runplayermove is now not called every frame, the same as main bot code

this gives another fps boost for server perfomance, but gives a little shaky viewmodel (gun) drawing for bot while spectating him in firstperson mode.
This commit is contained in:
jeefo 2015-07-26 13:02:05 +03:00
commit 11d3ffe20e
4 changed files with 11 additions and 5 deletions

View file

@ -2886,7 +2886,7 @@ void Bot::ThinkMain (void)
void Bot::ThinkFrame (void)
{
UpdateLookAngles ();
RunPlayerMovement ();
// RunPlayerMovement ();
}
void Bot::Think (void)