FUNC->pfnPM_Init
|
|
|
|
|
#define MDLL_PM_FindTextureType MDLL_FUNC->pfnPM_FindTextureType
|
|
|
|
|
#define MDLL_SetupVisibility MDLL_FUNC->pfnSetupVisibility
|
|
|
|
|
#define MDLL_UpdateClientData MDLL_FUNC->pfnUpdateClientData
|
|
|
|
|
#define MDLL_AddToFullPack MDLL_FUNC->pfnAddToFullPack
|
|
|
|
|
#define MDLL_CreateBaseline MDLL_FUNC->pfnCreateBaseline
|
|
|
|
|
#define MDLL_RegisterEncoders MDLL_FUNC->pfnRegisterEncoders
|
|
|
|
|
#define MDLL_GetWeaponData MDLL_FUNC->pfnGetWeaponData
|
|
|
|
|
#define MDLL_CmdStart MDLL_FUNC->pfnCmdStart
|
|
|
|
|
#define MDLL_CmdEnd MDLL_FUNC->pfnCmdEnd
|
|
|
|
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#define MDLL_ConnectionlessPacket MDLL_FUNC->pfnConnectionlessPacket
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#define MDLL_GetHullBounds MDLL_FUNC->pfnGetHullBounds
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#define MDLL_CreateInstancedBaselines MDLL_FUNC->pfnCreateInstancedBaselines
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#define MDLL_InconsistentFile MDLL_FUNC->pfnInconsistentFile
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#define MDLL_AllowLagCompensation MDLL_FUNC->pfnAllowLagCompensation
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#define MNEW_FUNC gpGamedllFuncs->newapi_table
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#define MNEW_OnFreeEntPrivateData MNEW_FUNC->pfnOnFreeEntPrivateData
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#define MNEW_GameShutdown MNEW_FUNC->pfnGameShutdown
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#define MNEW_ShouldCollide MNEW_FUNC->pfnShouldCollide
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#define MNEW_CvarValue MNEW_FUNC->pfnCvarValue
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#define MNEW_CvarValue2 MNEW_FUNC->pfnCvarValue2
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2014-07-30 14:17:46 +04:00
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// convenience macros for metautil functions
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2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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#define LOG_CONSOLE (*gpMetaUtilFuncs->pfnLogConsole)
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#define LOG_MESSAGE (*gpMetaUtilFuncs->pfnLogMessage)
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#define LOG_MMERROR (*gpMetaUtilFuncs->pfnLogError)
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#define LOG_DEVELOPER (*gpMetaUtilFuncs->pfnLogDeveloper)
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#define CENTER_SAY (*gpMetaUtilFuncs->pfnCenterSay)
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#define CENTER_SAY_PARMS (*gpMetaUtilFuncs->pfnCenterSayParms)
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#define CENTER_SAY_VARARGS (*gpMetaUtilFuncs->pfnCenterSayVarargs)
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#define CALL_GAME_ENTITY (*gpMetaUtilFuncs->pfnCallGameEntity)
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#define GET_USER_MSG_ID (*gpMetaUtilFuncs->pfnGetUserMsgID)
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#define GET_USER_MSG_NAME (*gpMetaUtilFuncs->pfnGetUserMsgName)
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#define GET_PLUGIN_PATH (*gpMetaUtilFuncs->pfnGetPluginPath)
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#define GET_GAME_INFO (*gpMetaUtilFuncs->pfnGetGameInfo)
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#define LOAD_PLUGIN (*gpMetaUtilFuncs->pfnLoadPlugin)
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#define UNLOAD_PLUGIN (*gpMetaUtilFuncs->pfnUnloadPlugin)
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#define UNLOAD_PLUGIN_BY_HANDLE (*gpMetaUtilFuncs->pfnUnloadPluginByHandle)
|
2014-07-30 14:17:46 +04:00
|
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#define IS_QUERYING_CLIENT_CVAR (*gpMetaUtilFuncs->pfnIsQueryingClienCVar_t)
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
#define MAKE_REQUESTID (*gpMetaUtilFuncs->pfnMakeRequestID)
|
|
|
|
|
#define GET_HOOK_TABLES (*gpMetaUtilFuncs->pfnGetHookTables)
|
2016-09-16 16:10:22 +03:00
|
|
|
|
2014-07-30 14:17:46 +04:00
|
|
|
#endif
|