yapb-noob-edition/include/utils.h

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//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://yapb.ru/license
//
#pragma once
// noise types
CR_DECLARE_SCOPED_ENUM (Noise,
NeedHandle = cr::bit (0),
HitFall = cr::bit (1),
Pickup = cr::bit (2),
Zoom = cr::bit (3),
Ammo = cr::bit (4),
Hostage = cr::bit (5),
Broke = cr::bit (6),
Door = cr::bit (7)
)
class BotUtils final : public Singleton <BotUtils> {
private:
bool m_needToSendWelcome;
float m_welcomeReceiveTime;
StringArray m_sentences;
SmallArray <Client> m_clients;
SmallArray <Twin <String, String>> m_tags;
Dictionary <String, int32> m_noiseCache;
SimpleHook m_sendToHook;
public:
BotUtils ();
~BotUtils () = default;
public:
// need to send welcome message ?
void checkWelcome ();
// gets the weapon alias as hlsting, maybe move to config...
int getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex = -1);
// gets the build number of bot
int buildNumber ();
// gets the shooting cone deviation
float getShootingCone (edict_t *ent, const Vector &position);
// check if origin is visible from the entity side
bool isVisible (const Vector &origin, edict_t *ent);
// check if entity is alive
bool isAlive (edict_t *ent);
// check if origin is inside view cone of entity
bool isInViewCone (const Vector &origin, edict_t *ent);
// checks if entitiy is fakeclient
bool isFakeClient (edict_t *ent);
// check if entitiy is a player
bool isPlayer (edict_t *ent);
// check if entity is a vip
bool isPlayerVIP (edict_t *ent);
// opens config helper
bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant = false);
// nearest player search helper
bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
// tracing decals for bots spraying logos
void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
// attaches sound to client struct
void listenNoise (edict_t *ent, const String &sample, float volume);
// simulate sound for players
void simulateNoise (int playerIndex);
// update stats on clients
void updateClients ();
// chat helper to strip the clantags out of the string
void stripTags (String &line);
// chat helper to make player name more human-like
void humanizePlayerName (String &playerName);
// chat helper to add errors to the bot chat string
void addChatErrors (String &line);
// chat helper to find keywords for given string
bool checkKeywords (const String &line, String &reply);
// generates ping bitmask for SVC_PINGS message
int getPingBitmask (edict_t *ent, int loss, int ping);
// calculate our own pings for all the players
void calculatePings ();
// send modified pings to all the clients
void sendPings (edict_t *to);
// installs the sendto function intreception
void installSendTo ();
public:
// re-show welcome after changelevel ?
void setNeedForWelcome (bool need) {
m_needToSendWelcome = need;
}
// get array of clients
SmallArray <Client> &getClients () {
return m_clients;
}
// get clients as const-reference
const SmallArray <Client> &getClients () const {
return m_clients;
}
// get single client as ref
Client &getClient (const int index) {
return m_clients[index];
}
// disables send hook
bool disableSendTo () {
return m_sendToHook.disable ();
}
// enables send hook
bool enableSendTo () {
return m_sendToHook.enable ();
}
public:
static int32 CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
};
// explose global
static auto &util = BotUtils::get ();