added support for BotVoice message under cs16client & xash.

BotVoice message now showup with correct show time based on duration of voice message.
fixed colored menus under legacy game versions
This commit is contained in:
jeefo 2016-09-14 11:51:58 +03:00
commit 18a80dd563
7 changed files with 95 additions and 48 deletions

View file

@ -152,7 +152,8 @@ enum ClientFlags
{
CF_USED = (1 << 0),
CF_ALIVE = (1 << 1),
CF_ADMIN = (1 << 2)
CF_ADMIN = (1 << 2),
CF_ICON = (1 << 3)
};
// bot create status
@ -608,7 +609,8 @@ struct BotName
struct ChatterItem
{
String name;
float repeatTime;
float repeat;
float duration;
};
struct WeaponSelect
@ -642,7 +644,7 @@ struct Client
MenuId menu; // id to opened bot menu
edict_t *ent; // pointer to actual edict
Vector origin; // position in the world
Vector soundPosition; // position sound was played
Vector soundPos; // position sound was played
int team; // bot team
int team2; // real bot team in free for all mode (csdm)
@ -651,6 +653,9 @@ struct Client
float hearingDistance; // distance this sound is heared
float timeSoundLasting; // time sound is played/heared
int iconFlags[MAX_ENGINE_PLAYERS]; // flag holding chatter icons
float iconTimestamp[MAX_ENGINE_PLAYERS]; // timers for chatter icons
Client (void) : menu (BOT_MENU_IVALID) { }
};

View file

@ -20,6 +20,7 @@
/* disable deprecation warnings concerning unsafe CRT functions */
#if !defined _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#endif
#endif

