dedicated server shouldn't count real players when computing bot quota.
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1 changed files with 2 additions and 2 deletions
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@ -440,7 +440,7 @@ void BotManager::MaintainBotQuota (void)
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yb_quota.SetInt (0);
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yb_quota.SetInt (0);
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// always keep one slot
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// always keep one slot
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int maxClients = yb_autovacate.GetBool () ? engine.MaxClients () - 1 - GetHumansNum () : engine.MaxClients ();
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int maxClients = yb_autovacate.GetBool () ? engine.MaxClients () - 1 - (engine.IsDedicatedServer () ? 0 : GetHumansNum ()) : engine.MaxClients ();
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if (yb_quota.GetInt () > maxClients)
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if (yb_quota.GetInt () > maxClients)
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yb_quota.SetInt (maxClients);
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yb_quota.SetInt (maxClients);
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@ -491,7 +491,7 @@ void BotManager::FillServer (int selection, int personality, int difficulty, int
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// this function fill server with bots, with specified team & personality
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// this function fill server with bots, with specified team & personality
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// always keep one slot
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// always keep one slot
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int maxClients = yb_autovacate.GetBool () ? engine.MaxClients () - 1 - GetHumansNum () : engine.MaxClients ();
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int maxClients = yb_autovacate.GetBool () ? engine.MaxClients () - 1 - (engine.IsDedicatedServer () ? 0 : GetHumansNum ()) : engine.MaxClients ();
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if (GetBotsNum () >= maxClients - GetHumansNum ())
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if (GetBotsNum () >= maxClients - GetHumansNum ())
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return;
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return;
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