yapb-noob-edition/src/combat.cpp

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2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
//
2020-06-12 18:52:38 +03:00
// YaPB - Counter-Strike Bot based on PODBot by Markus Klinge.
// Copyright © 2004-2023 YaPB Project <yapb@jeefo.net>.
2014-07-30 14:17:46 +04:00
//
// SPDX-License-Identifier: MIT
2014-07-30 14:17:46 +04:00
//
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
#include <yapb.h>
2014-07-30 14:17:46 +04:00
ConVar cv_shoots_thru_walls ("yb_shoots_thru_walls", "2", "Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.", true, 0.0f, 2.0f);
ConVar cv_ignore_enemies ("yb_ignore_enemies", "0", "Enables or disables searching world for enemies.");
ConVar cv_check_enemy_rendering ("yb_check_enemy_rendering", "0", "Enables or disables checking enemy rendering flags. Useful for some mods.");
2020-12-03 14:37:21 +02:00
ConVar cv_check_enemy_invincibility ("yb_check_enemy_invincibility", "0", "Enables or disables checking enemy invincibility. Useful for some mods.");
ConVar cv_stab_close_enemies ("yb_stab_close_enemies", "1", "Enables or disables bot ability to stab the enemy with knife if bot is in good condition.");
2020-06-12 18:52:38 +03:00
ConVar mp_friendlyfire ("mp_friendlyfire", nullptr, Var::GameRef);
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
int Bot::numFriendsNear (const Vector &origin, float radius) {
2014-08-06 00:03:50 +04:00
int count = 0;
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for (const auto &client : util.getClients ()) {
2019-07-27 17:36:24 +03:00
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team != m_team || client.ent == ent ()) {
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continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (client.origin.distanceSq (origin) < cr::square (radius)) {
count++;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
return count;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
int Bot::numEnemiesNear (const Vector &origin, float radius) {
2014-08-06 00:03:50 +04:00
int count = 0;
2014-07-30 14:17:46 +04:00
for (const auto &client : util.getClients ()) {
2019-07-27 17:36:24 +03:00
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team == m_team) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (client.origin.distanceSq (origin) < cr::square (radius)) {
count++;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
return count;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isEnemyHidden (edict_t *enemy) {
2020-06-12 18:52:38 +03:00
if (!cv_check_enemy_rendering.bool_ () || game.isNullEntity (enemy)) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
entvars_t &v = enemy->v;
2015-06-28 20:16:03 +03:00
2019-07-27 17:36:24 +03:00
bool enemyHasGun = (v.weapons & kPrimaryWeaponMask) || (v.weapons & kSecondaryWeaponMask);
2015-06-28 20:16:03 +03:00
bool enemyGunfire = (v.button & IN_ATTACK) || (v.oldbuttons & IN_ATTACK);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && (!enemyGunfire || !enemyHasGun)) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && enemyGunfire && enemyHasGun) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (v.renderfx != kRenderFxHologram && v.renderfx != kRenderFxExplode && v.rendermode != kRenderNormal) {
if (v.renderfx == kRenderFxGlowShell) {
if (v.renderamt <= 20.0f && v.rendercolor.x <= 20.0f && v.rendercolor.y <= 20.0f && v.rendercolor.z <= 20.0f) {
if (!enemyGunfire || !enemyHasGun) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
return false;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (!enemyGunfire && v.renderamt <= 60.0f && v.rendercolor.x <= 60.f && v.rendercolor.y <= 60.0f && v.rendercolor.z <= 60.0f) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (v.renderamt <= 20.0f) {
if (!enemyGunfire || !enemyHasGun) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
return false;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (!enemyGunfire && v.renderamt <= 60.0f) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
return false;
}
2020-12-03 14:37:21 +02:00
bool Bot::isEnemyInvincible (edict_t *enemy) {
if (!cv_check_enemy_invincibility.bool_ () || game.isNullEntity (enemy)) {
return false;
}
entvars_t &v = enemy->v;
if (v.solid < SOLID_BBOX) {
return true;
}
if (v.flags & FL_GODMODE) {
return true;
}
if (cr::fequal (v.takedamage, DAMAGE_NO)) {
return true;
}
return false;
}
bool Bot::checkBodyParts (edict_t *target) {
// this function checks visibility of a bot target.
2020-12-03 14:37:21 +02:00
if (isEnemyHidden (target) || isEnemyInvincible (target)) {
m_enemyParts = Visibility::None;
m_enemyOrigin = nullptr;
2014-07-30 14:17:46 +04:00
return false;
}
TraceResult result {};
auto eyes = getEyesPos ();
2014-07-30 14:17:46 +04:00
auto spot = target->v.origin;
auto self = pev->pContainingEntity;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_enemyParts = Visibility::None;
game.testLine (eyes, spot, TraceIgnore::Everything, self, &result);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (result.flFraction >= 1.0f) {
m_enemyParts |= Visibility::Body;
m_enemyOrigin = result.vecEndPos;
}
// check top of head
if (util.isPlayer (target)) {
spot.z += 25.0f;
game.testLine (eyes, spot, TraceIgnore::Everything, self, &result);
if (result.flFraction >= 1.0f) {
m_enemyParts |= Visibility::Head;
m_enemyOrigin = result.vecEndPos;
}
}
if (m_enemyParts != 0) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2020-06-12 18:52:38 +03:00
constexpr auto standFeet = 34.0f;
constexpr auto crouchFeet = 14.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (target->v.flags & FL_DUCKING) {
spot.z = target->v.origin.z - crouchFeet;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
spot.z = target->v.origin.z - standFeet;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
game.testLineChannel (TraceChannel::Enemy, eyes, spot, TraceIgnore::Everything, self, result);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (result.flFraction >= 1.0f) {
m_enemyParts |= Visibility::Other;
m_enemyOrigin = result.vecEndPos;
return true;
}
const float edgeOffset = 13.0f;
2019-07-27 17:36:24 +03:00
Vector dir = (target->v.origin - pev->origin).normalize2d ();
Vector perp (-dir.y, dir.x, 0.0f);
spot = target->v.origin + Vector (perp.x * edgeOffset, perp.y * edgeOffset, 0);
game.testLineChannel (TraceChannel::Enemy, eyes, spot, TraceIgnore::Everything, self, result);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (result.flFraction >= 1.0f) {
m_enemyParts |= Visibility::Other;
m_enemyOrigin = result.vecEndPos;
return true;
}
spot = target->v.origin - Vector (perp.x * edgeOffset, perp.y * edgeOffset, 0);
game.testLineChannel (TraceChannel::Enemy, eyes, spot, TraceIgnore::Everything, self, result);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (result.flFraction >= 1.0f) {
m_enemyParts |= Visibility::Other;
m_enemyOrigin = result.vecEndPos;
return true;
}
return false;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::seesEnemy (edict_t *player, bool ignoreFOV) {
if (game.isNullEntity (player)) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2020-06-12 18:52:38 +03:00
if (cv_whose_your_daddy.bool_ () && util.isPlayer (pev->dmg_inflictor) && game.getTeam (pev->dmg_inflictor) != m_team) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
ignoreFOV = true;
}
2020-06-12 18:52:38 +03:00
if ((ignoreFOV || isInViewCone (player->v.origin)) && isEnemyInFrustum (player) && checkBodyParts (player)) {
m_seeEnemyTime = game.time ();
m_lastEnemy = player;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_lastEnemyOrigin = m_enemyOrigin;
2015-06-04 11:52:48 +03:00
2014-07-30 14:17:46 +04:00
return true;
}
return false;
}
void Bot::trackEnemies () {
if (lookupEnemies ()) {
m_states |= Sense::SeeingEnemy;
}
else {
m_states &= ~Sense::SeeingEnemy;
m_enemy = nullptr;
}
}
2019-07-27 17:36:24 +03:00
bool Bot::lookupEnemies () {
// this function tries to find the best suitable enemy for the bot
// do not search for enemies while we're blinded, or shooting disabled by user
2020-06-12 18:52:38 +03:00
if (m_enemyIgnoreTimer > game.time () || m_blindTime > game.time () || cv_ignore_enemies.bool_ ()) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
edict_t *player, *newEnemy = nullptr;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
float nearestDistance = cr::square (m_viewDistance);
2015-06-20 11:45:59 +03:00
2014-07-30 14:17:46 +04:00
// clear suspected flag
2019-07-27 17:36:24 +03:00
if (!game.isNullEntity (m_enemy) && (m_states & Sense::SeeingEnemy)) {
m_states &= ~Sense::SuspectEnemy;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (game.isNullEntity (m_enemy) && m_seeEnemyTime + 1.0f > game.time () && util.isAlive (m_lastEnemy)) {
2019-07-27 17:36:24 +03:00
m_states |= Sense::SuspectEnemy;
m_aimFlags |= AimFlags::LastEnemy;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_enemyParts = Visibility::None;
m_enemyOrigin = nullptr;
2014-07-30 14:17:46 +04:00
if (!game.isNullEntity (m_enemy)) {
2014-07-30 14:17:46 +04:00
player = m_enemy;
// is player is alive
if (m_enemyUpdateTime > game.time () && m_enemy->v.origin.distanceSq (pev->origin) < nearestDistance && util.isAlive (player) && seesEnemy (player)) {
2014-07-30 14:17:46 +04:00
newEnemy = player;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
// the old enemy is no longer visible or
if (game.isNullEntity (newEnemy)) {
auto set = game.getVisibilitySet (this, true); // setup potential visibility set from engine
2015-06-20 11:45:59 +03:00
// ignore shielded enemies, while we have real one
edict_t *shieldEnemy = nullptr;
2014-07-30 14:17:46 +04:00
2020-12-03 17:27:11 +03:00
if (cv_attack_monsters.bool_ ()) {
// search the world for monsters...
