cleaning up the code. part 0.1
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7 changed files with 109 additions and 74 deletions
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@ -947,8 +947,8 @@ void Engine::ProcessMessageCapture (void *ptr)
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{
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g_roundEnded = true;
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if (FStrEq (strVal, "#Game_Commencing"))
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g_isCommencing = true;
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if (strcmp (strVal, "#Game_Commencing") == 0)
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SA (WelcomeMessage).SetGameCommenceFlag (true);
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if (FStrEq (strVal, "#CTs_Win"))
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{
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