bot: stop shoot breakable task in case enemy exists
manager: fix crash due miss-swap of max and min difficulty levels on bot adding (thx @stalin_alex)
This commit is contained in:
parent
cd02ca3a23
commit
113cb5e916
5 changed files with 123 additions and 20 deletions
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@ -154,6 +154,12 @@ void Bot::checkBreakable (edict_t *touch) {
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if (!game.hasBreakables ()) {
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return;
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}
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const bool hasEnemy = !game.isNullEntity (m_enemy);
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// do n ot track for breakables if has some enemies
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if (hasEnemy) {
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return;
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}
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if (game.isNullEntity (touch)) {
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auto breakable = lookupBreakable ();
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123
src/control.cpp
123
src/control.cpp
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@ -2193,21 +2193,114 @@ BotControl::BotControl () {
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m_menuServerFillTeam = 5;
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m_printQueueFlushTimestamp = 0.0f;
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m_cmds.emplace ("add/addbot/add_ct/addbot_ct/add_t/addbot_t/addhs/addhs_t/addhs_ct", "add [difficulty] [personality] [team] [model] [name]", "Adding specific bot into the game.", &BotControl::cmdAddBot);
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m_cmds.emplace ("kick/kickone/kick_ct/kick_t/kickbot_ct/kickbot_t", "kick [team]", "Kicks off the random bot from the game.", &BotControl::cmdKickBot);
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m_cmds.emplace ("removebots/kickbots/kickall/kickall_ct/kickall_t", "removebots [instant] [team]", "Kicks all the bots from the game.", &BotControl::cmdKickBots);
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m_cmds.emplace ("kill/killbots/killall/kill_ct/kill_t", "kill [team] [silent]", "Kills the specified team / all the bots.", &BotControl::cmdKillBots);
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m_cmds.emplace ("fill/fillserver", "fill [team] [count] [difficulty] [personality]", "Fill the server (add bots) with specified parameters.", &BotControl::cmdFill);
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m_cmds.emplace ("vote/votemap", "vote [map_id]", "Forces all the bot to vote to specified map.", &BotControl::cmdVote);
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m_cmds.emplace ("weapons/weaponmode", "weapons [knife|pistol|shotgun|smg|rifle|sniper|standard]", "Sets the bots weapon mode to use.", &BotControl::cmdWeaponMode);
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m_cmds.emplace ("menu/botmenu", "menu [cmd]", "Opens the main bot menu, or command menu if specified.", &BotControl::cmdMenu);
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m_cmds.emplace ("version/ver/about", "version [no arguments]", "Displays version information about bot build.", &BotControl::cmdVersion);
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m_cmds.emplace ("graphmenu/wpmenu/wptmenu", "graphmenu [noarguments]", "Opens and displays bots graph editor.", &BotControl::cmdNodeMenu);
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m_cmds.emplace ("list/listbots", "list [noarguments]", "Lists the bots currently playing on server.", &BotControl::cmdList);
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m_cmds.emplace ("graph/g/w/wp/wpt/waypoint", "graph [help]", "Handles graph operations.", &BotControl::cmdNode);
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m_cmds.emplace ("cvars", "cvars [save|save_map|cvar|defaults]", "Display all the cvars with their descriptions.", &BotControl::cmdCvars);
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m_cmds.emplace ("show_custom", "show_custom [noarguments]", "Shows the current values from custom.cfg.", &BotControl::cmdShowCustom, false);
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m_cmds.emplace ("exec", "exec [user_id] [command]", "Executes a client command on bot entity.", &BotControl::cmdExec);
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m_cmds = {
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{
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"add/addbot/add_ct/addbot_ct/add_t/addbot_t/addhs/addhs_t/addhs_ct",
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"add [difficulty] [personality] [team] [model] [name]",
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"Adding specific bot into the game.",
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&BotControl::cmdAddBot
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},
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{
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"kick/kickone/kick_ct/kick_t/kickbot_ct/kickbot_t",
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"kick [team]",
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"Kicks off the random bot from the game.",
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&BotControl::cmdKickBot
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},
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{
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"removebots/kickbots/kickall/kickall_ct/kickall_t",
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"removebots [instant] [team]",
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"Kicks all the bots from the game.",
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&BotControl::cmdKickBots
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},
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{
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"kill/killbots/killall/kill_ct/kill_t",
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"kill [team] [silent]",
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"Kills the specified team / all the bots.",
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&BotControl::cmdKillBots
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},
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{
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"fill/fillserver",
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"fill [team] [count] [difficulty] [personality]",
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"Fill the server (add bots) with specified parameters.",
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&BotControl::cmdFill
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},
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{
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"vote/votemap",
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"vote [map_id]",
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"Forces all the bots to vote for the specified map.",
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&BotControl::cmdVote
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},
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{
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"weapons/weaponmode",
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"weapons [knife|pistol|shotgun|smg|rifle|sniper|standard]",
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"Sets the bots' weapon mode to use.",
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&BotControl::cmdWeaponMode
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},
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{