for (const auto &intresting : bots.getIntrestingEntities ()) {
2020-12-03 17:27:11 +03:00
if (!util.isMonster (intresting)) {
continue;
}
// check the engine PVS
if (!isEnemyInFrustum (intresting) || !game.checkVisibility (intresting, set)) {
continue;
}
// see if bot can see the monster...
if (seesEnemy (intresting)) {
// higher priority for big monsters
float scaleFactor = (1.0f / calculateScaleFactor (intresting));
float distance = intresting->v.origin.distanceSq (pev->origin) * scaleFactor;
if (distance * 0.7f < nearestDistance) {
nearestDistance = distance;
newEnemy = intresting;
}
}
}
}
2014-07-30 14:17:46 +04:00
// search the world for players...
for (const auto &client : util.getClients ()) {
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team == m_team || client.ent == ent () || !client.ent) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-09-10 19:31:38 +03:00
player = client.ent;
// check the engine PVS
2020-06-12 18:52:38 +03:00
if (!isEnemyInFrustum (player) || !game.checkVisibility (player, set)) {
continue;
}
// extra skill player can see thru smoke... if beeing attacked
2020-06-12 18:52:38 +03:00
if ((player->v.button & (IN_ATTACK | IN_ATTACK2)) && m_viewDistance < m_maxViewDistance && cv_whose_your_daddy.bool_ ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
nearestDistance = cr::square (m_maxViewDistance);
2014-08-15 21:58:43 +04:00
}
2014-07-30 14:17:46 +04:00
// see if bot can see the player...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (seesEnemy (player)) {
if (isEnemyBehindShield (player)) {
2015-06-20 11:45:59 +03:00
shieldEnemy = player;
continue;
}
float distance = player->v.origin.distanceSq (pev->origin);
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (distance * 0.7f < nearestDistance) {
2014-07-30 14:17:46 +04:00
nearestDistance = distance;
newEnemy = player;
// aim VIP first on AS maps...
2019-07-27 17:36:24 +03:00
if (game.is (MapFlags::Assassination) && util.isPlayerVIP (newEnemy)) {
2014-07-30 14:17:46 +04:00
break;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
}
}
m_enemyUpdateTime = cr::clamp (game.time () + getFrameInterval () * 25.0f, 0.5f, 0.75f);
2015-06-20 11:45:59 +03:00
if (game.isNullEntity (newEnemy) && !game.isNullEntity (shieldEnemy)) {
2015-06-20 11:45:59 +03:00
newEnemy = shieldEnemy;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
2023-03-13 15:39:15 +03:00
if (newEnemy != nullptr && (util.isPlayer (newEnemy) || (cv_attack_monsters.bool_ () && util.isMonster (newEnemy)))) {
bots.setCanPause (true);
2015-06-20 11:45:59 +03:00
2019-07-27 17:36:24 +03:00
m_aimFlags |= AimFlags::Enemy;
m_states |= Sense::SeeingEnemy;
2014-07-30 14:17:46 +04:00
// if enemy is still visible and in field of view, keep it keep track of when we last saw an enemy
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (newEnemy == m_enemy) {
m_seeEnemyTime = game.time ();
2014-07-30 14:17:46 +04:00
// zero out reaction time
m_actualReactionTime = 0.0f;
2014-07-30 14:17:46 +04:00
m_lastEnemy = newEnemy;
m_lastEnemyOrigin = newEnemy->v.origin;
return true;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
if (m_seeEnemyTime + 3.0f < game.time () && (m_hasC4 || hasHostage () || !game.isNullEntity (m_targetEntity))) {
2019-07-27 17:36:24 +03:00
pushRadioMessage (Radio::EnemySpotted);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_targetEntity = nullptr; // stop following when we see an enemy...
2014-07-30 14:17:46 +04:00
2020-06-12 18:52:38 +03:00
if (cv_whose_your_daddy.bool_ ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_enemySurpriseTime = m_actualReactionTime * 0.5f;
}
else {
m_enemySurpriseTime = m_actualReactionTime;
}
if (usesSniper ()) {
m_enemySurpriseTime *= 0.5f;
}
m_enemySurpriseTime += game.time ();
2014-07-30 14:17:46 +04:00
// zero out reaction time
m_actualReactionTime = 0.0f;
2014-07-30 14:17:46 +04:00
m_enemy = newEnemy;
m_lastEnemy = newEnemy;
m_lastEnemyOrigin = newEnemy->v.origin;
m_enemyReachableTimer = 0.0f;
2014-07-30 14:17:46 +04:00
// keep track of when we last saw an enemy
m_seeEnemyTime = game.time ();
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!(m_oldButtons & IN_ATTACK)) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
// now alarm all teammates who see this bot & don't have an actual enemy of the bots enemy should simulate human players seeing a teammate firing
2019-07-27 17:36:24 +03:00
for (const auto &other : bots) {
if (!other->m_notKilled || other->m_team != m_team || other.get () == this) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (other->m_seeEnemyTime + 2.0f < game.time () && game.isNullEntity (other->m_lastEnemy) && util.isVisible (pev->origin, other->ent ()) && other->isInViewCone (pev->origin)) {
2016-09-10 19:31:38 +03:00
other->m_lastEnemy = newEnemy;
other->m_lastEnemyOrigin = m_lastEnemyOrigin;
other->m_seeEnemyTime = game.time ();
2019-07-27 17:36:24 +03:00
other->m_states |= (Sense::SuspectEnemy | Sense::HearingEnemy);
other->m_aimFlags |= AimFlags::LastEnemy;
2014-07-30 14:17:46 +04:00
}
}
return true;
}
}
else if (!game.isNullEntity (m_enemy)) {
2014-07-30 14:17:46 +04:00
newEnemy = m_enemy;
m_lastEnemy = newEnemy;
if (!util.isAlive (newEnemy)) {
m_enemy = nullptr;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
2014-07-30 14:17:46 +04:00
// shoot at dying players if no new enemy to give some more human-like illusion
if (m_seeEnemyTime + 0.1f > game.time ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!usesSniper ()) {
m_shootAtDeadTime = game.time () + cr::clamp (m_agressionLevel * 1.25f, 0.45f, 0.60f);
m_actualReactionTime = 0.0f;
2019-07-27 17:36:24 +03:00
m_states |= Sense::SuspectEnemy;
2014-07-30 14:17:46 +04:00
return true;
}
return false;
}
2023-03-13 15:39:15 +03:00
else if (m_shootAtDeadTime > game.time ()) {
m_actualReactionTime = 0.0f;
2019-07-27 17:36:24 +03:00
m_states |= Sense::SuspectEnemy;
2014-07-30 14:17:46 +04:00
return true;
}
return false;
}
// if no enemy visible check if last one shoot able through wall
2020-06-12 18:52:38 +03:00
if (cv_shoots_thru_walls.bool_ () && rg.chance (conf.getDifficultyTweaks (m_difficulty)->seenThruPct) && m_difficulty >= Difficulty::Normal && isPenetrableObstacle (newEnemy->v.origin)) {
m_seeEnemyTime = game.time ();
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
m_states |= Sense::SuspectEnemy;
m_aimFlags |= AimFlags::LastEnemy;
2014-07-30 14:17:46 +04:00
2015-06-04 11:52:48 +03:00
m_enemy = newEnemy;
m_lastEnemy = newEnemy;
m_lastEnemyOrigin = newEnemy->v.origin;
2014-07-30 14:17:46 +04:00
2015-06-04 11:52:48 +03:00
return true;
2014-07-30 14:17:46 +04:00
}
}
// check if bots should reload...
