Disable light-level code as it's not used currently.

This commit is contained in:
Dmitry 2019-05-10 01:40:33 +03:00 committed by jeefo
commit 117db06048
3 changed files with 8 additions and 3 deletions

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@ -1370,17 +1370,22 @@ void Waypoint::initVisibility (void) {
void Waypoint::initLightLevels (void) {
// this function get's the light level for each waypoin on the map
// @todo: re-enable when working on flashlights
illum.enableAnimation (false);
return;
#if 0
// no waypoints ? no light levels, and only one-time init
if (!m_numWaypoints || !cr::fzero (m_waypointLightLevel[0])) {
return;
}
engine.print ("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1");
// update light levels for all waypoints
for (int i = 0; i < m_numWaypoints; i++) {
m_waypointLightLevel[i] = illum.getLightLevel (m_paths[i]->origin);
}
// disable lightstyle animations on finish (will be auto-enabled on mapchange)
illum.enableAnimation (false);
#endif
}
void Waypoint::initTypes (void) {