View file

@ -967,20 +967,36 @@ void Bot::EnableChatterIcon (bool show)
{
// this function depending on show boolen, shows/remove chatter, icon, on the head of bot.
if ((g_gameFlags & GAME_LEGACY) || yb_communication_type.GetInt () != 2)
if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || yb_communication_type.GetInt () != 2)
return;
auto SendBotVoiceMsg = [] (bool show, edict_t *ent, int ownId)
{
MESSAGE_BEGIN (MSG_ONE, engine.FindMessageId (NETMSG_BOTVOICE), nullptr, ent); // begin message
WRITE_BYTE (show); // switch on/off
WRITE_BYTE (ownId);
MESSAGE_END ();
};
int ownId = GetIndex ();
for (int i = 0; i < engine.MaxClients (); i++)
{
const Client &client = g_clients[i];
Client &client = g_clients[i];
if (!(client.flags & CF_USED) || (client.ent->v.flags & FL_FAKECLIENT) || client.team != m_team)
continue;
MESSAGE_BEGIN (MSG_ONE, engine.FindMessageId (NETMSG_BOTVOICE), nullptr, g_clients[i].ent); // begin message
WRITE_BYTE (show); // switch on/off
WRITE_BYTE (GetIndex ());
MESSAGE_END ();
if (!show && (client.iconFlags[ownId] & CF_ICON) && client.iconTimestamp[ownId] < engine.Time ())
{
SendBotVoiceMsg (false, client.ent, ownId);
client.iconTimestamp[ownId] = 0.0f;
client.iconFlags[ownId] &= ~CF_ICON;
}
else if (show && !(client.iconFlags[ownId] & CF_ICON))
SendBotVoiceMsg (true, client.ent, ownId);
}
}
@ -988,13 +1004,13 @@ void Bot::InstantChatterMessage (int type)
{
// this function sends instant chatter messages.
if ((g_gameFlags & GAME_LEGACY) || yb_communication_type.GetInt () != 2 || g_chatterFactory[type].IsEmpty ())
if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || yb_communication_type.GetInt () != 2 || g_chatterFactory[type].IsEmpty ())
return;
if (m_notKilled)
EnableChatterIcon (true);
// delay only reportteam
// delay only report team
if (type == Radio_ReportTeam)
{
if (m_timeRepotingInDelay < engine.Time ())
@ -1002,13 +1018,14 @@ void Bot::InstantChatterMessage (int type)
m_timeRepotingInDelay = engine.Time () + Random.Float (30.0f, 60.0f);
}
auto playbackSound = g_chatterFactory[type].GetRandomElement ();
const String &defaultSound = g_chatterFactory[type].GetRandomElement ().name;
const String &defaultSound = playbackSound.name;
const String &painSound = g_chatterFactory[Chatter_DiePain].GetRandomElement ().name;
for (int i = 0; i < engine.MaxClients (); i++)
{
const Client &client = g_clients[i];
Client &client = g_clients[i];
if (!(client.flags & CF_USED) || (client.ent->v.flags & FL_FAKECLIENT) || client.team != m_team)
continue;
@ -1023,6 +1040,9 @@ void Bot::InstantChatterMessage (int type)
WRITE_SHORT (m_voicePitch);
MESSAGE_END ();
client.iconTimestamp[GetIndex ()] = engine.Time () + playbackSound.duration;
client.iconFlags[GetIndex ()] |= CF_ICON;
}
}
@ -1033,7 +1053,7 @@ void Bot::RadioMessage (int message)
if (yb_communication_type.GetInt () == 0 || m_numFriendsLeft == 0)
return;
if ((g_gameFlags & GAME_LEGACY) || g_chatterFactory[message].IsEmpty () || yb_communication_type.GetInt () != 2)
if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || g_chatterFactory[message].IsEmpty () || yb_communication_type.GetInt () != 2)
m_forceRadio = true; // use radio instead voice
else
m_forceRadio = false;
@ -1046,7 +1066,7 @@ void Bot::ChatterMessage (int message)
{
// this function inserts the voice message into the message queue (mostly same as above)
if ((g_gameFlags & GAME_LEGACY) || yb_communication_type.GetInt () != 2 || g_chatterFactory[message].IsEmpty () || m_numFriendsLeft == 0)
if (!(g_gameFlags & GAME_SUPPORT_BOT_VOICE) || yb_communication_type.GetInt () != 2 || g_chatterFactory[message].IsEmpty () || m_numFriendsLeft == 0)
return;
bool shouldExecute = false;
@ -1054,7 +1074,7 @@ void Bot::ChatterMessage (int message)
if (m_chatterTimes[message] < engine.Time () || m_chatterTimes[message] == 99999.0f)
{
if (m_chatterTimes[message] != 99999.0f)
m_chatterTimes[message] = engine.Time () + g_chatterFactory[message][0].repeatTime;
m_chatterTimes[message] = engine.Time () + g_chatterFactory[message][0].repeat;
shouldExecute = true;
}
@ -1247,7 +1267,7 @@ void Bot::CheckMessageQueue (void)
}
}
if ((m_radioSelect != Radio_ReportingIn && m_forceRadio) || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || (g_gameFlags & GAME_LEGACY))
if ((m_radioSelect != Radio_ReportingIn && m_forceRadio) || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || !(g_gameFlags & GAME_SUPPORT_BOT_VOICE))
{
if (m_radioSelect < Radio_GoGoGo)
engine.IssueBotCommand (GetEntity (), "radio1");
@ -2920,10 +2940,6 @@ void Bot::ThinkFrame (void)
CheckMessageQueue (); // check for pending messages
// remove voice icon
if (!(g_gameFlags & GAME_LEGACY) && g_lastRadioTime[g_clients[GetIndex () - 1].team2] + Random.Float (0.8f, 2.1f) < engine.Time ())
EnableChatterIcon (false); // hide icon
if (botMovement)
BotAI (); // execute main code
@ -2980,6 +2996,9 @@ void Bot::PeriodicThink (void)
}
}
if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
EnableChatterIcon (false); // end voice feedback
// clear enemy far away
if (!m_lastEnemyOrigin.IsZero () && !engine.IsNullEntity (m_lastEnemy) && (pev->origin - m_lastEnemyOrigin).GetLength () >= 1600.0f)
{
@ -5871,7 +5890,7 @@ void Bot::ReactOnSound (void)
if (!(client.flags & CF_USED) || !(client.flags & CF_ALIVE) || client.ent == GetEntity () || client.team == m_team || client.timeSoundLasting < engine.Time ())
continue;
float distance = (client.soundPosition - pev->origin).GetLength ();
float distance = (client.soundPos - pev->origin).GetLength ();
if (distance > client.hearingDistance)
continue;

View file

@ -207,7 +207,7 @@ float Engine::GetWaveLength (const char *fileName)
return 0.0f;
// check if we have engine function for this
if (g_engfuncs.pfnGetApproxWavePlayLen != nullptr)
if (!(g_gameFlags & GAME_XASH_ENGINE) && g_engfuncs.pfnGetApproxWavePlayLen != nullptr)
{
fp.Close ();
return g_engfuncs.pfnGetApproxWavePlayLen (filePath) / 1000.0f;
@ -545,7 +545,7 @@ char *Engine::TraslateMessage (const char *input)
if (IsDedicatedServer ())
return const_cast <char *> (&input[0]);
static char string[MAX_PRINT_BUFFER];
static char string[MAX_PRINT_BUFFER] = { 0, };
const char *ptr = input + strlen (input) - 1;
while (ptr > input && *ptr == '\n')

