pre-release cleanup

and fixed bot's won't attack enemies at close distances with knife
This commit is contained in:
jeefo 2014-09-09 18:29:42 +04:00
commit 15255614a9
17 changed files with 117 additions and 1758 deletions

View file

@ -1,25 +1,10 @@
//
// Copyright (c) 2014, by YaPB Development Team. All rights reserved.
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Version: $Id:$
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// http://yapb.jeefo.net/license
//
#include <core.h>
@ -547,7 +532,7 @@ void Bot::FireWeapon (void)
goto WeaponSelectEnd;
// use knife if near and good skill (l33t dude!)
if (m_skill > 80 && !FNullEnt (enemy) && distance < 80 && pev->health > 80 && pev->health >= enemy->v.health && !IsGroupOfEnemies (pev->origin))
if (m_skill > 80 && pev->health > 80 && pev->health >= enemy->v.health && !FNullEnt (enemy) && distance < 100.0f && !IsGroupOfEnemies (pev->origin))
goto WeaponSelectEnd;
// loop through all the weapons until terminator is found...
@ -851,15 +836,15 @@ void Bot::FocusEnemy (void)
float distance = enemyOrigin.GetLength (); // how far away is the enemy scum?
if (distance < 128)
if (distance < 128.0f)
{
if (m_currentWeapon == WEAPON_KNIFE)
{
if (distance < 80.0)
if (distance <= 80.0f)
m_wantsToFire = true;
}
else
m_wantsToFire = true;
m_wantsToFire = GetShootingConeDeviation (GetEntity (), &m_enemyOrigin) > 0.8f;
}
else
{