runplayermove is now not called every frame, the same as main bot code
this gives another fps boost for server perfomance, but gives a little shaky viewmodel (gun) drawing for bot while spectating him in firstperson mode.
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4 changed files with 11 additions and 5 deletions
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@ -944,6 +944,7 @@ private:
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float m_lookYawVel; // look yaw velocity
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float m_lookPitchVel; // look pitch velocity
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float m_lookUpdateTime; // lookangles update time
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bool m_moveToGoal; // bot currently moving to goal??
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