if ((m_aimFlags <= AimFlags::PredictPath && m_seeEnemyTime + 3.0f < game.time () && !(m_states & (Sense::SeeingEnemy | Sense::HearingEnemy)) && game.isNullEntity (m_lastEnemy) && game.isNullEntity (m_enemy) && getCurrentTaskId () != Task::ShootBreakable && getCurrentTaskId () != Task::PlantBomb && getCurrentTaskId () != Task::DefuseBomb) || bots.isRoundOver ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!m_reloadState) {
2019-07-27 17:36:24 +03:00
m_reloadState = Reload::Primary;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
// is the bot using a sniper rifle or a zoomable rifle?
if ((usesSniper () || usesZoomableRifle ()) && m_zoomCheckTime + 1.0f < game.time ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (pev->fov < 90.0f) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
m_zoomCheckTime = 0.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
return false;
}
2019-05-31 11:34:32 +03:00
Vector Bot::getBodyOffsetError (float distance) {
if (game.isNullEntity (m_enemy)) {
return nullptr;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
if (m_aimErrorTime < game.time ()) {
2020-06-12 18:52:38 +03:00
const float error = distance / (cr::clamp (m_difficulty, 1, 3) * 1000.0f);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
Vector &maxs = m_enemy->v.maxs, &mins = m_enemy->v.mins;
m_aimLastError = Vector (rg.get (mins.x * error, maxs.x * error), rg.get (mins.y * error, maxs.y * error), rg.get (mins.z * error, maxs.z * error));
m_aimErrorTime = game.time () + rg.get (1.0f, 1.2f);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
return m_aimLastError;
}
2019-07-27 17:36:24 +03:00
const Vector &Bot::getEnemyBodyOffset () {
2014-07-30 14:17:46 +04:00
// the purpose of this function, is to make bot aiming not so ideal. it's mutate m_enemyOrigin enemy vector
// returned from visibility check function.
2019-05-31 11:34:32 +03:00
const auto headOffset = [] (edict_t *e) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return e->v.absmin.z + e->v.size.z * 0.81f;
};
2015-06-04 11:52:48 +03:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// if no visibility data, use last one
if (!m_enemyParts) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return m_enemyOrigin;
}
float distance = m_enemy->v.origin.distance (pev->origin);
2014-07-30 14:17:46 +04:00
// do not aim at head, at long distance (only if not using sniper weapon)
2020-06-12 18:52:38 +03:00
if ((m_enemyParts & Visibility::Body) && !usesSniper () && distance > (m_difficulty > Difficulty::Normal ? 2000.0f : 1000.0f)) {
m_enemyParts &= ~Visibility::Head;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// do not aim at head while close enough to enemy and having sniper
else if (distance < 800.0f && usesSniper ()) {
m_enemyParts &= ~Visibility::Head;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
Vector aimPos = m_enemy->v.origin;
2020-06-12 18:52:38 +03:00
if (m_difficulty > Difficulty::Normal) {
aimPos += (m_enemy->v.velocity - pev->velocity) * (getFrameInterval () * 1.25f);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
// if we only suspect an enemy behind a wall take the worst skill
if (!m_enemyParts && (m_states & Sense::SuspectEnemy)) {
2019-05-31 11:34:32 +03:00
aimPos += getBodyOffsetError (distance);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (util.isPlayer (m_enemy)) {
const float highOffset = m_difficulty > Difficulty::Normal ? 1.5f : 0.0f;
2014-07-30 14:17:46 +04:00
// now take in account different parts of enemy body
if (m_enemyParts & (Visibility::Head | Visibility::Body)) {
2015-06-04 11:52:48 +03:00
2014-07-30 14:17:46 +04:00
// now check is our skill match to aim at head, else aim at enemy body
if (rg.chance (conf.getDifficultyTweaks (m_difficulty)->headshotPct)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
aimPos.z = headOffset (m_enemy) + getEnemyBodyOffsetCorrection (distance);
}
else {
aimPos.z += highOffset;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
else if (m_enemyParts & Visibility::Body) {
aimPos.z += highOffset;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (m_enemyParts & Visibility::Other) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
aimPos = m_enemyOrigin;
}
else if (m_enemyParts & Visibility::Head) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
aimPos.z = headOffset (m_enemy) + getEnemyBodyOffsetCorrection (distance);
}
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_enemyOrigin = aimPos;
m_lastEnemyOrigin = aimPos;
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// add some error to unskilled bots
2020-06-12 18:52:38 +03:00
if (m_difficulty < Difficulty::Hard) {
2019-05-31 11:34:32 +03:00
m_enemyOrigin += getBodyOffsetError (distance);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
return m_enemyOrigin;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
float Bot::getEnemyBodyOffsetCorrection (float distance) {
enum DistanceIndex {
Long, Middle, Short
};
2014-07-30 14:17:46 +04:00
static float offsetRanges[9][3] = {
{ 0.0f, 0.0f, 0.0f }, // none
{ 0.0f, 0.0f, 0.0f }, // melee
{ 2.5f, 1.5f, 0.2f }, // pistol
{ 6.5f, 0.0f, -9.9f }, // shotgun
{ 0.5f, -6.5f, -9.0f }, // zoomrifle
{ 0.5f, -6.5f, -9.5f }, // rifle
{ 2.5f, 0.5f, -4.5f }, // smg
{ 0.5f, 0.5f, 1.5f }, // sniper
{ 1.5f, -2.0f, -9.0f } // heavy
};
2014-07-30 14:17:46 +04:00
// only highskilled bots do that
if (m_difficulty < Difficulty::Normal) {
return 0.0f;
}
2014-07-30 14:17:46 +04:00
// default distance index is short
auto distanceIndex = DistanceIndex::Short;
// set distance index appropriate to distance
if (distance < 2048.0f && distance > kDoubleSprayDistance) {
distanceIndex = DistanceIndex::Long;
2014-07-30 14:17:46 +04:00
}
else if (distance > kSprayDistance && distance <= kDoubleSprayDistance) {
distanceIndex = DistanceIndex::Middle;
}
return offsetRanges[m_weaponType][distanceIndex];
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isFriendInLineOfFire (float distance) {
2014-07-30 14:17:46 +04:00
// bot can't hurt teammates, if friendly fire is not enabled...
2019-07-27 17:36:24 +03:00
if (!mp_friendlyfire.bool_ () || game.is (GameFlags::CSDM)) {
2014-07-30 14:17:46 +04:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
TraceResult tr {};
game.testLine (getEyesPos (), getEyesPos () + distance * pev->v_angle.normalize (), TraceIgnore::None, ent (), &tr);
2014-07-30 14:17:46 +04:00
// check if we hit something
if (util.isPlayer (tr.pHit) && tr.pHit != ent ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
auto hit = tr.pHit;
2014-07-30 14:17:46 +04:00
// check valid range
if (game.getTeam (hit) == m_team && util.isAlive (hit)) {
2014-07-30 14:17:46 +04:00
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
// search the world for players
for (const auto &client : util.getClients ()) {
2019-07-27 17:36:24 +03:00
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team != m_team || client.ent == ent ()) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
auto friendDistance = client.ent->v.origin.distanceSq (pev->origin);
2014-07-30 14:17:46 +04:00
if (friendDistance <= distance && util.getShootingCone (ent (), client.ent->v.origin) > friendDistance / (friendDistance + 1089.0f)) {
2014-07-30 14:17:46 +04:00
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
return false;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isPenetrableObstacle (const Vector &dest) {
2015-06-04 11:52:48 +03:00
// this function returns true if enemy can be shoot through some obstacle, false otherwise.
