added support for BotVoice message under cs16client & xash.
BotVoice message now showup with correct show time based on duration of voice message. fixed colored menus under legacy game versions
This commit is contained in:
parent
bcf11cf6ff
commit
18a80dd563
7 changed files with 95 additions and 48 deletions
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@ -152,7 +152,8 @@ enum ClientFlags
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{
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CF_USED = (1 << 0),
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CF_ALIVE = (1 << 1),
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CF_ADMIN = (1 << 2)
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CF_ADMIN = (1 << 2),
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CF_ICON = (1 << 3)
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};
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// bot create status
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@ -608,7 +609,8 @@ struct BotName
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struct ChatterItem
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{
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String name;
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float repeatTime;
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float repeat;
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float duration;
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};
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struct WeaponSelect
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@ -642,7 +644,7 @@ struct Client
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MenuId menu; // id to opened bot menu
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edict_t *ent; // pointer to actual edict
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Vector origin; // position in the world
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Vector soundPosition; // position sound was played
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Vector soundPos; // position sound was played
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int team; // bot team
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int team2; // real bot team in free for all mode (csdm)
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@ -651,6 +653,9 @@ struct Client
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float hearingDistance; // distance this sound is heared
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float timeSoundLasting; // time sound is played/heared
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int iconFlags[MAX_ENGINE_PLAYERS]; // flag holding chatter icons
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float iconTimestamp[MAX_ENGINE_PLAYERS]; // timers for chatter icons
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Client (void) : menu (BOT_MENU_IVALID) { }
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};
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@ -20,6 +20,7 @@
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/* disable deprecation warnings concerning unsafe CRT functions */
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#if !defined _CRT_SECURE_NO_DEPRECATE
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#define _CRT_SECURE_NO_DEPRECATE
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#endif
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#endif
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@ -967,20 +967,36 @@ void Bot::EnableChatterIcon (bool show)
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{
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// this function depending on show boolen, shows/remove chatter, icon, on the head of bot.
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if ((g_gameFlags & GAME_LEGACY) || yb_communication_type.GetInt () != 2)
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if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || yb_communication_type.GetInt () != 2)
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return;
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auto SendBotVoiceMsg = [] (bool show, edict_t *ent, int ownId)
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{
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MESSAGE_BEGIN (MSG_ONE, engine.FindMessageId (NETMSG_BOTVOICE), nullptr, ent); // begin message
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WRITE_BYTE (show); // switch on/off
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WRITE_BYTE (ownId);
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MESSAGE_END ();
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};
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int ownId = GetIndex ();
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for (int i = 0; i < engine.MaxClients (); i++)
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{
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const Client &client = g_clients[i];
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Client &client = g_clients[i];
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if (!(client.flags & CF_USED) || (client.ent->v.flags & FL_FAKECLIENT) || client.team != m_team)
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continue;
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MESSAGE_BEGIN (MSG_ONE, engine.FindMessageId (NETMSG_BOTVOICE), nullptr, g_clients[i].ent); // begin message
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WRITE_BYTE (show); // switch on/off
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WRITE_BYTE (GetIndex ());
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MESSAGE_END ();
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if (!show && (client.iconFlags[ownId] & CF_ICON) && client.iconTimestamp[ownId] < engine.Time ())
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{
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SendBotVoiceMsg (false, client.ent, ownId);
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client.iconTimestamp[ownId] = 0.0f;
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client.iconFlags[ownId] &= ~CF_ICON;
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}
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else if (show && !(client.iconFlags[ownId] & CF_ICON))
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SendBotVoiceMsg (true, client.ent, ownId);
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}
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}
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@ -988,13 +1004,13 @@ void Bot::InstantChatterMessage (int type)
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{
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// this function sends instant chatter messages.
