added support for BotVoice message under cs16client & xash.

BotVoice message now showup with correct show time based on duration of voice message.
fixed colored menus under legacy game versions
This commit is contained in:
jeefo 2016-09-14 11:51:58 +03:00
commit 18a80dd563
7 changed files with 95 additions and 48 deletions

View file

@ -468,11 +468,14 @@ void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
{
temp[i].Trim ().TrimQuotes ();
if (engine.GetWaveLength (temp[i]) <= 0.0f)
float duration = engine.GetWaveLength (temp[i]);
if (duration <= 0.0f)
continue;
chatterItem.name = temp[i];
chatterItem.repeatTime = timeToRepeat;
chatterItem.repeat = timeToRepeat;
chatterItem.duration = duration;
g_chatterFactory[type].Push (chatterItem);
}
@ -727,7 +730,7 @@ void InitConfig (void)
}
// CHATTER SYSTEM INITIALIZATION
if (OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp) && !(g_gameFlags & GAME_LEGACY) && yb_communication_type.GetInt () == 2)
if ((g_gameFlags & GAME_SUPPORT_BOT_VOICE) && yb_communication_type.GetInt () == 2 && OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp))
{
Array <String> array;
@ -744,7 +747,7 @@ void InitConfig (void)
array = String (&line[6]).Split ('=');
if (array.GetElementNumber () != 2)
AddLogEntry (true, LL_FATAL, "Error in chatter config file syntax... Please correct all Errors.");
AddLogEntry (true, LL_ERROR, "Error in chatter config file syntax... Please correct all Errors.");
FOR_EACH_AE (array, i)
array[i].Trim ().Trim (); // double trim
@ -1069,7 +1072,7 @@ void UpdateClientData (const struct edict_s *ent, int sendweapons, struct client
{
extern ConVar yb_latency_display;
if (!(g_gameFlags & GAME_LEGACY) && yb_latency_display.GetInt () == 2)
if ((g_gameFlags & GAME_SUPPORT_SVC_PINGS) && yb_latency_display.GetInt () == 2)
bots.SendPingDataOffsets (const_cast <edict_t *> (ent));
if (g_gameFlags & GAME_METAMOD)
@ -2414,7 +2417,7 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
engine.AssignMessageId (NETMSG_SENDAUDIO, GET_USER_MSG_ID (PLID, "SendAudio", nullptr));
engine.AssignMessageId (NETMSG_SAYTEXT, GET_USER_MSG_ID (PLID, "SayText", nullptr));
if (!(g_gameFlags & GAME_LEGACY))
if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
engine.AssignMessageId (NETMSG_BOTVOICE, GET_USER_MSG_ID (PLID, "BotVoice", nullptr));
}
engine.ResetMessageCapture ();
@ -3025,12 +3028,17 @@ Library *LoadCSBinary (void)
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", libs[i], modname);
return nullptr;
}
// detect if we're running modern game
Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
// detect xash engine
if (g_engfuncs.pfnCVarGetPointer ("build") != nullptr)
{
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE);
if (entity != nullptr)
g_gameFlags |= GAME_SUPPORT_BOT_VOICE;
if (g_gameFlags & GAME_METAMOD)
{
delete game;
@ -3039,11 +3047,8 @@ Library *LoadCSBinary (void)
return game;
}
// detect if we're running modern game
Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
if (entity != nullptr)
g_gameFlags |= GAME_CSTRIKE16;
g_gameFlags |= (GAME_CSTRIKE16 | GAME_SUPPORT_BOT_VOICE | GAME_SUPPORT_SVC_PINGS);
else
g_gameFlags |= GAME_LEGACY;
@ -3088,7 +3093,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
}
#ifdef PLATFORM_ANDROID
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY);
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY | GAME_SUPPORT_BOT_VOICE);
if (g_gameFlags & GAME_METAMOD)
return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
@ -3136,6 +3141,13 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
gameVersionStr.Replace ("Legacy", "1.6 Limited");
}
if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
gameVersionStr.Append (" (BV)");
if (g_gameFlags & GAME_SUPPORT_SVC_PINGS)
gameVersionStr.Append (" (SVC)");
engine.Printf ("YaPB Bot has detect game version as Counter-Strike: %s", gameVersionStr.GetBuffer ());
if (g_gameFlags & GAME_METAMOD)