// credits goes to Immortal_BLG
2014-07-30 14:17:46 +04:00
2020-06-12 18:52:38 +03:00
if (cv_shoots_thru_walls.int_ () == 2) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return isPenetrableObstacle2 (dest);
}
2020-06-12 18:52:38 +03:00
if (m_isUsingGrenade || m_difficulty < Difficulty::Normal) {
2014-07-30 14:17:46 +04:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
int penetratePower = conf.findWeaponById (m_currentWeapon).penetratePower;
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (penetratePower == 0) {
2015-06-04 11:52:48 +03:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
TraceResult tr {};
2014-07-30 14:17:46 +04:00
float obstacleDistance = 0.0f;
2019-07-27 17:36:24 +03:00
game.testLine (getEyesPos (), dest, TraceIgnore::Monsters, ent (), &tr);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (tr.fStartSolid) {
const Vector &source = tr.vecEndPos;
2019-07-27 17:36:24 +03:00
game.testLine (dest, source, TraceIgnore::Monsters, ent (), &tr);
2014-07-30 14:17:46 +04:00
2020-06-12 18:52:38 +03:00
if (!cr::fequal (tr.flFraction, 1.0f)) {
if (tr.vecEndPos.distanceSq (dest) > cr::square (800.0f)) {
2015-06-04 11:52:48 +03:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (tr.vecEndPos.z >= dest.z + 200.0f) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
obstacleDistance = tr.vecEndPos.distanceSq (source);
2015-06-04 11:52:48 +03:00
}
}
2019-07-27 17:36:24 +03:00
const float distance = cr::square (75.0f);
2015-06-04 11:52:48 +03:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (obstacleDistance > 0.0f) {
while (penetratePower > 0) {
if (obstacleDistance > distance) {
obstacleDistance -= distance;
penetratePower--;
2015-06-04 11:52:48 +03:00
continue;
}
return true;
2014-07-30 14:17:46 +04:00
}
}
2014-07-30 14:17:46 +04:00
return false;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isPenetrableObstacle2 (const Vector &dest) {
// this function returns if enemy can be shoot through some obstacle
2020-06-12 18:52:38 +03:00
if (m_isUsingGrenade || m_difficulty < Difficulty::Normal || !conf.findWeaponById (m_currentWeapon).penetratePower) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
const Vector &source = getEyesPos ();
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
const Vector &direction = (dest - source).normalize (); // 1 unit long
int thikness = 0;
int numHits = 0;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
Vector point;
TraceResult tr {};
2019-07-27 17:36:24 +03:00
game.testLine (source, dest, TraceIgnore::Everything, ent (), &tr);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
2020-06-12 18:52:38 +03:00
while (!cr::fequal (tr.flFraction, 1.0f) && numHits < 3) {
numHits++;
thikness++;
point = tr.vecEndPos + direction;
while (engfuncs.pfnPointContents (point) == CONTENTS_SOLID && thikness < 98) {
point = point + direction;
thikness++;
}
2019-07-27 17:36:24 +03:00
game.testLine (point, dest, TraceIgnore::Everything, ent (), &tr);
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (numHits < 3 && thikness < 98) {
if (dest.distanceSq (point) < 13143.0f) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
return false;
}
bool Bot::needToPauseFiring (float distance) {
2014-07-30 14:17:46 +04:00
// returns true if bot needs to pause between firing to compensate for punchangle & weapon spread
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (usesSniper ()) {
return false;
}
if (m_firePause > game.time ()) {
2014-07-30 14:17:46 +04:00
return true;
}
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if ((m_aimFlags & AimFlags::Enemy) && !m_enemyOrigin.empty ()) {
if (util.getShootingCone (ent (), m_enemyOrigin) > 0.92f && isEnemyBehindShield (m_enemy)) {
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
float offset = 5.0f;
2015-06-04 11:52:48 +03:00
2019-07-27 17:36:24 +03:00
if (distance < kSprayDistance * 0.5f) {
2015-06-04 11:52:48 +03:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (distance < kSprayDistance) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
offset = 12.0f;
}
2019-07-27 17:36:24 +03:00
else if (distance < kDoubleSprayDistance) {
offset = 10.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2020-06-12 18:52:38 +03:00
const float xPunch = cr::deg2rad (pev->punchangle.x);
const float yPunch = cr::deg2rad (pev->punchangle.y);
2015-06-04 11:52:48 +03:00
const float interval = getFrameInterval ();
const float tolerance = (100.0f - m_difficulty * 25.0f) / 99.0f;
2014-07-30 14:17:46 +04:00
// check if we need to compensate recoil
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (cr::tanf (cr::sqrtf (cr::abs (xPunch * xPunch) + cr::abs (yPunch * yPunch))) * distance > offset + 30.0f + tolerance) {
if (m_firePause < game.time ()) {
m_firePause = rg.get (0.65f, 0.65f + 0.3f * tolerance);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_firePause -= interval;
m_firePause += game.time ();
2014-07-30 14:17:46 +04:00
return true;
}
return false;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
void Bot::selectWeapons (float distance, int index, int id, int choosen) {
auto tab = conf.getRawWeapons ();
2014-07-30 14:17:46 +04:00
// we want to fire weapon, don't reload now
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!m_isReloading) {
2019-07-27 17:36:24 +03:00
m_reloadState = Reload::None;
m_reloadCheckTime = game.time () + 3.0f;
2014-07-30 14:17:46 +04:00
}
// select this weapon if it isn't already selected
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_currentWeapon != id) {
const auto &prop = conf.getWeaponProp (id);
selectWeaponByName (prop.classname.chars ());
2014-07-30 14:17:46 +04:00
// reset burst fire variables
m_firePause = 0.0f;
m_timeLastFired = 0.0f;
2014-07-30 14:17:46 +04:00
return;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (tab[choosen].id != id) {
2016-04-04 10:51:52 +03:00
choosen = 0;
2014-07-30 14:17:46 +04:00
// loop through all the weapons until terminator is found...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
while (tab[choosen].id) {
if (tab[choosen].id == id) {
2014-07-30 14:17:46 +04:00
break;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
choosen++;
2014-07-30 14:17:46 +04:00
}
}
// if we're have a glock or famas vary burst fire mode
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
checkBurstMode (distance);
2014-07-30 14:17:46 +04:00
if (hasShield () && m_shieldCheckTime < game.time () && getCurrentTaskId () != Task::Camp) // better shield gun usage
2014-07-30 14:17:46 +04:00
{
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (distance >= 750.0f && !isShieldDrawn ()) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2; // draw the shield
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (isShieldDrawn () || (!game.isNullEntity (m_enemy) && ((m_enemy->v.button & IN_RELOAD) || !seesEntity (m_enemy->v.origin)))) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2; // draw out the shield
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_shieldCheckTime = game.time () + 1.0f;
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// is the bot holding a sniper rifle?
2023-03-13 15:39:15 +03:00
if (usesSniper () && m_zoomCheckTime < game.time ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// should the bot switch to the long-range zoom?
if (distance > 1500.0f && pev->fov >= 40.0f) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// else should the bot switch to the close-range zoom ?
else if (distance > 150.0f && pev->fov >= 90.0f) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// else should the bot restore the normal view ?
else if (distance <= 150.0f && pev->fov < 90.0f) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2;
}
m_zoomCheckTime = game.time () + 0.25f;
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// else is the bot holding a zoomable rifle?
