Fixed autovacate thing once again.
Temporary disabled engine PVS & PAS checks for testing.
This commit is contained in:
parent
76248cac6a
commit
10b89ca011
5 changed files with 24 additions and 16 deletions
|
|
@ -275,7 +275,7 @@ Bot *BotManager::GetBot (edict_t *ent)
|
|||
return GetBot (GetIndex (ent));
|
||||
}
|
||||
|
||||
Bot *BotManager::FindOneValidAliveBot (void)
|
||||
Bot *BotManager::GetAliveBot (void)
|
||||
{
|
||||
// this function finds one bot, alive bot :)
|
||||
|
||||
|
|
@ -353,14 +353,14 @@ void BotManager::AddBot (const String &name, const String &difficulty, const Str
|
|||
m_creationTab.Push (bot);
|
||||
}
|
||||
|
||||
void BotManager::AdjustQuota (bool isPlayerConnection, edict_t *ent)
|
||||
void BotManager::AdjustQuota (bool isPlayerConnecting, edict_t *ent)
|
||||
{
|
||||
// this function increases or decreases bot quota amount depending on auto vacate variables
|
||||
|
||||
if (!engine.IsDedicatedServer () || !yb_autovacate.GetBool () || GetBot (ent))
|
||||
if (!engine.IsDedicatedServer () || !yb_autovacate.GetBool () || IsValidBot (ent))
|
||||
return;
|
||||
|
||||
if (isPlayerConnection)
|
||||
if (isPlayerConnecting)
|
||||
{
|
||||
if (yb_autovacate_smart_kick.GetBool ())
|
||||
AddPlayerToCheckTeamQueue (ent);
|
||||
|
|
@ -370,15 +370,18 @@ void BotManager::AdjustQuota (bool isPlayerConnection, edict_t *ent)
|
|||
m_balanceCount--;
|
||||
}
|
||||
}
|
||||
else if (m_balanceCount <= 0)
|
||||
else if (m_balanceCount < 0)
|
||||
{
|
||||
AddRandom ();
|
||||
AddRandom (false);
|
||||
m_balanceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void BotManager::AddPlayerToCheckTeamQueue (edict_t *ent)
|
||||
{
|
||||
if (!engine.IsDedicatedServer () || !yb_autovacate.GetBool () || IsValidBot (ent))
|
||||
return;
|
||||
|
||||
// entity must be unique
|
||||
bool hasFound = false;
|
||||
|
||||
|
|
@ -397,8 +400,8 @@ void BotManager::AddPlayerToCheckTeamQueue (edict_t *ent)
|
|||
|
||||
void BotManager::VerifyPlayersHasJoinedTeam (int &desiredCount)
|
||||
{
|
||||
if (m_trackedPlayers.IsEmpty ())
|
||||
return;
|
||||
if (!engine.IsDedicatedServer () || !yb_autovacate.GetBool () || m_trackedPlayers.IsEmpty ())
|
||||
return;
|
||||
|
||||
for (int i = 0; i < engine.MaxClients (); i++)
|
||||
{
|
||||
|
|
@ -1082,7 +1085,7 @@ int BotManager::GetHumansJoinedTeam (void)
|
|||
{
|
||||
const Client &client = g_clients[i];
|
||||
|
||||
if ((client.flags & (CF_USED | CF_ALIVE)) && m_bots[i] == nullptr && client.team != SPECTATOR && !(client.ent->v.flags & FL_FAKECLIENT) && client.ent->v.movetype != MOVETYPE_FLY)
|
||||
if ((client.flags & (CF_USED | CF_ALIVE)) && m_bots[i] == nullptr && client.team != SPECTATOR && !(client.ent->v.flags & FL_FAKECLIENT))
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue