bot: remove repeated, hardcoded prefixes for cvars
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15 changed files with 116 additions and 100 deletions
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@ -7,7 +7,7 @@
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#include <yapb.h>
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ConVar cv_max_nodes_for_predict ("yb_max_nodes_for_predict", "25", "Maximum number for path length, to predict the enemy.", true, 15.0f, 256.0f);
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ConVar cv_max_nodes_for_predict ("max_nodes_for_predict", "25", "Maximum number for path length, to predict the enemy.", true, 15.0f, 256.0f);
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// game console variables
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ConVar mp_flashlight ("mp_flashlight", nullptr, Var::GameRef);
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