Fix doubly socket init.
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1 changed files with 0 additions and 3 deletions
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@ -802,9 +802,6 @@ bool Game::postload () {
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// startup the sockets on windows
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http.startup ();
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// startup the sockets
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http.startup ();
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// set the app name
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plat.setAppName (product.name.chars ());
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