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if ((g_gameFlags & GAME_LEGACY) || yb_communication_type.GetInt () != 2 || g_chatterFactory[type].IsEmpty ())
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if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || yb_communication_type.GetInt () != 2 || g_chatterFactory[type].IsEmpty ())
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return;
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if (m_notKilled)
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EnableChatterIcon (true);
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// delay only reportteam
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// delay only report team
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if (type == Radio_ReportTeam)
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{
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if (m_timeRepotingInDelay < engine.Time ())
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@ -1002,13 +1018,14 @@ void Bot::InstantChatterMessage (int type)
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m_timeRepotingInDelay = engine.Time () + Random.Float (30.0f, 60.0f);
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}
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auto playbackSound = g_chatterFactory[type].GetRandomElement ();
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const String &defaultSound = g_chatterFactory[type].GetRandomElement ().name;
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const String &defaultSound = playbackSound.name;
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const String &painSound = g_chatterFactory[Chatter_DiePain].GetRandomElement ().name;
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for (int i = 0; i < engine.MaxClients (); i++)
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{
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const Client &client = g_clients[i];
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Client &client = g_clients[i];
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if (!(client.flags & CF_USED) || (client.ent->v.flags & FL_FAKECLIENT) || client.team != m_team)
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continue;
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@ -1023,6 +1040,9 @@ void Bot::InstantChatterMessage (int type)
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WRITE_SHORT (m_voicePitch);
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MESSAGE_END ();
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client.iconTimestamp[GetIndex ()] = engine.Time () + playbackSound.duration;
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client.iconFlags[GetIndex ()] |= CF_ICON;
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}
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}
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@ -1033,7 +1053,7 @@ void Bot::RadioMessage (int message)
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if (yb_communication_type.GetInt () == 0 || m_numFriendsLeft == 0)
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return;
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if ((g_gameFlags & GAME_LEGACY) || g_chatterFactory[message].IsEmpty () || yb_communication_type.GetInt () != 2)
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if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || g_chatterFactory[message].IsEmpty () || yb_communication_type.GetInt () != 2)
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m_forceRadio = true; // use radio instead voice
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else
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m_forceRadio = false;
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@ -1046,7 +1066,7 @@ void Bot::ChatterMessage (int message)
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{
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// this function inserts the voice message into the message queue (mostly same as above)
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if ((g_gameFlags & GAME_LEGACY) || yb_communication_type.GetInt () != 2 || g_chatterFactory[message].IsEmpty () || m_numFriendsLeft == 0)
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if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || yb_communication_type.GetInt () != 2 || g_chatterFactory[message].IsEmpty () || m_numFriendsLeft == 0)
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return;
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bool shouldExecute = false;
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@ -1054,7 +1074,7 @@ void Bot::ChatterMessage (int message)
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if (m_chatterTimes[message] < engine.Time () || m_chatterTimes[message] == 99999.0f)
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{
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if (m_chatterTimes[message] != 99999.0f)
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m_chatterTimes[message] = engine.Time () + g_chatterFactory[message][0].repeatTime;
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m_chatterTimes[message] = engine.Time () + g_chatterFactory[message][0].repeat;
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shouldExecute = true;
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}
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@ -1247,7 +1267,7 @@ void Bot::CheckMessageQueue (void)
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}
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}
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if ((m_radioSelect != Radio_ReportingIn && m_forceRadio) || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || (g_gameFlags & GAME_LEGACY))
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if ((m_radioSelect != Radio_ReportingIn && m_forceRadio) || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || !(g_gameFlags & GAME_SUPPORT_BOT_VOICE))
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{
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if (m_radioSelect < Radio_GoGoGo)
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engine.IssueBotCommand (GetEntity (), "radio1");
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@ -2920,10 +2940,6 @@ void Bot::ThinkFrame (void)
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CheckMessageQueue (); // check for pending messages
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// remove voice icon
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if (!(g_gameFlags & GAME_LEGACY) && g_lastRadioTime[g_clients[GetIndex () - 1].team2] + Random.Float (0.8f, 2.1f) < engine.Time ())
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EnableChatterIcon (false); // hide icon
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if (botMovement)
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BotAI (); // execute main code
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@ -2980,6 +2996,9 @@ void Bot::PeriodicThink (void)
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}
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}
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if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
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EnableChatterIcon (false); // end voice feedback
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// clear enemy far away
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if (!m_lastEnemyOrigin.IsZero () && !engine.IsNullEntity (m_lastEnemy) && (pev->origin - m_lastEnemyOrigin).GetLength () >= 1600.0f)
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{
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@ -5871,7 +5890,7 @@ void Bot::ReactOnSound (void)
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if (!(client.flags & CF_USED) || !(client.flags & CF_ALIVE) || client.ent == GetEntity () || client.team == m_team || client.timeSoundLasting < engine.Time ())
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continue;
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float distance = (client.soundPosition - pev->origin).GetLength ();
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float distance = (client.soundPos - pev->origin).GetLength ();
