bot: fix think fps limiter when running on xash3d

aim: simplify enemy origin compensation when moving
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jeefo 2024-03-11 08:06:39 +03:00
commit 0873975678
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2 changed files with 4 additions and 3 deletions

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@ -1620,13 +1620,14 @@ void Bot::newRound () {
if (rg.chance (50)) {
pushChatterMessage (Chatter::NewRound);
}
auto updateInterval = 1.0f / cr::clamp (cv_think_fps.float_ (), 24.0f, 90.0f);
auto thinkFps = cr::clamp (cv_think_fps.float_ (), 24.0f, 90.0f);
auto updateInterval = 1.0f / thinkFps;
if (game.is (GameFlags::Xash3D)) {
if (cv_think_fps_disable.bool_ ()) {
updateInterval = 0.0f;
}
else if (updateInterval < 50.0f) {
else if (thinkFps < 50) {
updateInterval = 1.0f / 50.0f; // xash3d works acceptable at 50fps
}
}