2023-03-13 15:39:15 +03:00
else if (m_difficulty < Difficulty::Hard && usesZoomableRifle () && m_zoomCheckTime < game.time ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// should the bot switch to zoomed mode?
if (distance > 800.0f && pev->fov >= 90.0f) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// else should the bot restore the normal view?
else if (distance <= 800.0f && pev->fov < 90.0f) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_zoomCheckTime = game.time () + 0.5f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// we're should stand still before firing sniper weapons, else sniping is useless..
if (usesSniper () && (m_aimFlags & (AimFlags::Enemy | AimFlags::LastEnemy)) && !m_isReloading && pev->velocity.lengthSq () > 0.0f && getCurrentTaskId () != Task::SeekCover) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = game.time ();
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (cr::abs (pev->velocity.x) > 5.0f || cr::abs (pev->velocity.y) > 5.0f || cr::abs (pev->velocity.z) > 5.0f) {
2020-06-12 18:52:38 +03:00
m_sniperStopTime = game.time () + 2.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
return;
}
2014-07-30 14:17:46 +04:00
}
// need to care for burst fire?
if (distance < kSprayDistance || m_blindTime > game.time ()) {
2019-07-27 17:36:24 +03:00
if (id == Weapon::Knife) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (distance < 64.0f) {
2019-07-27 17:36:24 +03:00
if (rg.chance (30) || hasShield ()) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK; // use primary attack
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK2; // use secondary attack
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
2016-04-04 10:51:52 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
const auto &prop = conf.getWeaponProp (tab[index].id);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// if automatic weapon press attack
if (tab[choosen].primaryFireHold && m_ammo[prop.ammo1] > tab[index].minPrimaryAmmo) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
// if not, toggle
else {
if ((m_oldButtons & IN_ATTACK) == 0) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_ATTACK;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
}
m_shootTime = game.time ();
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
if (needToPauseFiring (distance)) {
2014-07-30 14:17:46 +04:00
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
// don't attack with knife over long distance
2019-07-27 17:36:24 +03:00
if (id == Weapon::Knife) {
m_shootTime = game.time ();
2014-07-30 14:17:46 +04:00
return;
2015-06-20 11:45:59 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (tab[choosen].primaryFireHold) {
m_shootTime = game.time ();
m_zoomCheckTime = game.time ();
2016-04-04 10:51:52 +03:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
pev->button |= IN_ATTACK; // use primary attack
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
if ((m_oldButtons & IN_ATTACK) == 0) {
pev->button |= IN_ATTACK;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
const float minDelay[] = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f };
const float maxDelay[] = { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.7f };
const int offset = cr::abs <int> (m_difficulty * 25 / 20 - 5);
m_shootTime = game.time () + 0.1f + rg.get (minDelay[offset], maxDelay[offset]);
m_zoomCheckTime = game.time ();
2014-07-30 14:17:46 +04:00
}
}
}
2019-07-27 17:36:24 +03:00
void Bot::fireWeapons () {
2016-04-04 10:51:52 +03:00
// this function will return true if weapon was fired, false otherwise
float distance = m_lookAt.distance (getEyesPos ()); // how far away is the enemy?
2016-04-04 10:51:52 +03:00
// or if friend in line of fire, stop this too but do not update shoot time
if (!game.isNullEntity (m_enemy)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (isFriendInLineOfFire (distance)) {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Strafe;
m_lastFightStyleCheck = game.time ();
2016-04-04 10:51:52 +03:00
return;
}
}
auto tab = conf.getRawWeapons ();
2016-04-04 10:51:52 +03:00
edict_t *enemy = m_enemy;
2019-07-27 17:36:24 +03:00
int selectId = Weapon::Knife, selectIndex = 0, choosenWeapon = 0;
2016-04-04 10:51:52 +03:00
int weapons = pev->weapons;
// if jason mode use knife only
2020-06-12 18:52:38 +03:00
if (cv_jasonmode.bool_ ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
selectWeapons (distance, selectIndex, selectId, choosenWeapon);
2016-04-04 10:51:52 +03:00
return;
}
// use knife if near and good difficulty (l33t dude!)
if (cv_stab_close_enemies.bool_ () && m_difficulty >= Difficulty::Normal && m_healthValue > 80.0f && !game.isNullEntity (enemy) && m_healthValue >= enemy->v.health && distance < 100.0f && !isOnLadder () && !isGroupOfEnemies (pev->origin)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
selectWeapons (distance, selectIndex, selectId, choosenWeapon);
2016-04-04 10:51:52 +03:00
return;
}
// loop through all the weapons until terminator is found...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
while (tab[selectIndex].id) {
2016-04-04 10:51:52 +03:00
// is the bot carrying this weapon?
2019-07-27 17:36:24 +03:00
if (weapons & cr::bit (tab[selectIndex].id)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
2016-04-04 10:51:52 +03:00
// is enough ammo available to fire AND check is better to use pistol in our current situation...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_ammoInClip[tab[selectIndex].id] > 0 && !isWeaponBadAtDistance (selectIndex, distance)) {
2016-04-04 10:51:52 +03:00
choosenWeapon = selectIndex;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2016-04-04 10:51:52 +03:00
}
selectIndex++;
2016-04-04 10:51:52 +03:00
}
selectId = tab[choosenWeapon].id;
// if no available weapon...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (choosenWeapon == 0) {
2016-04-04 10:51:52 +03:00
selectIndex = 0;
// loop through all the weapons until terminator is found...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
while (tab[selectIndex].id) {
2016-04-04 10:51:52 +03:00
int id = tab[selectIndex].id;
// is the bot carrying this weapon?
2019-07-27 17:36:24 +03:00
if (weapons & cr::bit (id)) {
const auto &prop = conf.getWeaponProp (id);
if (prop.ammo1 != -1 && prop.ammo1 < kMaxWeapons && m_ammo[prop.ammo1] >= tab[selectIndex].minPrimaryAmmo) {
2016-04-04 10:51:52 +03:00
// available ammo found, reload weapon
if (m_reloadState == Reload::None || m_reloadCheckTime > game.time ()) {
2016-04-04 10:51:52 +03:00
m_isReloading = true;
2019-07-27 17:36:24 +03:00
m_reloadState = Reload::Primary;
m_reloadCheckTime = game.time ();
2016-04-04 10:51:52 +03:00
if (rg.chance (cr::abs (m_difficulty * 25 - 100)) && rg.chance (15)) {
2019-07-27 17:36:24 +03:00
pushRadioMessage (Radio::NeedBackup);
}
2016-04-04 10:51:52 +03:00
}
return;
}
}
selectIndex++;
2016-04-04 10:51:52 +03:00
}
2019-07-27 17:36:24 +03:00
selectId = Weapon::Knife; // no available ammo, use knife!
2016-04-04 10:51:52 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
selectWeapons (distance, selectIndex, selectId, choosenWeapon);
2016-04-04 10:51:52 +03:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isWeaponBadAtDistance (int weaponIndex, float distance) {
2014-07-30 14:17:46 +04:00
// this function checks, is it better to use pistol instead of current primary weapon
// to attack our enemy, since current weapon is not very good in this situation.
auto &info = conf.getWeapons ();
2020-06-12 18:52:38 +03:00
if (m_difficulty < Difficulty::Normal || !hasSecondaryWeapon ()) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2020-09-13 19:29:19 +03:00
auto weaponType = info[weaponIndex].type;
2014-07-30 14:17:46 +04:00
2020-09-13 19:29:19 +03:00
if (weaponType == WeaponType::Melee) {
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2015-06-04 11:52:48 +03:00
2014-07-30 14:17:46 +04:00
// check is ammo available for secondary weapon
if (m_ammoInClip[info[bestSecondaryCarried ()].id] >= 3) {
2014-07-30 14:17:46 +04:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
// better use pistol in short range distances, when using sniper weapons
2020-09-13 19:29:19 +03:00
if (weaponType == WeaponType::Sniper && distance < 450.0f) {
2014-07-30 14:17:46 +04:00
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
// shotguns is too inaccurate at long distances, so weapon is bad
2020-09-13 19:29:19 +03:00
if (weaponType == WeaponType::Shotgun && distance > 750.0f) {
2014-07-30 14:17:46 +04:00
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
return false;
}
2019-07-27 17:36:24 +03:00
void Bot::focusEnemy () {
if (game.isNullEntity (m_enemy)) {
return;
}
2014-07-30 14:17:46 +04:00
// aim for the head and/or body
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
m_lookAt = getEnemyBodyOffset ();
2014-07-30 14:17:46 +04:00
if (m_enemySurpriseTime > game.time ()) {
2014-07-30 14:17:46 +04:00
return;
2023-03-13 15:39:15 +03:00
}
float distance = m_lookAt.distance2d (getEyesPos ()); // how far away is the enemy scum?
