engine pas checking somewhat unreliable. removed
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2 changed files with 23 additions and 20 deletions
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@ -971,6 +971,7 @@ private:
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void CheckSpawnTimeConditions (void);
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bool IsMorePowerfulWeaponCanBeBought (void);
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void PurchaseWeapons (void);
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int PickBestFromRandom (int *random, int count);
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bool CanDuckUnder (const Vector &normal);
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bool CanJumpUp (const Vector &normal);
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