nav: more fixes to ladder navigation
refactor: bot difficulty data and add graph refresh command combat: fixes for smoke grenades (ref #743) engine: fixes to spawn management (ref #744)
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26 changed files with 506 additions and 408 deletions
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@ -21,10 +21,10 @@ CR_DECLARE_SCOPED_ENUM (AStarResult,
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Success = 0,
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Failed,
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InternalError,
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)
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)
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// node added
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using NodeAdderFn = const Lambda <bool (int)> &;
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// node added
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using NodeAdderFn = const Lambda <bool (int)> &;
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// route twin node
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template <typename HT> struct RouteTwin final {
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@ -58,7 +58,7 @@ public:
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static float gfunctionKillsDist (int team, int currentIndex, int parentIndex);
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// least kills and number of nodes to goal for a team (when with hostage)
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static float gfunctionKillsDistCTWithHostage (int team, int currentIndex, int parentIndex);
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static float gfunctionKillsDistCTWithHostage (int team, int currentIndex, int parentIndex);
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// least kills to goal for a team
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static float gfunctionKills (int team, int currentIndex, int);
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