fix: indefinite article in cvar description (**an** should be used before the vowel,
and the article **a** is used before consonant.)
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2 changed files with 2 additions and 2 deletions
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@ -292,7 +292,7 @@ yb_check_enemy_invincibility "0"
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yb_stab_close_enemies "1"
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//
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// Use engine to check potential visibility of a enemy.
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// Use engine to check potential visibility of an enemy.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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@ -12,7 +12,7 @@ ConVar cv_ignore_enemies ("ignore_enemies", "0", "Enables or disables searching
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ConVar cv_check_enemy_rendering ("check_enemy_rendering", "0", "Enables or disables checking enemy rendering flags. Useful for some mods.");
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ConVar cv_check_enemy_invincibility ("check_enemy_invincibility", "0", "Enables or disables checking enemy invincibility. Useful for some mods.");
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ConVar cv_stab_close_enemies ("stab_close_enemies", "1", "Enables or disables bot ability to stab the enemy with knife if bot is in good condition.");
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ConVar cv_use_engine_pvs_check ("use_engine_pvs_check", "0", "Use engine to check potential visibility of a enemy.");
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ConVar cv_use_engine_pvs_check ("use_engine_pvs_check", "0", "Use engine to check potential visibility of an enemy.");
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ConVar mp_friendlyfire ("mp_friendlyfire", nullptr, Var::GameRef);
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ConVar sv_gravity ("sv_gravity", nullptr, Var::GameRef);
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