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"menu/botmenu",
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"menu [cmd]",
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"Opens the main bot menu, or command menu if specified.",
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&BotControl::cmdMenu
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},
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{
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"version/ver/about",
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"version [no arguments]",
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"Displays version information about bot build.",
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&BotControl::cmdVersion
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},
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{
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"graphmenu/wpmenu/wptmenu",
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"graphmenu [noarguments]",
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"Opens and displays bots graph editor.",
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&BotControl::cmdNodeMenu
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},
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{
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"list/listbots",
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"list [noarguments]",
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"Lists the bots currently playing on server.",
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&BotControl::cmdList
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},
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{
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"graph/g/w/wp/wpt/waypoint",
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"graph [help]",
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"Handles graph operations.",
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&BotControl::cmdNode
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},
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{
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"cvars",
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"cvars [save|save_map|cvar|defaults]",
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"Display all the cvars with their descriptions.",
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&BotControl::cmdCvars
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},
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{
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"show_custom",
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"show_custom [noarguments]",
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"Shows the current values from custom.cfg.",
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&BotControl::cmdShowCustom,
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false
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},
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{
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"exec",
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"exec [user_id] [command]",
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"Executes a client command on bot entity.",
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&BotControl::cmdExec
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}
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};
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// declare the menus
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createMenus ();
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@ -1472,7 +1472,7 @@ bool Game::isBreakableEntity (edict_t *ent, bool initialSeed) const {
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const auto limit = cv_breakable_health_limit.as <float> ();
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// not shoot-able
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if (ent->v.health >= limit) {
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if (ent->v.health < 5 || ent->v.health >= limit) {
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return false;
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}
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constexpr auto kFuncBreakable = StringRef::fnv1a32 ("func_breakable");
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@ -1093,6 +1093,7 @@ void BotManager::updateBotDifficulties () {
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void BotManager::balanceBotDifficulties () {
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// difficulty changing once per round (time)
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auto updateDifficulty = [] (Bot *bot, int32_t offset) {
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game.print ("offset = %d", offset);
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bot->setNewDifficulty (cr::clamp (static_cast <Difficulty> (bot->m_difficulty + offset), Difficulty::Noob, Difficulty::Expert));
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};
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@ -1203,7 +1204,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int skin) {
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// if we're have min/max difficulty specified, choose value from they
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if (minDifficulty != Difficulty::Invalid && maxDifficulty != Difficulty::Invalid) {
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if (maxDifficulty > minDifficulty) {
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if (minDifficulty > maxDifficulty) {
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cr::swap (maxDifficulty, minDifficulty);
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}
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setNewDifficulty (rg (minDifficulty, maxDifficulty));
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@ -1830,8 +1831,10 @@ void Bot::markStale () {
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void Bot::setNewDifficulty (int32_t newDifficulty) {
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if (newDifficulty < Difficulty::Noob || newDifficulty > Difficulty::Expert) {
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m_difficulty = Difficulty::Hard;
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m_difficultyData = conf.getDifficultyTweaks (Difficulty::Hard);
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const auto difficlutyDefault = Difficulty::Hard;;
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m_difficulty = difficlutyDefault;
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m_difficultyData = conf.getDifficultyTweaks (difficlutyDefault);
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}
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m_difficulty = newDifficulty;
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@ -1469,9 +1469,10 @@ void Bot::escapeFromBomb_ () {
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}
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void Bot::shootBreakable_ () {
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const bool hasEnemy = !game.isNullEntity (m_enemy);
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// breakable destroyed?
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if (!game.isBreakableEntity (m_breakableEntity)) {
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if (hasEnemy || !game.isBreakableEntity (m_breakableEntity)) {
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completeTask ();
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return;
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}
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