fixed bot's don't shoot thru walls

added some knife-mode movement
some codestyle fixes
This commit is contained in:
jeefo 2016-01-14 23:32:38 +03:00
commit 04365ab202
5 changed files with 342 additions and 399 deletions

View file

@ -311,10 +311,6 @@ void BotManager::AddBot (const String &name, int difficulty, int personality, in
// put to queue
m_creationTab.Push (bot);
// keep quota number up to date
if (GetBotsNum () + 1 > yb_quota.GetInt ())
yb_quota.SetInt (GetBotsNum () + 1);
}
void BotManager::AddBot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member)
@ -331,12 +327,6 @@ void BotManager::AddBot (const String &name, const String &difficulty, const Str
bot.personality = (personality.IsEmpty () || personality == any) ? -1 : personality.ToInt ();
m_creationTab.Push (bot);
int newBotsNum = GetBotsNum () + 1;
// keep quota number up to date
if (newBotsNum < GetMaxClients () && newBotsNum > yb_quota.GetInt ())
yb_quota.SetInt (newBotsNum);
}
void BotManager::AdjustQuota (bool isPlayerConnection, edict_t *ent)
@ -391,14 +381,6 @@ void BotManager::MaintainBotQuota (void)
if (yb_join_after_player.GetInt () > 0 && !numHumans)
desiredCount = 0;
if (m_quotaOption != QUOTA_NONE && numBots > 1 && desiredCount > 1)
{
if (m_quotaOption == QUOTA_INCREMENT)
desiredCount++;
else
desiredCount--;
}
// quota mode
char mode = yb_quota_mode.GetString ()[0];
@ -412,57 +394,21 @@ void BotManager::MaintainBotQuota (void)
else
desiredCount = min (desiredCount, GetMaxClients () - numHumans);
m_quotaOption = QUOTA_NONE;
if (m_quotaOption != QUOTA_NONE && numBots > 1 && desiredCount > 1)
{
if (m_quotaOption == QUOTA_INCREMENT)
desiredCount++;
else
desiredCount--;
m_quotaOption = QUOTA_NONE;
}
if (desiredCount > numBots)
AddRandom ();
else if (desiredCount < numBots)
RemoveRandom ();
#if 0
int botNumber = GetBotsNum ();
int humanNumber = GetHumansNum ();
if (botNumber > yb_quota.GetInt ())
RemoveRandom ();
if (humanNumber > 0 && yb_quota_match.GetInt () > 0)
{
int num = yb_quota_match.GetInt () * humanNumber;
if (num >= GetMaxClients () - humanNumber)
num = GetMaxClients () - humanNumber;
if (yb_quota_match_max.GetInt () > 0 && num > yb_quota_match_max.GetInt ())
num = yb_quota_match_max.GetInt ();
yb_quota.SetInt (num);
yb_autovacate.SetInt (0);
}
if (yb_autovacate.GetBool ())
{
if (botNumber < yb_quota.GetInt () && humanNumber < GetMaxClients () - 1)
AddRandom ();
if (humanNumber >= GetMaxClients ())
RemoveRandom ();
}
else
{
if (botNumber < yb_quota.GetInt () && humanNumber < GetMaxClients ())
AddRandom ();
}
int botQuota = yb_autovacate.GetBool () ? GetMaxClients () - humanNumber : GetMaxClients ();
// check valid range of quota
if (yb_quota.GetInt () > botQuota)
yb_quota.SetInt (botQuota);
else if (yb_quota.GetInt () < 0)
yb_quota.SetInt (0);
#endif
m_maintainTime = GetWorldTime () + 0.15f;
}
}
@ -922,6 +868,12 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
m_wantedTeam = team;
m_wantedClass = member;
int newBotsNum = bots.GetBotsNum () + 1;
// keep quota number up to date
if (newBotsNum < GetMaxClients () && newBotsNum > yb_quota.GetInt ())
yb_quota.SetInt (newBotsNum);
NewRound ();
}
@ -1220,9 +1172,11 @@ void Bot::Kick (void)
ServerCommand ("kick \"%s\"", STRING (pev->netname));
CenterPrint ("Bot '%s' kicked", STRING (pev->netname));
// balances quota
if (bots.GetBotsNum () - 1 < yb_quota.GetInt ())
yb_quota.SetInt (bots.GetBotsNum () - 1);
int newBotsNum = bots.GetBotsNum () - 1;
// keep quota number up to date
if (newBotsNum < GetMaxClients () && newBotsNum < yb_quota.GetInt ())
yb_quota.SetInt (newBotsNum);
}
void Bot::StartGame (void)