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if (distance > client.hearingDistance)
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continue;
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@ -207,7 +207,7 @@ float Engine::GetWaveLength (const char *fileName)
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return 0.0f;
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// check if we have engine function for this
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if (g_engfuncs.pfnGetApproxWavePlayLen != nullptr)
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if (!(g_gameFlags & GAME_XASH_ENGINE) && g_engfuncs.pfnGetApproxWavePlayLen != nullptr)
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{
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fp.Close ();
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return g_engfuncs.pfnGetApproxWavePlayLen (filePath) / 1000.0f;
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@ -545,7 +545,7 @@ char *Engine::TraslateMessage (const char *input)
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if (IsDedicatedServer ())
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return const_cast <char *> (&input[0]);
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static char string[MAX_PRINT_BUFFER];
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static char string[MAX_PRINT_BUFFER] = { 0, };
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const char *ptr = input + strlen (input) - 1;
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while (ptr > input && *ptr == '\n')
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@ -468,11 +468,14 @@ void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
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{
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temp[i].Trim ().TrimQuotes ();
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if (engine.GetWaveLength (temp[i]) <= 0.0f)
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float duration = engine.GetWaveLength (temp[i]);
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if (duration <= 0.0f)
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continue;
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chatterItem.name = temp[i];
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chatterItem.repeatTime = timeToRepeat;
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chatterItem.repeat = timeToRepeat;
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chatterItem.duration = duration;
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g_chatterFactory[type].Push (chatterItem);
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}
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@ -727,7 +730,7 @@ void InitConfig (void)
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}
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// CHATTER SYSTEM INITIALIZATION
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if (OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp) && !(g_gameFlags & GAME_LEGACY) && yb_communication_type.GetInt () == 2)
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if ((g_gameFlags & GAME_SUPPORT_BOT_VOICE) && yb_communication_type.GetInt () == 2 && OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp))
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{
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Array <String> array;
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@ -744,7 +747,7 @@ void InitConfig (void)
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array = String (&line[6]).Split ('=');
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if (array.GetElementNumber () != 2)
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AddLogEntry (true, LL_FATAL, "Error in chatter config file syntax... Please correct all Errors.");
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AddLogEntry (true, LL_ERROR, "Error in chatter config file syntax... Please correct all Errors.");
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FOR_EACH_AE (array, i)
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array[i].Trim ().Trim (); // double trim
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@ -1069,7 +1072,7 @@ void UpdateClientData (const struct edict_s *ent, int sendweapons, struct client
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{
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extern ConVar yb_latency_display;
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if (!(g_gameFlags & GAME_LEGACY) && yb_latency_display.GetInt () == 2)
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if ((g_gameFlags & GAME_SUPPORT_SVC_PINGS) && yb_latency_display.GetInt () == 2)
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bots.SendPingDataOffsets (const_cast <edict_t *> (ent));
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if (g_gameFlags & GAME_METAMOD)
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@ -2414,7 +2417,7 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
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engine.AssignMessageId (NETMSG_SENDAUDIO, GET_USER_MSG_ID (PLID, "SendAudio", nullptr));
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engine.AssignMessageId (NETMSG_SAYTEXT, GET_USER_MSG_ID (PLID, "SayText", nullptr));
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if (!(g_gameFlags & GAME_LEGACY))
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if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
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engine.AssignMessageId (NETMSG_BOTVOICE, GET_USER_MSG_ID (PLID, "BotVoice", nullptr));
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}
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engine.ResetMessageCapture ();
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@ -3025,12 +3028,17 @@ Library *LoadCSBinary (void)
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AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", libs[i], modname);
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return nullptr;
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}
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// detect if we're running modern game
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Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
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// detect xash engine
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if (g_engfuncs.pfnCVarGetPointer ("build") != nullptr)
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{
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g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE);
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if (entity != nullptr)
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g_gameFlags |= GAME_SUPPORT_BOT_VOICE;
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if (g_gameFlags & GAME_METAMOD)
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{
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delete game;
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@ -3039,11 +3047,8 @@ Library *LoadCSBinary (void)
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return game;
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}
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// detect if we're running modern game
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Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
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if (entity != nullptr)
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g_gameFlags |= GAME_CSTRIKE16;
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g_gameFlags |= (GAME_CSTRIKE16 | GAME_SUPPORT_BOT_VOICE | GAME_SUPPORT_SVC_PINGS);
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else
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g_gameFlags |= GAME_LEGACY;
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@ -3088,7 +3093,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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}
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#ifdef PLATFORM_ANDROID
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g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY);
