refactor: reformat the code
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79320802bb
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009bdf2f3e
15 changed files with 852 additions and 850 deletions
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@ -896,8 +896,8 @@ void BotManager::listBots () {
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auto timelimitStr = cv_rotate_bots ? strings.format ("%-3.0f secs", bot->m_stayTime - game.time ()) : "unlimited";
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ctrl.msg ("[%-2.1d]\t%-22.16s\t%-10.12s\t%-3.4s\t%-3.1d\t%-3.1d\t%-3.4s\t%s",
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bot->index (), bot->pev->netname.chars (), bot->m_personality == Personality::Rusher ? "rusher" : bot->m_personality == Personality::Normal ? "normal" : "careful",
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botTeam (bot->ent ()), bot->m_difficulty, static_cast <int> (bot->pev->frags), bot->m_isAlive ? "yes" : "no", timelimitStr);
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bot->index (), bot->pev->netname.chars (), bot->m_personality == Personality::Rusher ? "rusher" : bot->m_personality == Personality::Normal ? "normal" : "careful",
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botTeam (bot->ent ()), bot->m_difficulty, static_cast <int> (bot->pev->frags), bot->m_isAlive ? "yes" : "no", timelimitStr);
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}
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ctrl.msg ("%d bots", m_bots.length ());
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}
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@ -1325,10 +1325,10 @@ void BotManager::handleDeath (edict_t *killer, edict_t *victim) {
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// need to send congrats on well placed shot
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for (const auto ¬ify : bots) {
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if (notify->m_isAlive
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&& killerTeam == notify->m_team
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&& killerTeam != victimTeam
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&& killer != notify->ent ()
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&& notify->seesEntity (victim->v.origin)) {
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&& killerTeam == notify->m_team
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&& killerTeam != victimTeam
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&& killer != notify->ent ()
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&& notify->seesEntity (victim->v.origin)) {
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if (!(killer->v.flags & FL_FAKECLIENT)) {
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notify->pushChatterMessage (Chatter::NiceShotCommander);
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@ -1346,13 +1346,13 @@ void BotManager::handleDeath (edict_t *killer, edict_t *victim) {
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// notice nearby to victim teammates, that attacker is near
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for (const auto ¬ify : bots) {
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if (notify->m_difficulty >= Difficulty::Hard
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&& killerTeam != victimTeam
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&& notify->m_seeEnemyTime + 2.0f < game.time ()
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&& notify->m_isAlive
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&& notify->m_team == victimTeam
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&& game.isNullEntity (notify->m_enemy)
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&& game.isNullEntity (notify->m_lastEnemy)
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&& util.isVisible (killer->v.origin, notify->ent ())) {
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&& killerTeam != victimTeam
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&& notify->m_seeEnemyTime + 2.0f < game.time ()
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&& notify->m_isAlive
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&& notify->m_team == victimTeam
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&& game.isNullEntity (notify->m_enemy)
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&& game.isNullEntity (notify->m_lastEnemy)
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&& util.isVisible (killer->v.origin, notify->ent ())) {
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// make bot look at last enemy position
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notify->m_actualReactionTime = 0.0f;
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@ -1890,10 +1890,10 @@ void BotManager::notifyBombDefuse () {
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const auto task = bot->getCurrentTaskId ();
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if (!bot->m_defuseNotified
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&& bot->m_isAlive
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&& task != Task::MoveToPosition
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&& task != Task::DefuseBomb
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&& task != Task::EscapeFromBomb) {
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&& bot->m_isAlive
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&& task != Task::MoveToPosition
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&& task != Task::DefuseBomb
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&& task != Task::EscapeFromBomb) {
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if (bot->m_team == Team::Terrorist && bot->pev->origin.distanceSq (bombPos) < cr::sqrf (512.0f)) {
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bot->clearSearchNodes ();
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@ -2263,7 +2263,7 @@ bool BotManager::isLineBlockedBySmoke (const Vector &from, const Vector &to, flo
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}
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}
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}
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// define how much smoke a bot can see thru
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const float maxSmokedLength = 0.7f * kSmokeGrenadeRadius;
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