fix: quota maintain time is resetted on changelevel.
fix: crash without metamod after few map changes. fix: move sprites precache into the correct place. fix: move initialization stuff to post-ServerActivate.
This commit is contained in:
parent
cec833cb99
commit
17b9200195
4 changed files with 44 additions and 47 deletions
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@ -673,6 +673,11 @@ public:
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static DETOUR_RETURN CR_STDCALL replacement (SharedLibrary::Handle module, const char *function) {
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return EntityLinkage::instance ().lookup (module, function);
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}
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public:
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void clearExportTable () {
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m_exports.clear ();
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}
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};
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// expose globals
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@ -60,8 +60,29 @@ void Game::levelInitialize (edict_t *entities, int max) {
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// clear all breakables before initialization
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m_breakables.clear ();
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// precache everything
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precache ();
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// initialize all config files
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conf.loadConfigs ();
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// update worldmodel
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illum.resetWorldModel ();
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// do level initialization stuff here...
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graph.loadGraphData ();
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// execute main config
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conf.loadMainConfig ();
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// load map-specific config
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conf.loadMapSpecificConfig ();
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// initialize quota management
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bots.initQuota ();
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// rebuild vistable if needed
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graph.rebuildVisibility ();
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// install the sendto hook to fake queries
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util.installSendTo ();
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// go thru the all entities on map, and do whatever we're want
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for (int i = 0; i < max; ++i) {
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@ -75,12 +96,6 @@ void Game::levelInitialize (edict_t *entities, int max) {
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if (strcmp (classname, "worldspawn") == 0) {
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m_startEntity = ent;
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// initialize some structures
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bots.initRound ();
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// install the sendto hook to fake queries
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util.installSendTo ();
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}
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else if (strcmp (classname, "player_weaponstrip") == 0) {
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if (is (GameFlags::Legacy) && strings.isEmpty (ent->v.target.chars ())) {
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@ -90,9 +105,7 @@ void Game::levelInitialize (edict_t *entities, int max) {
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engfuncs.pfnRemoveEntity (ent);
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}
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}
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else if (strcmp (classname, "info_player_start") == 0) {
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m_engineWrap.setModel (ent, "models/player/urban/urban.mdl");
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else if (strcmp (classname, "info_player_start") == 0 || strcmp (classname, "info_vip_start") == 0) {
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ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
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ent->v.renderamt = 127; // set its transparency amount
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ent->v.effects |= EF_NODRAW;
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@ -100,21 +113,12 @@ void Game::levelInitialize (edict_t *entities, int max) {
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++m_spawnCount[Team::CT];
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}
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else if (strcmp (classname, "info_player_deathmatch") == 0) {
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m_engineWrap.setModel (ent, "models/player/terror/terror.mdl");
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ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
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ent->v.renderamt = 127; // set its transparency amount
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ent->v.effects |= EF_NODRAW;
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++m_spawnCount[Team::Terrorist];
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}
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else if (strcmp (classname, "info_vip_start") == 0) {
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m_engineWrap.setModel (ent, "models/player/vip/vip.mdl");
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ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
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ent->v.renderamt = 127; // set its transparency amount
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ent->v.effects |= EF_NODRAW;
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}
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else if (strcmp (classname, "func_vip_safetyzone") == 0 || strcmp (classname, "info_vip_safetyzone") == 0) {
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m_mapFlags |= MapFlags::Assassination; // assassination map
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}
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@ -138,6 +138,9 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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bot->spawned ();
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}
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// precache everything
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game.precache ();
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if (game.is (GameFlags::Metamod)) {
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RETURN_META_VALUE (MRES_IGNORED, 0);
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}
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@ -289,7 +292,7 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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dllapi.pfnClientCommand (ent);
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};
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table->pfnServerActivate = [] (edict_t *pentEdictList, int edictCount, int clientMax) {
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table->pfnServerActivate = [] (edict_t *edictList, int edictCount, int clientMax) {
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// this function is called when the server has fully loaded and is about to manifest itself
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// on the network as such. Since a mapchange is actually a server shutdown followed by a
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// restart, this function is also called when a new map is being loaded. Hence it's the
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@ -297,32 +300,13 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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// loading the bot profiles, and drawing the world map (ie, filling the navigation hashtable).
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// Once this function has been called, the server can be considered as "running".
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conf.loadConfigs (); // initialize all config files
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// do a level initialization
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game.levelInitialize (pentEdictList, edictCount);
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// update worldmodel
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illum.resetWorldModel ();
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// do level initialization stuff here...
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graph.loadGraphData ();
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// execute main config
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conf.loadMainConfig ();
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// load map-specific config
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conf.loadMapSpecificConfig ();
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// initialize quota management
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bots.initQuota ();
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnServerActivate (pentEdictList, edictCount, clientMax);
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dllapi.pfnServerActivate (edictList, edictCount, clientMax);
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graph.rebuildVisibility ();
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// do a level initialization
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game.levelInitialize (edictList, edictCount);
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};
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table->pfnServerDeactivate = [] () {
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@ -364,6 +348,9 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnServerDeactivate ();
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// refill export table
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ents.clearExportTable ();
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};
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table->pfnStartFrame = [] () {
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@ -486,7 +473,7 @@ CR_LINKAGE_C int GetEntityAPI_Post (gamefuncs_t *table, int) {
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RETURN_META (MRES_IGNORED);
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};
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table->pfnServerActivate = [] (edict_t *, int, int) {
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table->pfnServerActivate = [] (edict_t *edictList, int edictCount, int) {
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// this function is called when the server has fully loaded and is about to manifest itself
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// on the network as such. Since a mapchange is actually a server shutdown followed by a
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// restart, this function is also called when a new map is being loaded. Hence it's the
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@ -495,7 +482,8 @@ CR_LINKAGE_C int GetEntityAPI_Post (gamefuncs_t *table, int) {
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// Once this function has been called, the server can be considered as "running". Post version
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// called only by metamod.
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graph.rebuildVisibility ();
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// do a level initialization
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game.levelInitialize (edictList, edictCount);
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RETURN_META (MRES_IGNORED);
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};
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@ -54,6 +54,8 @@ BotManager::BotManager () {
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m_timeRoundEnd = 0.0f;
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m_autoKillCheckTime = 0.0f;
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m_maintainTime = 0.0f;
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m_quotaMaintainTime = 0.0f;
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m_bombPlanted = false;
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m_botsCanPause = false;
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@ -470,8 +472,6 @@ void BotManager::maintainAutoKill () {
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}
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void BotManager::reset () {
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m_maintainTime = 0.0f;
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m_quotaMaintainTime = 0.0f;
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m_grenadeUpdateTime = 0.0f;
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m_entityUpdateTime = 0.0f;
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m_plantSearchUpdateTime = 0.0f;
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