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (distance < 128.0f && !usesSniper ()) {
if (usesKnife ()) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (distance < 80.0f) {
2014-07-30 14:17:46 +04:00
m_wantsToFire = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (distance > 120.0f) {
m_wantsToFire = false;
}
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
m_wantsToFire = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
float dot = util.getShootingCone (ent (), m_enemyOrigin);
2015-06-20 11:45:59 +03:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (dot < 0.90f) {
2015-06-20 11:45:59 +03:00
m_wantsToFire = false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
float enemyDot = util.getShootingCone (m_enemy, pev->origin);
2014-07-30 14:17:46 +04:00
2015-06-20 11:45:59 +03:00
// enemy faces bot?
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (enemyDot >= 0.90f) {
2015-06-20 11:45:59 +03:00
m_wantsToFire = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
if (dot > 0.99f) {
2014-07-30 14:17:46 +04:00
m_wantsToFire = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2015-06-20 11:45:59 +03:00
m_wantsToFire = false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
}
}
}
2019-07-27 17:36:24 +03:00
void Bot::attackMovement () {
2014-07-30 14:17:46 +04:00
// no enemy? no need to do strafing
if (game.isNullEntity (m_enemy)) {
2014-07-30 14:17:46 +04:00
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
float distance = m_lookAt.distance2d (getEyesPos ()); // how far away is the enemy scum?
2014-07-30 14:17:46 +04:00
if (m_lastUsedNodesTime + getFrameInterval () + 0.5f < game.time ()) {
2014-07-30 14:17:46 +04:00
int approach;
if (usesKnife ()) {
approach = 100;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if ((m_states & Sense::SuspectEnemy) && !(m_states & Sense::SeeingEnemy)) {
2014-07-30 14:17:46 +04:00
approach = 49;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (m_isReloading || m_isVIP) {
2014-07-30 14:17:46 +04:00
approach = 29;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
approach = static_cast <int> (m_healthValue * m_agressionLevel);
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (usesSniper () && approach > 49) {
2014-07-30 14:17:46 +04:00
approach = 49;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
// only take cover when bomb is not planted and enemy can see the bot or the bot is VIP
2019-07-27 17:36:24 +03:00
if ((m_states & Sense::SeeingEnemy) && approach < 30 && !bots.isBombPlanted () && (isInViewCone (m_enemy->v.origin) || m_isVIP)) {
2014-07-30 14:17:46 +04:00
m_moveSpeed = -pev->maxspeed;
2019-07-27 17:36:24 +03:00
startTask (Task::SeekCover, TaskPri::SeekCover, kInvalidNodeIndex, 0.0f, true);
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (approach < 50) {
m_moveSpeed = 0.0f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2014-07-30 14:17:46 +04:00
m_moveSpeed = pev->maxspeed;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (distance < 96.0f && !usesKnife ()) {
2014-07-30 14:17:46 +04:00
m_moveSpeed = -pev->maxspeed;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (usesSniper ()) {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Stay;
m_lastFightStyleCheck = game.time ();
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else if (usesRifle () || usesSubmachine ()) {
if (m_lastFightStyleCheck + 3.0f < game.time ()) {
int rand = rg.get (1, 100);
2014-07-30 14:17:46 +04:00
if (distance < 768.0f) {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Strafe;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else if (distance < 1024.0f) {
if (rand < (usesSubmachine () ? 50 : 30)) {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Strafe;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Stay;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
if (rand < (usesSubmachine () ? 80 : 93)) {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Stay;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2019-07-27 17:36:24 +03:00
m_fightStyle = Fight::Strafe;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
m_lastFightStyleCheck = game.time ();
2014-07-30 14:17:46 +04:00
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
m_fightStyle = Fight::Strafe;
2014-07-30 14:17:46 +04:00
}
if (isInViewCone (m_enemy->v.origin) && usesKnife ()) {
m_fightStyle = Fight::Strafe;
}
if ((m_difficulty >= Difficulty::Normal && m_fightStyle == Fight::Strafe) || ((pev->button & IN_RELOAD) || m_isReloading) || (usesPistol () && distance < 768.0f) || usesKnife ()) {
if (m_strafeSetTime < game.time ()) {
2014-07-30 14:17:46 +04:00
// to start strafing, we have to first figure out if the target is on the left side or right side
const auto &dirToPoint = (pev->origin - m_enemy->v.origin).normalize2d ();
const auto &rightSide = m_enemy->v.v_angle.right ().normalize2d ();
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if ((dirToPoint | rightSide) < 0) {
2019-07-27 17:36:24 +03:00
m_combatStrafeDir = Dodge::Left;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2019-07-27 17:36:24 +03:00
m_combatStrafeDir = Dodge::Right;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if (rg.chance (30)) {
m_combatStrafeDir = (m_combatStrafeDir == Dodge::Left ? Dodge::Right : Dodge::Left);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_strafeSetTime = game.time () + rg.get (0.5f, 3.0f);
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
if (m_combatStrafeDir == Dodge::Right) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!checkWallOnLeft ()) {
2015-06-04 11:52:48 +03:00
m_strafeSpeed = -pev->maxspeed;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2019-07-27 17:36:24 +03:00
m_combatStrafeDir = Dodge::Left;
m_strafeSetTime = game.time () + rg.get (0.8f, 1.1f);
2014-07-30 14:17:46 +04:00
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
if (!checkWallOnRight ()) {
2015-07-21 12:52:19 +03:00
m_strafeSpeed = pev->maxspeed;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
else {
2019-07-27 17:36:24 +03:00
m_combatStrafeDir = Dodge::Right;
m_strafeSetTime = game.time () + rg.get (0.8f, 1.1f);
2014-07-30 14:17:46 +04:00
}
}
if (m_difficulty >= Difficulty::Hard && (m_jumpTime + 5.0f < game.time () && isOnFloor () && rg.get (0, 1000) < (m_isReloading ? 8 : 2) && pev->velocity.length2d () > 150.0f) && !usesSniper ()) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_JUMP;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
else if (m_fightStyle == Fight::Stay) {
if ((m_enemyParts & (Visibility::Head | Visibility::Body)) && getCurrentTaskId () != Task::SeekCover && getCurrentTaskId () != Task::Hunt) {
2019-07-27 17:36:24 +03:00
int enemyNearestIndex = graph.getNearest (m_enemy->v.origin);
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if (graph.isDuckVisible (m_currentNodeIndex, enemyNearestIndex) && graph.isDuckVisible (enemyNearestIndex, m_currentNodeIndex)) {
m_duckTime = game.time () + 0.64f;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
}
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = game.time ();
2014-07-30 14:17:46 +04:00
}
}
if (m_difficulty >= Difficulty::Hard && isOnFloor () && (m_duckTime < game.time ())) {
if (distance < 768.0f) {
if (rg.get (0, 1000) < 10 && pev->velocity.length2d () > 150.0f && isInViewCone (m_enemy->v.origin)) {
pev->button |= IN_JUMP;
}
}
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!isInWater () && !isOnLadder () && (m_moveSpeed > 0.0f || m_strafeSpeed >= 0.0f)) {
Vector right, forward;
pev->v_angle.angleVectors (&forward, &right, nullptr);
2014-07-30 14:17:46 +04:00
if (isDeadlyMove (pev->origin + (forward * m_moveSpeed * 0.2f) + (right * m_strafeSpeed * 0.2f) + (pev->velocity * getFrameInterval ()))) {
2014-07-30 14:17:46 +04:00
m_strafeSpeed = -m_strafeSpeed;
m_moveSpeed = -m_moveSpeed;
pev->button &= ~IN_JUMP;
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
ignoreCollision ();
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
bool Bot::hasPrimaryWeapon () {
2014-07-30 14:17:46 +04:00
// this function returns returns true, if bot has a primary weapon
2019-07-27 17:36:24 +03:00
return (pev->weapons & kPrimaryWeaponMask) != 0;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
bool Bot::hasSecondaryWeapon () {
2014-07-30 14:17:46 +04:00
// this function returns returns true, if bot has a secondary weapon
