Fixed autovacate thing once again.
Temporary disabled engine PVS & PAS checks for testing.
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5 changed files with 24 additions and 16 deletions
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@ -969,7 +969,7 @@ void Engine::ProcessMessageCapture (void *ptr)
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if (yb_communication_type.GetInt () == 2)
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{
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Bot *notify = bots.FindOneValidAliveBot ();
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Bot *notify = bots.GetAliveBot ();
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if (notify != nullptr && notify->m_notKilled)
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notify->HandleChatterMessage (strVal);
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@ -988,7 +988,7 @@ void Engine::ProcessMessageCapture (void *ptr)
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if (yb_communication_type.GetInt () == 2)
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{
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Bot *notify = bots.FindOneValidAliveBot ();
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Bot *notify = bots.GetAliveBot ();
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if (notify != nullptr && notify->m_notKilled)
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notify->HandleChatterMessage (strVal);
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@ -1069,6 +1069,7 @@ void Engine::ProcessMessageCapture (void *ptr)
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m_msgBlock.state++; // and finally update network message state
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}
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// console var registrator
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ConVar::ConVar (const char *name, const char *initval, VarType type, bool regMissing, const char *regVal) : m_eptr (nullptr)
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{
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engine.PushVariableToStack (name, initval, type, regMissing, regVal, this);
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