save point for tomorrow, good night
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parent
44512457c8
commit
02823791c0
5 changed files with 69 additions and 17 deletions
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@ -1284,6 +1284,9 @@ private:
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bool m_economicsGood[2]; // is team able to buy anything
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bool m_deathMsgSent; // for fakeping
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// holds currently active grenades in the map
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Array <entity_t> m_activeGrenades;
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protected:
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int CreateBot (String name, int difficulty, int personality, int team, int member);
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@ -1330,9 +1333,23 @@ public:
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void CheckTeamEconomics (int team);
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static void CallGameEntity (entvars_t *vars);
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inline void SetDeathMsgState (bool sent)
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{
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m_deathMsgSent = sent;
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}
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inline void SetDeathMsgState (bool sent) { m_deathMsgSent = sent; }
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inline bool GetDeathMsgState (void) { return m_deathMsgSent; }
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inline bool GetDeathMsgState (void)
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{
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return m_deathMsgSent;
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}
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// grenades
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void UpdateActiveGrenades (void);
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const Array <entity_t> GetActiveGrenades (void);
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inline bool HasActiveGrenades (void)
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{
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return !m_activeGrenades.IsEmpty ();
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}
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public:
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void CalculatePingOffsets (void);
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