2019-07-27 17:36:24 +03:00
return (pev->weapons & kSecondaryWeaponMask) != 0;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
bool Bot::hasShield () {
2014-07-30 14:17:46 +04:00
// this function returns true, if bot has a tactical shield
return strncmp (pev->viewmodel.chars (14), "v_shield_", 9) == 0;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
bool Bot::isShieldDrawn () {
2014-07-30 14:17:46 +04:00
// this function returns true, is the tactical shield is drawn
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (!hasShield ()) {
2014-07-30 14:17:46 +04:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
return pev->weaponanim == 6 || pev->weaponanim == 7;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isEnemyBehindShield (edict_t *enemy) {
2014-07-30 14:17:46 +04:00
// this function returns true, if enemy protected by the shield
if (game.isNullEntity (enemy) || isShieldDrawn ()) {
2014-07-30 14:17:46 +04:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
// check if enemy has shield and this shield is drawn
if ((enemy->v.weaponanim == 6 || enemy->v.weaponanim == 7) && strncmp (enemy->v.viewmodel.chars (14), "v_shield_", 9) == 0) {
if (util.isInViewCone (pev->origin, enemy)) {
2014-07-30 14:17:46 +04:00
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
return false;
}
2019-07-27 17:36:24 +03:00
bool Bot::usesSniper () {
2014-07-30 14:17:46 +04:00
// this function returns true, if returns if bot is using a sniper rifle
return m_weaponType == WeaponType::Sniper;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
bool Bot::usesRifle () {
return usesZoomableRifle () || m_weaponType == WeaponType::Rifle;
}
2014-07-30 14:17:46 +04:00
bool Bot::usesZoomableRifle () {
return m_weaponType == WeaponType::ZoomRifle;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
bool Bot::usesPistol () {
return m_weaponType == WeaponType::Pistol;
}
2014-07-30 14:17:46 +04:00
bool Bot::usesSubmachine () {
return m_weaponType == WeaponType::SMG;
}
2014-07-30 14:17:46 +04:00
bool Bot::usesShotgun () {
return m_weaponType == WeaponType::Shotgun;
2014-07-30 14:17:46 +04:00
}
bool Bot::usesHeavy () {
return m_weaponType == WeaponType::Heavy;
2014-09-17 20:36:42 +04:00
}
bool Bot::usesBadWeapon () {
return usesShotgun () || m_currentWeapon == Weapon::UMP45 || m_currentWeapon == Weapon::MAC10 || m_currentWeapon == Weapon::TMP;
2014-07-30 14:17:46 +04:00
}
bool Bot::usesCampGun () {
return usesSubmachine () || usesRifle () || usesSniper () || usesHeavy ();
2014-07-30 14:17:46 +04:00
}
2023-03-13 15:39:15 +03:00
bool Bot::usesKnife () {
return m_weaponType == WeaponType::Melee;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
int Bot::bestPrimaryCarried () {
// this function returns the best weapon of this bot (based on personality prefs)
const int *pref = conf.getWeaponPrefs (m_personality);
2023-03-13 15:39:15 +03:00
int weaponIndex = 0;
int weapons = pev->weapons;
const auto &tab = conf.getWeapons ();
// take the shield in account
if (hasShield ()) {
2019-07-27 17:36:24 +03:00
weapons |= cr::bit (Weapon::Shield);
}
2019-07-27 17:36:24 +03:00
for (int i = 0; i < kNumWeapons; ++i) {
if (weapons & cr::bit (tab[*pref].id)) {
weaponIndex = i;
}
pref++;
}
return weaponIndex;
}
2019-07-27 17:36:24 +03:00
int Bot::bestSecondaryCarried () {
// this function returns the best secondary weapon of this bot (based on personality prefs)
const int *pref = conf.getWeaponPrefs (m_personality);
int weaponIndex = 0;
int weapons = pev->weapons;
// take the shield in account
if (hasShield ()) {
2019-07-27 17:36:24 +03:00
weapons |= cr::bit (Weapon::Shield);
}
const auto tab = conf.getRawWeapons ();
2019-07-27 17:36:24 +03:00
for (int i = 0; i < kNumWeapons; ++i) {
int id = tab[*pref].id;
2019-07-27 17:36:24 +03:00
if ((weapons & cr::bit (tab[*pref].id)) && (id == Weapon::USP || id == Weapon::Glock18 || id == Weapon::Deagle || id == Weapon::P228 || id == Weapon::Elite || id == Weapon::FiveSeven)) {
weaponIndex = i;
break;
}
pref++;
}
return weaponIndex;
}
2019-07-27 17:36:24 +03:00
int Bot::bestGrenadeCarried () {
if (pev->weapons & cr::bit (Weapon::Explosive)) {
return Weapon::Explosive;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (pev->weapons & cr::bit (Weapon::Smoke)) {
return Weapon::Smoke;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (pev->weapons & cr::bit (Weapon::Flashbang)) {
return Weapon::Flashbang;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
return -1;
}
bool Bot::rateGroundWeapon (edict_t *ent) {
// this function compares weapons on the ground to the one the bot is using
int groundIndex = 0;
const int *pref = conf.getWeaponPrefs (m_personality);
auto tab = conf.getRawWeapons ();
2019-07-27 17:36:24 +03:00
for (int i = 0; i < kNumWeapons; ++i) {
if (strcmp (tab[*pref].model, ent->v.model.chars (9)) == 0) {
groundIndex = i;
break;
}
pref++;
}
int hasWeapon = 0;
if (groundIndex < 7) {
hasWeapon = bestSecondaryCarried ();
}
else {
hasWeapon = bestPrimaryCarried ();
}
return groundIndex > hasWeapon;
}
2019-07-27 17:36:24 +03:00
bool Bot::hasAnyWeapons () {
return (pev->weapons & (kPrimaryWeaponMask | kSecondaryWeaponMask));
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
void Bot::selectBestWeapon () {
2014-07-30 14:17:46 +04:00
// this function chooses best weapon, from weapons that bot currently own, and change
// current weapon to best one.
2020-06-12 18:52:38 +03:00
if (cv_jasonmode.bool_ ()) {
2014-07-30 14:17:46 +04:00
// if knife mode activated, force bot to use knife
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
selectWeaponByName ("weapon_knife");
2014-07-30 14:17:46 +04:00
return;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_isReloading) {
2014-07-30 14:17:46 +04:00
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
auto tab = conf.getRawWeapons ();
2014-07-30 14:17:46 +04:00
int selectIndex = 0;
int chosenWeaponIndex = 0;
// loop through all the weapons until terminator is found...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
while (tab[selectIndex].id) {
2014-07-30 14:17:46 +04:00
// is the bot NOT carrying this weapon?
2019-07-27 17:36:24 +03:00
if (!(pev->weapons & cr::bit (tab[selectIndex].id))) {
selectIndex++; // skip to next weapon
2014-07-30 14:17:46 +04:00
continue;
}
int id = tab[selectIndex].id;
2014-07-30 14:17:46 +04:00
bool ammoLeft = false;
// is the bot already holding this weapon and there is still ammo in clip?
if (tab[selectIndex].id == m_currentWeapon && (getAmmoInClip () < 0 || getAmmoInClip () >= tab[selectIndex].minPrimaryAmmo)) {
2014-07-30 14:17:46 +04:00
ammoLeft = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
const auto &prop = conf.getWeaponProp (id);
2014-07-30 14:17:46 +04:00
// is no ammo required for this weapon OR enough ammo available to fire
if (prop.ammo1 < 0 || (prop.ammo1 < kMaxWeapons && m_ammo[prop.ammo1] >= tab[selectIndex].minPrimaryAmmo)) {
2014-07-30 14:17:46 +04:00
ammoLeft = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (ammoLeft) {
2014-07-30 14:17:46 +04:00
chosenWeaponIndex = selectIndex;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
selectIndex++;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
chosenWeaponIndex %= kNumWeapons + 1;
2014-07-30 14:17:46 +04:00
selectIndex = chosenWeaponIndex;
int id = tab[selectIndex].id;
2014-07-30 14:17:46 +04:00
// select this weapon if it isn't already selected
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_currentWeapon != id) {
selectWeaponByName (tab[selectIndex].name);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
m_isReloading = false;
2019-07-27 17:36:24 +03:00
m_reloadState = Reload::None;
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
void Bot::selectSecondary () {
2014-07-30 14:17:46 +04:00
int oldWeapons = pev->weapons;
2019-07-27 17:36:24 +03:00
pev->weapons &= ~kPrimaryWeaponMask;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
selectBestWeapon ();
2014-07-30 14:17:46 +04:00
pev->weapons = oldWeapons;
}
2019-07-27 17:36:24 +03:00
int Bot::bestWeaponCarried () {
auto tab = conf.getRawWeapons ();
2014-07-30 14:17:46 +04:00
int weapons = pev->weapons;
int num = 0;
int i = 0;
// loop through all the weapons until terminator is found...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
while (tab->id) {
2014-07-30 14:17:46 +04:00
// is the bot carrying this weapon?
