bot: benefit from sse4.x intrinsics if cpu capable
bot: speed some string functions if sse 4.x available build: allow to build with native optimizations by settings -Dnative=true
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7f07817c52
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18 changed files with 133 additions and 89 deletions
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@ -1332,7 +1332,7 @@ bool Bot::hasSecondaryWeapon () {
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bool Bot::hasShield () {
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// this function returns true, if bot has a tactical shield
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return strncmp (pev->viewmodel.chars (14), "v_shield_", 9) == 0;
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return cr::strncmp (pev->viewmodel.chars (14), "v_shield_", 9) == 0;
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}
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bool Bot::isShieldDrawn () {
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@ -1352,7 +1352,7 @@ bool Bot::isEnemyBehindShield (edict_t *enemy) {
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}
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// check if enemy has shield and this shield is drawn
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if ((enemy->v.weaponanim == 6 || enemy->v.weaponanim == 7) && strncmp (enemy->v.viewmodel.chars (14), "v_shield_", 9) == 0) {
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if ((enemy->v.weaponanim == 6 || enemy->v.weaponanim == 7) && cr::strncmp (enemy->v.viewmodel.chars (14), "v_shield_", 9) == 0) {
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if (util.isInViewCone (pev->origin, enemy)) {
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return true;
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}
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@ -1474,7 +1474,7 @@ bool Bot::rateGroundWeapon (edict_t *ent) {
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auto tab = conf.getRawWeapons ();
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for (int i = 0; i < kNumWeapons; ++i) {
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if (strcmp (tab[*pref].model, ent->v.model.chars (9)) == 0) {
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if (cr::strcmp (tab[*pref].model, ent->v.model.chars (9)) == 0) {
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groundIndex = i;
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break;
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}
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