bot: creature bots should hunt for enemies more frequently

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jeefo 2024-07-04 21:27:05 +03:00
commit 0e91a7e61c
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@ -2018,9 +2018,13 @@ void Bot::filterTasks () {
// calculate desires to seek cover or hunt
if (util.isPlayer (m_lastEnemy) && !m_lastEnemyOrigin.empty () && !m_hasC4) {
float retreatLevel = (100.0f - (m_healthValue > 70.0f ? 100.0f : m_healthValue)) * tempFear; // retreat level depends on bot health
const float retreatLevel = (100.0f - (m_healthValue > 70.0f ? 100.0f : m_healthValue)) * tempFear; // retreat level depends on bot health
if (m_isCreature ||
(m_numEnemiesLeft > m_numFriendsLeft / 2
&& m_retreatTime < game.time ()
&& m_seeEnemyTime - rg (2.0f, 4.0f) < game.time ())) {
if (m_numEnemiesLeft > m_numFriendsLeft / 2 && m_retreatTime < game.time () && m_seeEnemyTime - rg (2.0f, 4.0f) < game.time ()) {
float timeSeen = m_seeEnemyTime - game.time ();
float timeHeard = m_heardSoundTime - game.time ();
float ratio = 0.0f;
@ -2092,6 +2096,11 @@ void Bot::filterTasks () {
seekCoverDesire = 0.0f;
}
// zombie bots has more hunt desire
if (m_isCreature && huntEnemyDesire > 25.0f) {
huntEnemyDesire = TaskPri::Attack;
}
// blinded behavior
blindedDesire = m_blindTime > game.time () ? TaskPri::Blind : 0.0f;