2019-07-27 17:36:24 +03:00
if (weapons & cr::bit (tab->id)) {
2014-07-30 14:17:46 +04:00
num = i;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
++i;
tab++;
2014-07-30 14:17:46 +04:00
}
return num;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
void Bot::selectWeaponByName (const char *name) {
issueCommand (name);
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
void Bot::selectWeaponById (int num) {
auto tab = conf.getRawWeapons ();
issueCommand (tab[num].name);
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
void Bot::decideFollowUser () {
// this function forces bot to follow user
2019-07-27 17:36:24 +03:00
Array <edict_t *> users;
2014-07-30 14:17:46 +04:00
// search friends near us
for (const auto &client : util.getClients ()) {
2019-07-27 17:36:24 +03:00
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team != m_team || client.ent == ent ()) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (seesEntity (client.origin) && !util.isFakeClient (client.ent)) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
users.push (client.ent);
}
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (users.empty ()) {
2014-07-30 14:17:46 +04:00
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_targetEntity = users.random ();
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
pushChatterMessage (Chatter::LeadOnSir);
startTask (Task::FollowUser, TaskPri::FollowUser, kInvalidNodeIndex, 0.0f, true);
2014-07-30 14:17:46 +04:00
}
2019-07-27 17:36:24 +03:00
void Bot::updateTeamCommands () {
2014-07-30 14:17:46 +04:00
// prevent spamming
2020-06-12 18:52:38 +03:00
if (m_timeTeamOrder > game.time () + 2.0f || game.is (GameFlags::FreeForAll) || !cv_radio_mode.int_ ()) {
2014-07-30 14:17:46 +04:00
return;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
bool memberNear = false;
bool memberExists = false;
// search teammates seen by this bot
for (const auto &client : util.getClients ()) {
2019-07-27 17:36:24 +03:00
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team != m_team || client.ent == ent ()) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
memberExists = true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (seesEntity (client.origin)) {
2014-07-30 14:17:46 +04:00
memberNear = true;
break;
}
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
// has teammates?
if (memberNear) {
2020-06-12 18:52:38 +03:00
if (m_personality == Personality::Rusher && cv_radio_mode.int_ () == 2) {
2019-07-27 17:36:24 +03:00
pushRadioMessage (Radio::StormTheFront);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2020-06-12 18:52:38 +03:00
else if (m_personality != Personality::Rusher && cv_radio_mode.int_ () == 2) {
2019-07-27 17:36:24 +03:00
pushRadioMessage (Radio::TeamFallback);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
2020-06-12 18:52:38 +03:00
else if (memberExists && cv_radio_mode.int_ () == 1) {
2019-07-27 17:36:24 +03:00
pushRadioMessage (Radio::TakingFireNeedAssistance);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2020-06-12 18:52:38 +03:00
else if (memberExists && cv_radio_mode.int_ () == 2) {
2019-07-27 17:36:24 +03:00
pushChatterMessage (Chatter::ScaredEmotion);
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
m_timeTeamOrder = game.time () + rg.get (15.0f, 30.0f);
2014-07-30 14:17:46 +04:00
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
bool Bot::isGroupOfEnemies (const Vector &location, int numEnemies, float radius) {
2014-07-30 14:17:46 +04:00
int numPlayers = 0;
// search the world for enemy players...
for (const auto &client : util.getClients ()) {
2019-07-27 17:36:24 +03:00
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.ent == ent ()) {
2014-07-30 14:17:46 +04:00
continue;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
if (client.ent->v.origin.distanceSq (location) < cr::square (radius)) {
2014-07-30 14:17:46 +04:00
// don't target our teammates...
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (client.team == m_team) {
2014-07-30 14:17:46 +04:00
return false;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (numPlayers++ > numEnemies) {
2014-07-30 14:17:46 +04:00
return true;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
}
}
return false;
}
2019-07-27 17:36:24 +03:00
void Bot::checkReload () {
2014-07-30 14:17:46 +04:00
// check the reload state
auto task = getCurrentTaskId ();
// we're should not reload, while doing next tasks
bool uninterruptibleTask = (task == Task::PlantBomb || task == Task::DefuseBomb || task == Task::PickupItem || task == Task::ThrowExplosive || task == Task::ThrowFlashbang || task == Task::ThrowSmoke);
// do not check for reload
if (uninterruptibleTask || m_isUsingGrenade) {
2019-07-27 17:36:24 +03:00
m_reloadState = Reload::None;
2014-07-30 14:17:46 +04:00
return;
}
2015-07-17 19:23:31 +03:00
m_isReloading = false; // update reloading status
m_reloadCheckTime = game.time () + 3.0f;
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if (m_reloadState != Reload::None) {
int weaponIndex = 0;
2014-07-30 14:17:46 +04:00
int weapons = pev->weapons;
2019-07-27 17:36:24 +03:00
if (m_reloadState == Reload::Primary) {
weapons &= kPrimaryWeaponMask;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2019-07-27 17:36:24 +03:00
else if (m_reloadState == Reload::Secondary) {
weapons &= kSecondaryWeaponMask;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (weapons == 0) {
m_reloadState++;
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if (m_reloadState > Reload::Secondary) {
m_reloadState = Reload::None;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
return;
}
2019-07-27 17:36:24 +03:00
for (int i = 1; i < kMaxWeapons; ++i) {
if (weapons & cr::bit (i)) {
2014-07-30 14:17:46 +04:00
weaponIndex = i;
break;
}
}
const auto &prop = conf.getWeaponProp (weaponIndex);
2014-07-30 14:17:46 +04:00
if (m_ammoInClip[weaponIndex] < conf.findWeaponById (weaponIndex).maxClip * 0.8f && prop.ammo1 != -1 && prop.ammo1 < kMaxWeapons && m_ammo[prop.ammo1] > 0) {
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
if (m_currentWeapon != weaponIndex) {
selectWeaponByName (prop.classname.chars ());
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
pev->button &= ~IN_ATTACK;
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if ((m_oldButtons & IN_RELOAD) == Reload::None) {
2014-07-30 14:17:46 +04:00
pev->button |= IN_RELOAD; // press reload button
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
m_isReloading = true;
}
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
else {
2014-07-30 14:17:46 +04:00
// if we have enemy don't reload next weapon
if ((m_states & (Sense::SeeingEnemy | Sense::HearingEnemy)) || m_seeEnemyTime + 5.0f > game.time ()) {
2019-07-27 17:36:24 +03:00
m_reloadState = Reload::None;
2014-07-30 14:17:46 +04:00
return;
}
m_reloadState++;
2014-07-30 14:17:46 +04:00
2019-07-27 17:36:24 +03:00
if (m_reloadState > Reload::Secondary) {
m_reloadState = Reload::None;
2.9 Update (#64) * Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
2018-10-28 19:26:36 +03:00
}
2014-07-30 14:17:46 +04:00
return;
}
}
}
float Bot::calculateScaleFactor (edict_t *ent) {
Vector entSize = ent->v.maxs - ent->v.mins;
float entArea = 2 * (entSize.x * entSize.y + entSize.y * entSize.z + entSize.x * entSize.z);
Vector botSize = pev->maxs - pev->mins;
float botArea = 2 * (botSize.x * botSize.y + botSize.y * botSize.z + botSize.x * botSize.z);
return entArea / botArea;
}