bot: benefit from sse4.x intrinsics if cpu capable
bot: speed some string functions if sse 4.x available build: allow to build with native optimizations by settings -Dnative=true
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7f07817c52
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0b8cd9a01c
18 changed files with 133 additions and 89 deletions
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@ -1667,7 +1667,7 @@ void BotManager::captureChatRadio (const char *cmd, const char *arg, edict_t *en
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bool alive = util.isAlive (ent);
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int team = -1;
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if (strcmp (cmd, "say_team") == 0) {
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if (cr::strcmp (cmd, "say_team") == 0) {
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team = game.getTeam (ent);
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}
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@ -1691,7 +1691,7 @@ void BotManager::captureChatRadio (const char *cmd, const char *arg, edict_t *en
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auto &target = util.getClient (game.indexOfPlayer (ent));
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// check if this player alive, and issue something
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if ((target.flags & ClientFlags::Alive) && target.radio != 0 && strncmp (cmd, "menuselect", 10) == 0) {
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if ((target.flags & ClientFlags::Alive) && target.radio != 0 && cr::strncmp (cmd, "menuselect", 10) == 0) {
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int radioCommand = atoi (arg);
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if (radioCommand != 0) {
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@ -1711,7 +1711,7 @@ void BotManager::captureChatRadio (const char *cmd, const char *arg, edict_t *en
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}
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target.radio = 0;
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}
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else if (strncmp (cmd, "radio", 5) == 0) {
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else if (cr::strncmp (cmd, "radio", 5) == 0) {
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target.radio = atoi (&cmd[5]);
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}
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}
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@ -1771,22 +1771,22 @@ void BotManager::updateInterestingEntities () {
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auto classname = e->v.classname.chars ();
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// search for grenades, weaponboxes, weapons, items and armoury entities
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if (strncmp ("weaponbox", classname, 9) == 0 || strncmp ("grenade", classname, 7) == 0 || util.isItem (e) || strncmp ("armoury", classname, 7) == 0) {
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if (cr::strncmp ("weaponbox", classname, 9) == 0 || cr::strncmp ("grenade", classname, 7) == 0 || util.isItem (e) || cr::strncmp ("armoury", classname, 7) == 0) {
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m_interestingEntities.push (e);
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}
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// pickup some csdm stuff if we're running csdm
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if (game.mapIs (MapFlags::HostageRescue) && strncmp ("hostage", classname, 7) == 0) {
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if (game.mapIs (MapFlags::HostageRescue) && cr::strncmp ("hostage", classname, 7) == 0) {
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m_interestingEntities.push (e);
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}
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// add buttons
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if (game.mapIs (MapFlags::HasButtons) && strncmp ("func_button", classname, 11) == 0) {
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if (game.mapIs (MapFlags::HasButtons) && cr::strncmp ("func_button", classname, 11) == 0) {
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m_interestingEntities.push (e);
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}
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// pickup some csdm stuff if we're running csdm
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if (game.is (GameFlags::CSDM) && strncmp ("csdm", classname, 4) == 0) {
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if (game.is (GameFlags::CSDM) && cr::strncmp ("csdm", classname, 4) == 0) {
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m_interestingEntities.push (e);
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}
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