View file

@ -468,11 +468,14 @@ void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
{
temp[i].Trim ().TrimQuotes ();
if (engine.GetWaveLength (temp[i]) <= 0.0f)
float duration = engine.GetWaveLength (temp[i]);
if (duration <= 0.0f)
continue;
chatterItem.name = temp[i];
chatterItem.repeatTime = timeToRepeat;
chatterItem.repeat = timeToRepeat;
chatterItem.duration = duration;
g_chatterFactory[type].Push (chatterItem);
}
@ -727,7 +730,7 @@ void InitConfig (void)
}
// CHATTER SYSTEM INITIALIZATION
if (OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp) && !(g_gameFlags & GAME_LEGACY) && yb_communication_type.GetInt () == 2)
if ((g_gameFlags & GAME_SUPPORT_BOT_VOICE) && yb_communication_type.GetInt () == 2 && OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp))
{
Array <String> array;
@ -744,7 +747,7 @@ void InitConfig (void)
array = String (&line[6]).Split ('=');
if (array.GetElementNumber () != 2)
AddLogEntry (true, LL_FATAL, "Error in chatter config file syntax... Please correct all Errors.");
AddLogEntry (true, LL_ERROR, "Error in chatter config file syntax... Please correct all Errors.");
FOR_EACH_AE (array, i)
array[i].Trim ().Trim (); // double trim
@ -1069,7 +1072,7 @@ void UpdateClientData (const struct edict_s *ent, int sendweapons, struct client
{
extern ConVar yb_latency_display;
if (!(g_gameFlags & GAME_LEGACY) && yb_latency_display.GetInt () == 2)
if ((g_gameFlags & GAME_SUPPORT_SVC_PINGS) && yb_latency_display.GetInt () == 2)
bots.SendPingDataOffsets (const_cast <edict_t *> (ent));
if (g_gameFlags & GAME_METAMOD)
@ -2414,7 +2417,7 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
engine.AssignMessageId (NETMSG_SENDAUDIO, GET_USER_MSG_ID (PLID, "SendAudio", nullptr));
engine.AssignMessageId (NETMSG_SAYTEXT, GET_USER_MSG_ID (PLID, "SayText", nullptr));
if (!(g_gameFlags & GAME_LEGACY))
if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
engine.AssignMessageId (NETMSG_BOTVOICE, GET_USER_MSG_ID (PLID, "BotVoice", nullptr));
}
engine.ResetMessageCapture ();
@ -3025,12 +3028,17 @@ Library *LoadCSBinary (void)
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", libs[i], modname);
return nullptr;
}
// detect if we're running modern game
Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
// detect xash engine
if (g_engfuncs.pfnCVarGetPointer ("build") != nullptr)
{
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE);
if (entity != nullptr)
g_gameFlags |= GAME_SUPPORT_BOT_VOICE;
if (g_gameFlags & GAME_METAMOD)
{
delete game;
@ -3039,11 +3047,8 @@ Library *LoadCSBinary (void)
return game;
}
// detect if we're running modern game
Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
if (entity != nullptr)
g_gameFlags |= GAME_CSTRIKE16;
g_gameFlags |= (GAME_CSTRIKE16 | GAME_SUPPORT_BOT_VOICE | GAME_SUPPORT_SVC_PINGS);
else
g_gameFlags |= GAME_LEGACY;
@ -3088,7 +3093,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
}
#ifdef PLATFORM_ANDROID
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY);
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY | GAME_SUPPORT_BOT_VOICE);
if (g_gameFlags & GAME_METAMOD)
return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
@ -3136,6 +3141,13 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
gameVersionStr.Replace ("Legacy", "1.6 Limited");
}
if (g_gameFlags & GAME_SUPPORT_BOT_VOICE)
gameVersionStr.Append (" (BV)");
if (g_gameFlags & GAME_SUPPORT_SVC_PINGS)
gameVersionStr.Append (" (SVC)");
engine.Printf ("YaPB Bot has detect game version as Counter-Strike: %s", gameVersionStr.GetBuffer ());
if (g_gameFlags & GAME_METAMOD)