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g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY | GAME_SUPPORT_BOT_VOICE);
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if (g_gameFlags & GAME_METAMOD)
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return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
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@ -3136,6 +3141,13 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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gameVersionStr.Replace ("Legacy", "1.6 Limited");
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}
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if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
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gameVersionStr.Append (" (BV)");
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if (g_gameFlags & GAME_SUPPORT_SVC_PINGS)
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gameVersionStr.Append (" (SVC)");
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engine.Printf ("YaPB Bot has detect game version as Counter-Strike: %s", gameVersionStr.GetBuffer ());
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if (g_gameFlags & GAME_METAMOD)
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@ -1330,7 +1330,7 @@ void Bot::StartGame (void)
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void BotManager::CalculatePingOffsets (void)
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{
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if ((g_gameFlags & GAME_LEGACY) || yb_latency_display.GetInt () != 2)
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if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.GetInt () != 2)
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return;
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int averagePing = 0;
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@ -1391,7 +1391,7 @@ void BotManager::CalculatePingOffsets (void)
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void BotManager::SendPingDataOffsets (edict_t *to)
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{
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if ((g_gameFlags & GAME_LEGACY) || yb_latency_display.GetInt () != 2 || engine.IsNullEntity (to) || (to->v.flags & FL_FAKECLIENT))
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if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.GetInt () != 2 || engine.IsNullEntity (to) || (to->v.flags & FL_FAKECLIENT))
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return;
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if (!(to->v.flags & FL_CLIENT) && !(((to->v.button & IN_SCORE) || !(to->v.oldbuttons & IN_SCORE))))
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@ -115,8 +115,11 @@ void DisplayMenuToClient (edict_t *ent, MenuId menu)
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parsed->text.Assign (engine.TraslateMessage (parsed->text.GetBuffer ()));
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// make menu looks best
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for (int j = 0; j < 10; j++)
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parsed->text.Replace (FormatBuffer ("%d.", j), FormatBuffer ("\\r%d.\\w", j));
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if (!(g_gameFlags & GAME_LEGACY))
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{
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for (int j = 0; j < 10; j++)
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parsed->text.Replace (FormatBuffer ("%d.", j), FormatBuffer ("\\r%d.\\w", j));
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}
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}
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s_menusParsed = true;
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}
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@ -149,6 +152,13 @@ void DisplayMenuToClient (edict_t *ent, MenuId menu)
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break;
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}
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}
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// worst case
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if (!menuPtr)
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{
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client.menu = BOT_MENU_IVALID;
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return;
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}
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const char *displayText = ((g_gameFlags & (GAME_XASH_ENGINE | GAME_MOBILITY)) && !yb_display_menu_text.GetBool ()) ? " " : menuPtr->text.GetBuffer ();
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while (strlen (displayText) >= 64)
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@ -755,49 +765,49 @@ void SoundAttachToClients (edict_t *ent, const char *sample, float volume)
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// hit/fall sound?
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client.hearingDistance = 768.0f * volume;
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client.timeSoundLasting = engine.Time () + 0.5f;
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client.soundPosition = origin;
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client.soundPos = origin;
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}
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else if (strncmp ("items/gunpickup", sample, 15) == 0)
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{
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// weapon pickup?
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client.hearingDistance = 768.0f * volume;
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client.timeSoundLasting = engine.Time () + 0.5f;
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client.soundPosition = origin;
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client.soundPos = origin;
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}
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else if (strncmp ("weapons/zoom", sample, 12) == 0)
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{
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// sniper zooming?
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||||
client.hearingDistance = 512.0f * volume;
|
||||
client.timeSoundLasting = engine.Time () + 0.1f;
|
||||
client.soundPosition = origin;
|
||||
client.soundPos = origin;
|
||||
}
|
||||
else if (strncmp ("items/9mmclip", sample, 13) == 0)
|
||||
{
|
||||
// ammo pickup?
|
||||
client.hearingDistance = 512.0f * volume;
|
||||
client.timeSoundLasting = engine.Time () + 0.1f;
|
||||
client.soundPosition = origin;
|
||||
client.soundPos = origin;
|
||||
}
|
||||
else if (strncmp ("hostage/hos", sample, 11) == 0)
|
||||
{
|
||||
// CT used hostage?
|
||||
client.hearingDistance = 1024.0f * volume;
|
||||
client.timeSoundLasting = engine.Time () + 5.0f;
|
||||
client.soundPosition = origin;
|
||||
client.soundPos = origin;
|
||||
}
|
||||
else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0)
|
||||
{
|
||||
// broke something?
|
||||
client.hearingDistance = 1024.0f * volume;
|
||||
client.timeSoundLasting = engine.Time () + 2.0f;
|
||||
client.soundPosition = origin;
|
||||
client.soundPos = origin;
|
||||
}
|
||||
else if (strncmp ("doors/doormove", sample, 14) == 0)
|
||||
{
|
||||
// someone opened a door
|
||||
client.hearingDistance = 1024.0f * volume;
|
||||
client.timeSoundLasting = engine.Time () + 3.0f;
|
||||
client.soundPosition = origin;
|
||||
client.soundPos = origin;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -860,7 +870,7 @@ void SoundSimulateUpdate (int playerIndex)
|
|||
// override it with new
|
||||
client.hearingDistance = hearDistance;
|
||||
client.timeSoundLasting = timeSound;
|
||||
client.soundPosition = client.ent->v.origin;
|
||||
client.soundPos = client.ent->v.origin;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -868,7 +878,7 @@ void SoundSimulateUpdate (int playerIndex)
|
|||
// just remember it
|
||||
client.hearingDistance = hearDistance;
|
||||
client.timeSoundLasting = timeSound;
|
||||
client.soundPosition = client.ent->v.origin;
|
||||
client.soundPos = client.ent->v.origin;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue