fix: disabled frame skipping on xash3d still works partially (ref #593)
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2 changed files with 19 additions and 9 deletions
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@ -129,6 +129,7 @@ public:
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bool balancedKickRandom (bool decQuota);
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bool hasCustomCSDMSpawnEntities ();
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bool isLineBlockedBySmoke (const Vector &from, const Vector &to, float grenadeBloat = 1.0f);
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bool isFrameSkipDisabled ();
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public:
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const Array <edict_t *> &getActiveGrenades () {
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