aim: remeber last edict for whom head spot was set
... so the bots will not shake their crosshair between chest and head when fighting acquired/current enemy
This commit is contained in:
parent
0b119c0389
commit
1736bd9c8a
3 changed files with 11 additions and 1 deletions
|
|
@ -659,6 +659,7 @@ public:
|
|||
edict_t *m_doubleJumpEntity {}; // pointer to entity that request double jump
|
||||
edict_t *m_radioEntity {}; // pointer to entity issuing a radio command
|
||||
edict_t *m_enemy {}; // pointer to enemy entity
|
||||
edict_t *m_enemyBodyPartSet {}; // pointer to last enemy body part was set to head
|
||||
edict_t *m_lastEnemy {}; // pointer to last enemy entity
|
||||
edict_t *m_lastVictim {}; // pointer to killed entity
|
||||
edict_t *m_trackingEdict {}; // pointer to last tracked player when camping/hiding
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue