fixed bot's don't shoot thru walls
added some knife-mode movement some codestyle fixes
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c850e45ed2
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04365ab202
5 changed files with 342 additions and 399 deletions
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@ -1105,31 +1105,14 @@ int ClientConnect (edict_t *ent, const char *name, const char *addr, char reject
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if (strcmp (addr, "loopback") == 0)
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g_hostEntity = ent; // save the edict of the listen server client...
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bots.AdjustQuota (true, ent);
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if (g_isMetamod)
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RETURN_META_VALUE (MRES_IGNORED, 0);
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return (*g_functionTable.pfnClientConnect) (ent, name, addr, rejectReason);
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}
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void ClientPutInServer (edict_t *ent)
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{
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// this function is called once a just connected client actually enters the game, after
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// having downloaded and synchronized its resources with the of the server's. It's the
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// perfect place to hook for client connecting, since a client can always try to connect
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// passing the ClientConnect() step, and not be allowed by the server later (because of a
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// latency timeout or whatever reason). We can here keep track of both bots and players
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// counts on occurence, since bots connect the server just like the way normal client do,
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// and their third party bot flag is already supposed to be set then. If it's a bot which
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// is connecting, we also have to awake its brain(s) by reading them from the disk.
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bots.AdjustQuota (true, ent);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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(*g_functionTable.pfnClientPutInServer) (ent);
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}
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void ClientDisconnect (edict_t *ent)
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{
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// this function is called whenever a client is VOLUNTARILY disconnected from the server,
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@ -2783,7 +2766,7 @@ void pfnAlertMessage (ALERT_TYPE alertType, char *format, ...)
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vsprintf (buffer, format, ap);
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va_end (ap);
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if (strstr (buffer, "_Defuse_") != NULL)
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if ((g_mapType & MAP_DE) && g_bombPlanted && strstr (buffer, "_Defuse_") != NULL)
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{
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// notify all terrorists that CT is starting bomb defusing
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for (int i = 0; i < GetMaxClients (); i++)
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@ -2840,7 +2823,6 @@ export int GetEntityAPI2 (gamefuncs_t *functionTable, int *)
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functionTable->pfnTouch = Touch;
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functionTable->pfnClientConnect = ClientConnect;
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functionTable->pfnClientDisconnect = ClientDisconnect;
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functionTable->pfnClientPutInServer = ClientPutInServer;
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functionTable->pfnClientUserInfoChanged = ClientUserInfoChanged;
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functionTable->pfnClientCommand = ClientCommand;
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functionTable->pfnServerActivate = ServerActivate;
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