View file

@ -1330,7 +1330,7 @@ void Bot::StartGame (void)
void BotManager::CalculatePingOffsets (void)
{
if ((g_gameFlags & GAME_LEGACY) || yb_latency_display.GetInt () != 2)
if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.GetInt () != 2)
return;
int averagePing = 0;
@ -1391,7 +1391,7 @@ void BotManager::CalculatePingOffsets (void)
void BotManager::SendPingDataOffsets (edict_t *to)
{
if ((g_gameFlags & GAME_LEGACY) || yb_latency_display.GetInt () != 2 || engine.IsNullEntity (to) || (to->v.flags & FL_FAKECLIENT))
if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.GetInt () != 2 || engine.IsNullEntity (to) || (to->v.flags & FL_FAKECLIENT))
return;
if (!(to->v.flags & FL_CLIENT) && !(((to->v.button & IN_SCORE) || !(to->v.oldbuttons & IN_SCORE))))

View file

@ -115,8 +115,11 @@ void DisplayMenuToClient (edict_t *ent, MenuId menu)
parsed->text.Assign (engine.TraslateMessage (parsed->text.GetBuffer ()));
// make menu looks best
for (int j = 0; j < 10; j++)
parsed->text.Replace (FormatBuffer ("%d.", j), FormatBuffer ("\\r%d.\\w", j));
if (!(g_gameFlags & GAME_LEGACY))
{
for (int j = 0; j < 10; j++)
parsed->text.Replace (FormatBuffer ("%d.", j), FormatBuffer ("\\r%d.\\w", j));
}
}
s_menusParsed = true;
}
@ -149,6 +152,13 @@ void DisplayMenuToClient (edict_t *ent, MenuId menu)
break;
}
}
// worst case
if (!menuPtr)
{
client.menu = BOT_MENU_IVALID;
return;
}
const char *displayText = ((g_gameFlags & (GAME_XASH_ENGINE | GAME_MOBILITY)) && !yb_display_menu_text.GetBool ()) ? " " : menuPtr->text.GetBuffer ();
while (strlen (displayText) >= 64)
@ -755,49 +765,49 @@ void SoundAttachToClients (edict_t *ent, const char *sample, float volume)
// hit/fall sound?
client.hearingDistance = 768.0f * volume;
client.timeSoundLasting = engine.Time () + 0.5f;
client.soundPosition = origin;
client.soundPos = origin;
}
else if (strncmp ("items/gunpickup", sample, 15) == 0)
{
// weapon pickup?
client.hearingDistance = 768.0f * volume;
client.timeSoundLasting = engine.Time () + 0.5f;
client.soundPosition = origin;
client.soundPos = origin;
}
else if (strncmp ("weapons/zoom", sample, 12) == 0)
{
// sniper zooming?
client.hearingDistance = 512.0f * volume;
client.timeSoundLasting = engine.Time () + 0.1f;
client.soundPosition = origin;
client.soundPos = origin;
}
else if (strncmp ("items/9mmclip", sample, 13) == 0)
{
// ammo pickup?
client.hearingDistance = 512.0f * volume;
client.timeSoundLasting = engine.Time () + 0.1f;
client.soundPosition = origin;
client.soundPos = origin;
}
else if (strncmp ("hostage/hos", sample, 11) == 0)
{
// CT used hostage?
client.hearingDistance = 1024.0f * volume;
client.timeSoundLasting = engine.Time () + 5.0f;
client.soundPosition = origin;
client.soundPos = origin;
}
else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0)
{
// broke something?
client.hearingDistance = 1024.0f * volume;
client.timeSoundLasting = engine.Time () + 2.0f;
client.soundPosition = origin;
client.soundPos = origin;
}
else if (strncmp ("doors/doormove", sample, 14) == 0)
{
// someone opened a door
client.hearingDistance = 1024.0f * volume;
client.timeSoundLasting = engine.Time () + 3.0f;
client.soundPosition = origin;
client.soundPos = origin;
}
}
@ -860,7 +870,7 @@ void SoundSimulateUpdate (int playerIndex)
// override it with new
client.hearingDistance = hearDistance;
client.timeSoundLasting = timeSound;
client.soundPosition = client.ent->v.origin;
client.soundPos = client.ent->v.origin;
}
}
else
@ -868,7 +878,7 @@ void SoundSimulateUpdate (int playerIndex)
// just remember it
client.hearingDistance = hearDistance;
client.timeSoundLasting = timeSound;
client.soundPosition = client.ent->v.origin;
client.soundPos = client.ent->v.origin;
}
}