yapb-noob-edition/include/manager.h

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//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://yapb.ru/license
//
#pragma once
// bot creation tab
struct CreateQueue {
bool manual;
int difficulty;
int team;
int member;
int personality;
String name;
};
// manager class
class BotManager final : public Singleton <BotManager> {
public:
using ForEachBot = Lambda <bool (Bot *)>;
using UniqueBot = UniquePtr <Bot>;
private:
float m_timeRoundStart;
float m_timeRoundEnd;
float m_timeRoundMid;
float m_maintainTime; // time to maintain bot creation
float m_quotaMaintainTime; // time to maintain bot quota
float m_grenadeUpdateTime; // time to update active grenades
float m_entityUpdateTime; // time to update intresting entities
float m_plantSearchUpdateTime; // time to update for searching planted bomb
float m_lastChatTime; // global chat time timestamp
float m_timeBombPlanted; // time the bomb were planted
float m_lastRadioTime[kGameTeamNum]; // global radio time
int m_lastWinner; // the team who won previous round
int m_lastDifficulty; // last bots difficulty
int m_bombSayStatus; // some bot is issued whine about bomb
int m_lastRadio[kGameTeamNum]; // last radio message for team
bool m_leaderChoosen[kGameTeamNum]; // is team leader choose theese round
bool m_economicsGood[kGameTeamNum]; // is team able to buy anything
bool m_bombPlanted;
bool m_botsCanPause;
bool m_roundEnded;
Array <edict_t *> m_activeGrenades; // holds currently active grenades on the map
Array <edict_t *> m_intrestingEntities; // holds currently intresting entities on the map
SmallArray <CreateQueue> m_creationTab; // bot creation tab
SmallArray <BotTask> m_filters; // task filters
SmallArray <UniqueBot> m_bots; // all available bots
edict_t *m_killerEntity; // killer entity for bots
protected:
BotCreateResult create (const String &name, int difficulty, int personality, int team, int member);
public:
BotManager ();
~BotManager () = default;
public:
Twin <int, int> countTeamPlayers ();
Bot *findBotByIndex (int index);
Bot *findBotByEntity (edict_t *ent);
Bot *findAliveBot ();
Bot *findHighestFragBot (int team);
int getHumansCount (bool ignoreSpectators = false);
int getAliveHumansCount ();
int getBotCount ();
float getConnectionTime (int botId);
void setBombPlanted (bool isPlanted);
void frame ();
void createKillerEntity ();
void destroyKillerEntity ();
void touchKillerEntity (Bot *bot);
void destroy ();
void addbot (const String &name, int difficulty, int personality, int team, int member, bool manual);
void addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual);
void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
void kickEveryone (bool instant = false, bool zeroQuota = true);
void kickBot (int index);
void kickFromTeam (Team team, bool removeAll = false);
void killAllBots (int team = -1);
void maintainQuota ();
void initQuota ();
void initRound ();
void decrementQuota (int by = 1);
void selectLeaders (int team, bool reset);
void listBots ();
void setWeaponMode (int selection);
void updateTeamEconomics (int team, bool setTrue = false);
void updateBotDifficulties ();
void reset ();
void initFilters ();
void resetFilters ();
void updateActiveGrenade ();
void updateIntrestingEntities ();
void captureChatRadio (const char *cmd, const char *arg, edict_t *ent);
void notifyBombDefuse ();
void execGameEntity (entvars_t *vars);
void forEach (ForEachBot handler);
void erase (Bot *bot);
void handleDeath (edict_t *killer, edict_t *victim);
bool isTeamStacked (int team);
bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
public:
const Array <edict_t *> &searchActiveGrenades () {
return m_activeGrenades;
}
const Array <edict_t *> &searchIntrestingEntities () {
return m_intrestingEntities;
}
bool hasActiveGrenades () const {
return !m_activeGrenades.empty ();
}
bool hasIntrestingEntities () const {
return !m_intrestingEntities.empty ();
}
bool checkTeamEco (int team) const {
return m_economicsGood[team];
}
int getLastWinner () const {
return m_lastWinner;
}
void setLastWinner (int winner) {
m_lastWinner = winner;
}
// get the list of filters
SmallArray <BotTask> &getFilters () {
return m_filters;
}
void createRandom (bool manual = false) {
addbot ("", -1, -1, -1, -1, manual);
}
bool isBombPlanted () const {
return m_bombPlanted;
}
float getTimeBombPlanted () const {
return m_timeBombPlanted;
}
float getRoundStartTime () const {
return m_timeRoundStart;
}
float getRoundMidTime () const {
return m_timeRoundMid;
}
float getRoundEndTime () const {
return m_timeRoundEnd;
}
bool isRoundOver () const {
return m_roundEnded;
}
void setRoundOver (const bool over) {
m_roundEnded = over;
}
bool canPause () const {
return m_botsCanPause;
}
void setCanPause (const bool pause) {
m_botsCanPause = pause;
}
bool hasBombSay (int type) {
return (m_bombSayStatus & type) == type;
}
void clearBombSay (int type) {
m_bombSayStatus &= ~type;
}
void setPlantedBombSearchTimestamp (const float timestamp) {
m_plantSearchUpdateTime = timestamp;
}
float getPlantedBombSearchTimestamp () const {
return m_plantSearchUpdateTime;
}
void setLastRadioTimestamp (const int team, const float timestamp) {
if (team == Team::CT || team == Team::Terrorist) {
m_lastRadioTime[team] = timestamp;
}
}
float getLastRadioTimestamp (const int team) const {
if (team == Team::CT || team == Team::Terrorist) {
return m_lastRadioTime[team];
}
return 0.0f;
}
void setLastRadio (const int team, const int radio) {
m_lastRadio[team] = radio;
}
int getLastRadio (const int team) const {
return m_lastRadio[team];
}
void setLastChatTimestamp (const float timestamp) {
m_lastChatTime = timestamp;
}
float getLastChatTimestamp () const {
return m_lastChatTime;
}
// some bots are online ?
bool hasBotsOnline () {
return getBotCount () > 0;
}
public:
Bot *operator [] (int index) {
return findBotByIndex (index);
}
Bot *operator [] (edict_t *ent) {
return findBotByEntity (ent);
}
public:
UniqueBot *begin () {
return m_bots.begin ();
}
UniqueBot *begin () const {
return m_bots.begin ();
}
UniqueBot *end () {
return m_bots.end ();
}
UniqueBot *end () const {
return m_bots.end ();
}
};
// explose global
static auto &bots = BotManager::get ();