runplayermove is now not called every frame, the same as main bot code

this gives another fps boost for server perfomance, but gives a little shaky viewmodel (gun) drawing for bot while spectating him in firstperson mode.
This commit is contained in:
jeefo 2015-07-26 13:02:05 +03:00
commit 11d3ffe20e
4 changed files with 11 additions and 5 deletions

View file

@ -944,6 +944,7 @@ private:
float m_lookYawVel; // look yaw velocity
float m_lookPitchVel; // look pitch velocity
float m_lookUpdateTime; // lookangles update time
bool m_moveToGoal; // bot currently moving to goal??